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Mar 6th, 2008 at 02:07:04 - Legend of Zelda: Majora's Mask (N64) |
GAMEPLAY:
So my second playthrough of this game didn't go as well as I expected. After completing the first actual mission/temple, everything that I did to make things better just goes back to crap after you go back in time. So I got a little flustered after that because when I went back to get an item, it wouldn't allow me to go to the temple again! Definitely a pain in the butt playing this game after hearing so many good things about it.
I like Ocarina of Time and I also liked the new Wii release, Twilight Princess, but Majora'a Mask has just been frustrating to me. It's really annoying when you need to do a mission, but forget where to go, because they only tell you once of where to go, and if you forget, then too bad. Really annoyed by that also.
My opinion of this installment of the Zelda series would have to be that this is the worst of them all. Too many things that need to get accomplished within a short amount of time in a game that usually lets you take as much time as you want to complete a mission. I just got really pissed off when all the progress I did on the first temple just suddenly goes back to where I had to start when I needed to go back in time because of running out of time.
DESIGN:
The story that this game isn't very new, other than the items used in it. Find a mask, save the land. That's the general story of Majora's Mask. This game is pretty much a direct sequel to Ocarina of Time. You start off leaving Hyrule and princess Zelda gives you the Ocarina of Time, so later on in the game, you use the ocarina to do certain things, much like Ocarina of Time.
The gameplay in Majora's Mask is definitely different from other Zelda games. You have a time limit to complete mission/temple and if you run out of time, you can use the ocarina to go back in time. The catch is, is that you lose pretty much all the progress you made on your mission plus all of your cash and items, such as arrows, when you decide to go back in time.
The biggest thing I hated about this game was the save feature. Originally, you could go to the pause menu, press save, and the game would save your progress. Majora's Mask completely destroyed that and decided that you only need to save each time you either go back in time or decide to go to a save statue to save your progress. This irritated me straight off the back when I couldn't save until I had played for about an hour and received the ocarina of time.
But there are some things that Majora's Mask does well. It has more missions, which is always good, and it has a cool mask power feature. When you complete a boss, you get the boss's mask, which contains all the evil in the boss that you can use to do certain things. It's almost exaclty like Capcom's Mega Man, where every time you beat a boss, you get that boss's power.
Even though I'll still play through the game, I don't think that this is one of the better Zelda titles I've played. The idea is good, but there are just too many bad things that follow with that idea.
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Mar 5th, 2008 at 04:18:29 - Legend of Zelda: Majora's Mask (N64) |
SUMMARY:
In The Legend of Zelda: Majora's Mask, you, Link, are on a quest to find an evil, magical mask that has the power to destroy the world. You have 72 hours(in game, not real) to find the mask, using your Ocarina of Time to manipulate time to make it either go back or forward.
GAMEPLAY:
Majora's Mask was confusing at first, just like Ocarina of Time was, like figuring out where everything is and how to solve certain puzzles and stuff. The intro to the story was sort of long, so I had to play about an hour and a half to figure out what was going on.
Since I had played previous Zelda games before, I was expecting a slow start and no real combat until later, but in Majora's Mask I was surprised that for the whole prologue you run around as a Deku child, due to a curse that a skull kid puts on you. The one crucial thing about Majora's Mask that annoyed the snot out of me was the fact that you couldn't save UNLESS you had the ocarina of time, which took me around an hour to find.
I had fun playing the game, but I felt a little lost because there are no points on the map that tell you where everything is. I'm sure that as I get deeper into the game, the story will open up and the gameplay will play a little bit faster and smoother than starting off. If they had a save feature in the pause menu, I think I would have enjoyed the game a little more instead of having to keep on playing until I found the ocarina to save my game.
This entry has been edited 1 time. It was last edited on Mar 5th, 2008 at 18:49:12.
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Feb 21st, 2008 at 02:33:39 - Shadow of the Colossus (PS2) |
GAMEPLAY:
After playing Shadow for a second time, nothing has really changed. I probably felt more annoyed by it this time. I've heard numerous opinions of the game, and they're all different. Some people think it's amazing, some think it's just a piece of crap. I think this game just isn't the hype people make it sound to be.
I never did get much more story out of it. Every Collosus you kill, the god tells you to kill another one and gives you a riddle of where it is located. I will give the developers credit that the fights are never figured out the same way as the last boss you beat.
Again, I just never felt connected to the main character as I thought I should be. Going out and looking for the monsters just felt like a huge chore, cause lots of them are somewhat hard to find. I probably won't be finishing the game, cause it's just not that replayable.
DESIGN:
Let's start big. The level design for this game is what was put in the most. The play area is just absolutely huge. Probably just a little to huge, for there being nothing at all in between the Collosi. They did a fantastic job with what you could climb and what you could not.
Another good thing about the game were the bosses. Each fight was different and challenging and required you to think. The only things that were the same were that you had to climb on the monsters and stab them in certain areas to do damage, but getting there required some strategy.
But the good things about the game just don't weigh out with the bad things about the game. Absolute worst thing is the camera. It felt like I had to do whatever the camera wanted to go, even if it's blocking my view of what I'd like to look at. Another horrible thing is your horse. Zelda: Ocarina of Time has better horse control than this game. Starting out your horse is a chore because of all the weird commands it thinks your telling it, when you're just telling it to go forward and to the right a little.
The story itself is just bad. There's very, very little depth to it at all. You're a boy who takes a girl to an alter, and the only way to save her is by killing big ol' monsters that will kill you. It doesn't say at all whether this girl is the main character's love or if it's his mother, or if it's just some random girl he found and wanted to rescue. If you're looking fo a storyline, don't have this game at the top of your list.
Going from boss to boss is just annoying. You have to look EVERYWHERE to find it, and there are no challenges standing in the way of you, like enemies. It's just a really boring game of hide and go seek, cause the bosses can hide really well. I am not a fan of the game, though it's not a bad concept. If it had been processed better, I probably would have enjoyed it.
This entry has been edited 1 time. It was last edited on Feb 21st, 2008 at 02:43:12.
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Feb 21st, 2008 at 02:15:13 - Shadow of the Colossus (PS2) |
SUMMARY:
In Shadow of the Colossus, you are a man who takes his fallen lover to an alter to bring her back from the dead. A god confronts you and tells you that the only way to bring her back is by slaying Collossi - huge living statue creatures that roam the world. You then take your sword, bow, and climbing physique to slay these creatures.
GAMEPLAY:
I really didn't know what I was expecting when I started playing Shadow. The first thing that annoyed me right off the bat was that I didn't get to actually "play" the first 10 minutes or so because of a really really long cutscene that tries to explain the story, which doesn't really help much. But afterwards, I was out fighting the camera and horse controls and slaying huge monsters at the same time.
I didn't think it was really that exciting. All you do is kill huge statue things. There's nothing in the middle that you confront on the way to the monster, so there's not much excitement there. I was really having a hard time with the camera controls and riding the horse. The controls just didn't feel right to me.
I didn't have any real connections as to why I had to complete these ridiculous tasks. Yes, the character wants his lover to live again, but there's no backstory to either of the characters of how they know each other. I felt that it would have been a waste of time killing all these monsters to just let one person live. I'm sure there might be more to the story further on, but after killing four of the monsters, there hasn't been any revealings yet.
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Butano has been with GameLog for 16 years, 10 months, and 23 days |
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