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Feb 8th, 2008 at 20:18:38 - Age of Empires II (PC) |
GAMEPLAY - A couple really innovative aspects of the game are the built in map editor and the campaign mode. The campaign mode puts the player in the shoes of a famous leader and takes them of expeditions with surprising historical accuracy. But in actuality, campaign mode is pretty boring compared to single player mode, which offers a much more emergent style of gameplay.
Another cool aspect of the game is the map editor, which lets the player build terrain, buildings, resources, and units. You can then play the map you have created against other empires. But for the casual player, single player would probably be the most enjoyable. Single player offers literally thousands of different game play combinations and a completely emergent style of gameplay which makes the game fun to play over and over again.
DESIGN - I was very impressed by the design and emergent techniques in AOE II. One large factor of the game design is resources. There are limited number of resources on the map, and the player must balance which resources he chooses to gather, what technologies he wants to invest his resources in, and what units to build with the resources he has. It may sound complicated but it is really just a simplification of a typical economy.
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Feb 8th, 2008 at 20:18:19 - Age of Empires II (PC) |
SUMMARY - Age of Empires III is a real time strategy game in which the player builds an empire and competes against existing empires. The player wins by either military conquest, or building a wonder.
GAMEPLAY - The player starts off with 4 primary resources - food, stone, gold, and wood, a town center, which is used to upgrade your empire once you have satisfied certain requirements, and 3 villagers, who can either build or gather resources. The player's primary objective is to balance gathering resources, upgrading technology, and building a military in order to win.
The game can be a bit overwhelming to the first time player, especially when they are being attacked by an opposing empire a mere 10 minutes into the game. The game has a relatively gradual learning curve which makes it simple for beginners to ease into the game. It took me a few hours to really start enjoying the game, but after that the game was very fun to play. One thing I really liked about the game is that the players style of play is constantly changing and evolving, so the gameplay never really gets dull.
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Jan 24th, 2008 at 18:39:15 - Guitar Hero II (PS2) |
GAMELOG ENTRY #2
GAMEPLAY - One great thing about Guitar Hero II is people can just pick up the guitar and learn to play in a matter of seconds. The beginner levels aren't too difficult and provide instant gratification for hitting the correct notes.
The game keeps the player hooked by constantly challenging them and rewarding them with new songs. While this may sound repetitive, it is effective in keeping the player interested.
DESIGN - Level design was not a top priority for the makers of Guitar Hero II. Each level consists of a never ending fretboard with various notes that when hit correctly play out the given song. Not much emphasis is put into story-line either. You are merely put into the shoes of a rising rock and role superstar with your only objective being to shred.
Progressing through the different levels of difficulty proves difficult. Hours of time must be devoted to building the muscle memory necessary to beat songs on Hard or Expert. While the levels don't change, the speed of the notes coming at you speeds up immensely, requiring the player to constantly up his or her game.
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Jan 14th, 2008 at 01:08:54 - Guitar Hero II (PS2) |
GAMELOG ENTRY #1:
SUMMARY - In Guitar Hero II, you play lead guitar in a rising rock and roll band. The player progresses in the game by completing songs and thus attaining new gigs. Rather than using the standard controller, the player controls the actions of the game, i.e. hitting the right notes, with a physical guitar.
GAMEPLAY - I think the most appealing aspect of guitar hero is the social interactions that take place during gameplay. You have the option to go head-to-head with a second player for guitar hero supremacy. The game is especially entertaining for bystanders who have never played before. The image of someone playing Guitar Hero is actually quite silly, yet somehow oddly attractive. The foolishness of the miniature guitars and neck straps just adds to the over-all allure of the game. Rock star antics while playing the guitar are encouraged throughout the game.
My favorite part of Guitar Hero, besides the being a rockstar part, was all the positive reinforcement throughout the game. When you do good people clap and cheer, sometimes even demanding an encore. Unleashing your star power not only boosts your score but increases your approval of the audience as well.
This entry has been edited 1 time. It was last edited on Jan 24th, 2008 at 18:39:00.
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Aenimus's GameLogs |
Aenimus has been with GameLog for 16 years, 10 months, and 23 days |
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Entries written to date: 11 |
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