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    Jan 14th, 2008 at 17:16:03     -    Act Raiser (SNES)

    Gamelog 1, Session 2
    Date: 1/13/08
    Start: 3:00
    End: 3:50
    Game: Act Raiser

    Gameplay

    I have had two sessions of playing Act Raiser, and I am happy to say that I am still enjoying what this game has to offer. I’ve experienced both different styles of the game, the adventure side-scrolling and the over head view simulation god mode, relatively equally. As stated previously the side scrolling part of the game is good at what it does. However, I feel as if I should bring up the boss fights within the game thus far.

    For those who do not play very many adventure side scrollers, the basic premises of the game is to make it from one side of the screen to the other while killing various monsters (goblins, slugs, and demons), avoiding traps (bridge sections that fall after being stepped on), and lastly taking on the boss of the level/world. Now due to the fact that Act Raiser is broken up in its game play style, the player will end up fighting a boss at the end of each side scrolling section. The boss fights that I have been a part of have been increasing in difficulty. The fights have not been too easy, however I find it totally possible to just simply hack away at the Boss and just take him down quickly.

    Design

    Another item that I have just realized is the fact that Act Raiser is also a RPG, in the sense that one levels up throughout the game. However, the leveling up system is not like that of various Final Fantasy games where it is based upon how many enemies you kill and the distribution of experience points. Instead the leveling system is based upon the simulation system, which is where you help rebuild your kingdom and bring your followers back to the land. It is here that the game lets you level up after your population has reached a certain number. It is at this point that the player gains health and magic points to use.

    One of the downfalls of the game was the music. It played the same tracks no matter what place you were in, or level. Now this could seem like nitpicking but I must admit that the music in a game is a key element, and this to me is especially true for SNES games. However, in Act Raiser the music is not dynamic and it does not change with the levels, or the new towns, which I must admit does not make much sense.

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    Jan 13th, 2008 at 17:07:52     -    Act Raiser (SNES)

    Gamelog 1, Session 1
    CMPS 80k
    Start: 2:40
    End: 4:00

    Summary: In Act Raiser the player assumes the role of a god recently awoken from his slumber, to only find his kingdom and followers in ruins. It is his hopes to regain his followers, kingdom, and powers. All of this is done in the form of side scrolling hack and slash, and a over-head view for the times during which you are rebuilding.

    Gameplay:
    What caught my attention most with the gameplay was the two very different styles in which the game is made up of. For some of the game you take the role of the "god", and inhabit a statue and go around fighting monsters in side scrolling levels. This part of the game I found enjoyable for its simplicity, many people know the basic concept of side scrolling "hack and slash" games, make your way from one end of the screen to the other all while fighting various monsters, and avoiding obstacles. Act Raiser does this aspect of the game quite well, its neither to hard, nor to easy, at least for the time I played.
    The other part of the game was done through the overhead view, in which you take the form of Angel, who needless to say is an Angel. In this portion of the game, you fly around and protect towns from monsters who fly around. Along with all this you help the "god's" followers rebuild their town and expand, taking out the monster spawn points and finding magical abilities and addding to your powers all come along in this portion of the game.
    I was surprised how well these elements worked with each other, and found neither as being tedious or not entertaining. Personally I had alot of fun during the rebuilding part of the game, it was also cool how you can access you diety abilities and call forth thunder, winds, or even earthquakes. And thus far I am still interested and invested into the story, and am looking forward to turning on my SNES again.

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