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Jan 25th, 2008 at 21:06:12 - Chrono Trigger (SNES) |
Gameplay:
After playing Chrono Trigger for another few hours the game is still as enjoyable as before. I unlocked the ability to use magic, and I my characters also learned a few more dual-techniques. I still like how the game isn't too dialogue-heavy, and that it still moves at a pretty quick pace. The story is pretty interesting, especially since they had to tell it with limited system resources.
Design:
I think one of the most innovative elements of the game is the combat system. I like how enemies can still attack you while you're choosing your actions; it makes the combat feel a little more real-time even though it's turn based. I also like the fact that your characters can learn combat techniques that involve two or more characters to do more damage to enemies. The enemy and NPC animations are also done very well, whether it be in combat or when they are walking around the game areas.
The level design in Chrono Trigger is very good. The areas that you go to throughout your adventure are varied; for example you can go to The End of Time, 65 Million B.C., 2300 A.D., and probably even more time periods that I haven't been to yet. Each of the different times have their own unique areas like broken down domed cities, prehistoric jungles, and medieval castles.
The game is pretty challenging due to the many boss battles. It seems like the bosses are always just powerful enough to make the fights seem really tough, and you feel very accomplished after you beat them. The game is paced very well; you level up pretty smoothly throughout the game and the enemies never seem far too hard or too easy.
The tone of the game is pretty lighthearted; the characters look like they were drawn by the guy who draws the Dragonball series, and also the new RPG Blue Dragon for the Xbox 360. There's no blood or anything, and the enemies just disappear when defeated, like in most RPGs.
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Jan 25th, 2008 at 11:56:00 - Chrono Trigger (SNES) |
Summary:
Chrono Trigger is an RPG in which the protagonist, Chrono (named Dave in my game) goes on a journey through time to try and stop an evil guy named Magus from altering and destroying the future.
Gameplay:
My emotional state while playing Chrono Trigger was pretty positive; I found the game very fun to play. I especially liked the battle system and the fact that you travel to a lot of varied locales throughout the game. I like how the enemies are displayed in the area, and there are no random battles. I thought this was a design element that only emerged recently, but I guess they did it back on the SNES!
I like how the characters are varied as well; how many games feature sword-wielding frogs and robots that can join your party? I particularly enjoy having Robo in my party; fighting dinosaurs in 36 million B.C. is pretty fun when you have a robot in your party.
The story so far is pretty interesting; I've already traveled to a medieval time period and to 300 years in the future. The story has a really nice pace; there's dialogue, but not too much (like in many RPGs) and you never stay in an area for too long or too little. The game flows really smoothly as well.
This entry has been edited 4 times. It was last edited on Jan 25th, 2008 at 20:47:23.
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Jan 13th, 2008 at 19:26:36 - F.E.A.R (PS3) |
Gameplay:
My emotional state while playing the game for a second time was relatively the same. The narrative didn't really progress much more; I still wandered around deserted buildings and outdoor areas with shipping containers. I saw more of the creepy little girl and some supernatural images, but it didn't tell any more about the story. I'm getting a little bit bored fighting the same enemies over and over. All of the enemies are the same, and I haven't interacted with any other NPCs that are on my side yet.
Design:
While at first the bullet-time seemed pretty cool, now it's kind of getting old. Every firefight is beginning to feel the same: see the same enemy as last time, press L1 to turn on bullet time, shoot enemy with machine gun. Repeat with varying amounts of enemies over and over. The game also seems to be reusing textures and items a lot...most of the areas look the same as other areas you've already been to.
If there were something I could change about the game, I'd probably fix the technical issues that make the PS3 version less fun than the PC version. The loading times need to be MUCH faster, the frame-rate could be improved, and I think the PS3 could handle better graphics than what is on the disc. I distinctly remember playing the PC demo at my friend's house and it looked far better.
Overall, the game definitely terrible, but it isn't the best game I've played either. I think I'll stick to my Xbox 360 First Person Shooters. (It would be interesting to see how the 360 version of F.E.A.R. is as well.)
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Jan 12th, 2008 at 18:45:09 - F.E.A.R (PS3) |
Summary:
F.E.A.R. is a first person shooter originally developed for the PC, but I'm playing the ported PS3 version. The features that make it unique are its horror elements and use of bullet-time during firefights. In the game you are a member of the First Encounter Assault Recon (FEAR) and you are trying to find a man by the name of Paxton Fettel who owns a large corporation.
Gameplay:
I haven't been able to get terribly far into F.E.A.R. after playing for about an hour, but I have been able to observe the core gameplay mechanics. I'll start off with some negative aspects to the game first. This game is a PS3 port of the PC version, and it seems as if something was lost in translation. The textures look very bland and low-res, the character animations are mediocre, and the frame rate dips down low every few seconds. The game also has one of the slowest loading times I've ever seen.
Now for the positive: probably one of the best features of the game is the sense of suspense and the shock moments where a myriad of creepy events occur. I've been playing with a friend with the blinds closed, and it's fun to see him jump when a ghostly apparition suddenly appears accompanied by a sudden sound effect. We're planning on playing it later tonight with all the lights off, so we'll see if that adds to the atmosphere.
The combat is also very fun and engaging. By pressing the L1 button you can enter a bullet-time mode where everything moves in slow motion and you can see trails coming out of your bullets. Combining bullet-time with the game's visceral melee attacks is very satisfying. The enemy A.I. is VERY smart in this game; they never stand in an open spot just waiting to be shot, the are always moving, and they use sophisticated flanking maneuvers to keep you on your toes at all times.
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Davaadtron has been with GameLog for 16 years, 10 months, and 9 days |
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Entries written to date: 10 |
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