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    Feb 6th, 2008 at 18:16:03     -    Assassin's Creed (360)

    Oh, and don't expect any crazy-dramatic-epic ending. You'll only be disappointed ;)

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    Feb 6th, 2008 at 18:13:16     -    Assassin's Creed (360)

    Summary: “Assassin's Creed” is an Action/Adventure game set in Jerusalem, 1191 AD. The player assumes the role of the main character Altair, the goal of the game is to kill important figures assigned to you by your master.


    Game play: Wow, what can I say? The game play of “Assassin’s Creed” is absolutely amazing. Although the control scheme of “Assassin’s Creed” was pretty difficult to master, I eventually got past button-mashing fights. The combat system of “Assassin’s Creed,” in my opinion, can give you hours of entertainment. The player is able to perform a high profile kill – which makes the game, that much more epic, or a low profile kill which is a lot more subtle. The player is able to choose from 4 different weapons: your fist, the hidden short knife, throwing knives and the long sword. Throughout the game, you get assassination missions from your master. These missions are difficult as you must perform them in stealth and at times, you must travel long distances to get to the target(s). If I was able to change something about the game, I would add a bit more variety to the missions because after about 10 hours of play, the game will start to get repetitive (however, the game play makes up for this!). In addition to these “main” missions, there are many side quests to be accomplished. Thus, it can lead up to 60 hours of game play.


    Game play #2: The dialogue of Assassin’s Creed is, in my opinion, the game’s only weakness. There are no cut-scenes to the game, the entire story is told in-game. However, in order to progress in the game you must investigate and find clues. This process gets really dull and boring as the conversations you have tend to drag. On the positive side, freedom is a key aspect in Assassin’s Creed. The player is able to climb any building (that is possible to climb, in other words something you can step on), jump off any building, hide in haystacks, sit on any bench, and even blend in with a crowd – you have total control of how to escape or hide from guards from an assassination. This can also add to the level of difficult because the guards have the same amount of freedom as you – which means escaping the guards isn’t as easy as you think it is.

    As far as the story goes, you go back and forth in time trying to recover the memory of your ancestor. Yeah, this was puzzling to me as well – but it starts to make more sense as you get further into the game.


    Design: The design of Assassin’s Creed is up to par with the game play. You are able to travel to different cities, all of which consist of a highly detailed environment populated by many people of different types. The level of interactivity is remarkable, as the player interacts with the environment, the people around Altair will respond in logical and predictable ways. For example, if the player chose to climb a building, the people will crowd around him and comment on the unusual activity. The graphics are incredible; I love the “focused - out-of-focus” concept (you’ll understand if you play the game). I wouldn’t go as far as to say this game is perfect, but it’s pretty close.


    By the way, Altair is a BAMF.

    This entry has been edited 1 time. It was last edited on Feb 6th, 2008 at 18:18:11.

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    Jan 25th, 2008 at 22:09:01     -    Wii Sports (Wii)

    Summary: "Wii Sports" is a game of various sports, with the Wii-mote the player is able to perform an action resembling that of the real thing. For example, playing Wii Tennis requires that the player swing compared to say, "Top Spin" for Playstation 2 where you only need to press a button to hit the ball.

    Gameplay: In my opinion, "Wii Sports" is a game which exercises the "Wiimote's" capabilities pretty well. My favorite Wii Sports game is Wii bowling, thus I played bowling for about 45 minutes. The game play of Wii bowling is done very well, the scoring, feel, and control resembles that of actual bowling. For those who know anything about bowling in real life, you probably know of the spinning technique professional bowlers use. To my surprise, you may actually use this technique in the game IF you maneuver the controller correctly. Wii bowling is definitely a good party game. For those who have deep pockets, Wii bowling can support up to 4 players - so if you got the cash for 3 more controllers then you have yourself a great party game.

    Gameplay #2: “Wii Sports” is not a very good game to exceed an hour of gameplay if you are playing by yourself. (unless you’re trying to beat a high score or something, but even with that I’m sure it’ll get old) I actually have two controllers, so I played various games with my little brother. For the second hour, I played “Wii Golf” which does not feel as authentic than bowling does but who’s complaining? The control scheme of Wii Golf is pretty much the same as if you were playing real golf, however there is something about it that just doesn’t feel real. Although wind (which is pretty much the only obstacle you have to overcome, that is, if your aim isn’t horrible) actually exists in this game. Again, Wii Golf is a good example of the Wiimote’s capabilities. The IR sensor senses even the slightest movement, which adds a bit of difficulty to the game. I would say the only complaint I have is the fact that Nintendo made everything so cartoonish, but then again it IS a family platform.

    Design: The design of Wii Sports is very cartoon-ish, however we must take into consideration that the Wii is more of a family-based console - meaning it was meant for children of younger ages to play with their daddy or mommy. The design of the settings in each game are pretty precise. For example, the bowling alley looks and feels like a bowling alley. There are even computer players bowling in the other lanes. The golf course is pretty authentic: sand pits, rough areas, trimmed areas, and even out-of-bounds ponds. Wii Sports is pretty much Nintendo’s showcase of what the Wii is all about. The level of interaction between the player and the game world in Wii Sports is incredible as the player pretty much has full control of the character. Wii Sports is a terrific party game for all ages.

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    Jan 14th, 2008 at 13:42:29     -    EA Skate (360)

    Summary: EA Skate is a skating game, which introduces an innovative new flick-it system. This new system gives the player total control over the skaters body, thus giving this game a more authentic feel than any other skating game created.

    Gameplay: EA Skate is a very enjoyable. Though it may seem difficult to maneuver the skater during initial stages of play, after taking all the tutorials you will find that it really isn’t that difficult at all. The new flick-it system is skateboarding realism at it’s best. It gives the player total control which is key. Unlike previous skating games such as Tony Hawk’s Pro Skater, EA Skate gives you a more authentic skating experience. You are no longer able to perform a 1080 with 1 feet of air. With that said, I would like to add that the physics of this game is amazing. The way a skater bails is exactly that of if you were to be hit by a car in real life. Although EA Skate is a 1-player game, there is the “party-play” option, which requires Xbox Live; I wasn’t able to try this out for the reason that I do not have Xbox Live yet.

    Gameplay: After the first hour of play, I find myself to be addicted. The overall objective of this game is to become a known professional skater, and even after you’ve done so – there is much to do. There are many competitions and objectives to go through. For example, there are best trick contests in which the highest scored trick wins each round. There are 3 rounds. In terms of the objectives, there are certain spots around the city, which you must “own the spot”, by performing a certain trick or jump over and score the amount of points set. For those who are familiar with the X-Games, I believe the X-Games is the final competition however I have no gotten so far so don’t quote my on that.

    Design: The “flick-it” system is probably the most innovative element in this video game. I have not played any other game, which uses this system, and I believe it to be the best thing that’s ever happened to a skateboarding game. The game takes place in a fictional city and is basically divided into 4 parts: The Suburbs (where you initially learn how to skate), The Res (residential area), Old Town and Downtown. I really like the design of the environment; it pretty much resembles a real city. There are pedestrians who walk around and knock you over every now and then, cars that run you off your skateboard every now and then and other skaters whom you can follow to find “spots.” One difficulty I faced was the cars and people who walk tend to get in your way a lot when you’re trying to “own the spot.” For example, there was a spot that I had to skate down a hill and gap a flight of stairs from one bank to another. While trying to do so, 40% of the time I either got hit by a car or a pedestrian tripped me. I got a bit frustrated over a period of time but I guess that’s what makes this game difficult.

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    1Assassin's Creed (360)Finished playing
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    4Rayman Raving Rabbids (Wii)Playing
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