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    Jan 14th, 2008 at 10:45:54     -    Paper Mario: The Thousand Year Door (GC)

    Gameplay B- Design

    The second time around I had my friend (who has beaten it) sitting next to me and giving helpful hints. The puzzles built into the exploration of the areas are clever but frustrating at times. Luckily, my friend was there to help and also laugh at my ineptitude.

    On the upside, the game makes an interesting use of space, without bending too many laws of physics. All the characters in the game are 2D, but the world around them is 3D in most places. As I mentioned before, there are lots of fun tricks that the designers came up with relating to paper and dimensions. The novelty of moving a 2D object through 3D space hasn’t worn off yet. This use of space also adds to the tone of the game, making it feel like a throwback to earlier games that were forced to be 2D.

    On the downside, the level design so far feels repetitive. Although the scenery is different, I am still stuck in an area with multiple stories, which I may access by traveling through a series of pipes. Enemies pop up and attempt to attack. And after completing the whole puzzle I can go fight the boss… just like last time. I hope there are some plot twists soon.


    This entry has been edited 1 time. It was last edited on Jan 14th, 2008 at 13:29:30.

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    Jan 13th, 2008 at 00:36:29     -    Paper Mario: The Thousand Year Door (GC)

    Paper Mario: The Thousand Year Door on Gamecube

    Summary

    The player controls Mario, a mustachioed, red-overalled man, and moves through a series of different areas in search of the seven star crystals that will help him save Princess Peach. Battles are turn-based, but also fought with a series of action commands, such as pressing a certain button at a certain time.

    Gameplay A

    This game feels like a very friendly, simple RPG/platformer, which I guess it is. It’s also highly addicting, considering how simple it is compared to other games. I think this game is fun because it’s so simple, and hard to lose. There are a fair amount of support objects and characters. The 2D-looking graphics also enhance the game rather than hinder it. For example, one ability Mario gains is that he can turn into a paper airplane, so the player can access areas that are hard to reach. In any other game, this wouldn’t really make sense, but it does here… sort of.

    The game’s wacky humor and oddball characters set it apart as well. Personally, I am easily won over by things I find funny and this game had me laughing out loud. Nothing to dislike yet, except my difficulties with making Mario jump the right distance in the right direction.

    This entry has been edited 1 time. It was last edited on Jan 18th, 2008 at 16:43:06.

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