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    Jan 14th, 2008 at 02:21:24     -    Civilization IV (PC)

    After a short break here comes part two:
    -Additional long time of playing Civilizations 4-

    SUMMARY:

    The game has been redefined for me as a mutated game created by a History geek who decided to put all the luck and skill of Magic the gathering cards in a historical fanfic game whilst on drugs... Oh and he got Leonard Nemoy to do the voice acting. Civilizations will quite honesty make your mind go blank the first play-through, especially if your friends have told you to go three difficulties higher then the lowest setting in order to "not be a pussy." In any case the controls are simple, however the game is so innovative as a turn-based system that acts similar to an RTS that gamers will be very confused on what they can and should do. There is no story what so ever (other then you participating in and screwing up history) though the AI's seem to react as their historical counterparts at the right difficulty level to cause a nice learning curve. It is most likely impossible to master this game with only one or two play troughs.

    GAMEPLAY:

    That being said the tyrannical rain of Gandhi from the last game was stopped hastily upon my loading the game back again after the previous entry, his empire's evil reign lasting from 4000 B.C. until 1610 A.D. Anyways upon my new creation of a game I decided to choose an empire more combat saavy to further test out my fighting capabilities and end my diplomatic and technological means of victory. What I found in the process is other players, barbarian anarchists, and more aggressive AI will react to your obviously militaristic society (as opposed to Sith Lord Gandhi who didn't quite know what he was doing.) this shift in AI will actually continue to provide merriment to the average strategy game player, while the fact that there are random tribes who will help on your exploration of the world, combined with the fact that you can rename nearly every unit, building, or leader you can come into contact with will provide hours of enjoyment (For the record "David Bowie" sucks in a fight... even while defending the "Death Star!") You'll need at least three hours on your hands to finish a single game and even from the beggining you'll get a feeling of "Just...ONe...More...Turn" as the game admirably states at the end of a completed world domination. It essentially is the series that is to video games what Risk is to Board games, with many long drawn out games and battles where the statistics are so high in your favor that you go "WHAT THE HELL! HOW COULD I LOSE!" only to see your battleship sunk by an archer.

    This entry has been edited 1 time. It was last edited on Jan 15th, 2008 at 02:42:17.

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    Jan 13th, 2008 at 22:53:12     -    Civilization IV (PC)

    -First 1 hour 30 minutes-

    SUMMARY:

    Lets start with the reasons why i demoted the game from 5 to 4. There is no way that a person can learn how to play specifically from a single play of the game... or even several. An understanding of the game take constant play with each game taking roughly two to three hours to complete. It is frustrating and slow at times and even with multiplayer wasn't very social. however for an individual strategic game based on historical figures this game was top notch. It successfully managed to combine famous influential leaders in order to create an empire leading from the earliest human settlements to what I assume will be the present day. The AIs seem to take a role depending on the historical avatar their cities represent, which actively tells you how much they dedicate towards forming allies, solving diplomatically, or going to war. This particular style of AI is a very unique instruction method towards anyone studying the subject.

    GAMEPLAY:

    Even with people inside the room it was hard to get an interesting conversation going about or around the game, though the fact that the soundtrack was adjustable certainly helped (there's nothing like killing Alexander the Great as Gandhi to the tunes of Franz Ferdinand.) Since this was a first attempt I tried to invest in several different possible choices instead of focusing on one specific way to build a government, where it quickly became apparent that that was what I should have been doing from the very beginning as all the normal difficulty AI proceeded to stop my arrows with grenades upon my early worldly conquest attempts. If anyone is watching you play prepare to be throughly embarrased as the Queen of England goes Medieval on your ass.
    I have yet to play online with multiplayer, but solo this game earns a solid 4.3 on solo mode... well back to the game...

    This entry has been edited 1 time. It was last edited on Jan 15th, 2008 at 02:43:22.

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    Jan 11th, 2008 at 16:20:11     -    Super Smash Brothers Melee (GC)

    Super Smash Bros. Melee develops off the original, keeping all of the core values of the franchise while forming a completely original game. The popular characters of several of Nintendo's franchises do battle once again, several from games not yet released in America (or anywhere in the case of Roy from Fire Emblem 6 and the Mr. Rosetti Trophy for Animal Crossings, both of which were sneak peaks at new Nintendo products.) both attempts to answer every fourth grader's question of "Who would win in a fight?" and successfully becomes the cornerstone of the Gamecube and recent Ninteno games.
    Part of the reason that this game is so successful is the percentage damage system and four player option, where traditional fighters limit the players to a choice of two players with a life bar. The percentage system allows players to last against other players and AI until an undefined time. It allows for an underdog to have the ability to come back in even the most dire circumstances. What makes this game so specifically unique is the fast-paced game rate and simple means of combat, with A being a universal simple "hit" button and B being the special unique chracter moves.
    This game had a very social experience during my playthrough of it. Where players can converse and react to one another during and between matches, in fact it's nearly required to play this game on the multiplayer setting. The more advanced players with me decided to take advantage of the glitches in the game during combat (For example Air dodging into the ground, effectively moving by dodging moves or "Wave Dashing") effectively added a puzzle discovery feeling, and skill development on the gaming mechanics. The social interaction involved along with the game is what really makes this a gaming neccessity to any collection.

    This entry has been edited 1 time. It was last edited on Jan 11th, 2008 at 17:14:31.

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