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    Mar 6th, 2008 at 01:14:08     -    Earthbound (SNES)

    Gameplay:
    This game is frustrating at times. Basically, the boss fights in this game are challenging and get very frustrating because sometime it’s more than just he boss. The boss usually has helpers and they hurt. My strategy for boss fights is to destroy all helpers with an All attack, an attack which hurts all opponents and hopefully killing the small ones so I can focus on the boss. They deal so much damage it is not even funny. I have died numerous amounts of times to boss fights. When you lose, you lose half your money. The good news is that your experience stays the same and going back to fight the boss can help you level up. One cool this when you beat the boss is that if you walk through the level again, all the enemies run from you. I found that rather funny. It is like there henchmen and when their boss is gone they fear whoever took him out. As you gain levels you get stronger, sometimes you’re really strong to an enemy. So the game checks to see if you are tougher than it and makes an instant battle, in which case you kill it in one hit, gain experience, and all items if dropped. Some of the things you have to do in the game require you to spend a lot of money and wait for awhile. For example, in order to go to a city, I need a special device that destroys all “pencil shaped” objects. That’s a first for me. Usually quest items are done instantaneous and usually there is no wait for the necessary item you need to progress on. The storyline of this game keeps bringing me back to it. I have to know what happens. I want to know more about the challenges ahead. They are goofy and really original; I want to see what happens. It is a very interesting storyline. The enemies you fought get really weird and add more interest to the game.


    Design:

    A basic RPG, with all role playing elements included. The battle system is similar to that of Dragon Warriors in which you only see the monster you are fighting and your health. There’s also one difference I found out about the game. When you take massive damage, like overkill, your life begins to wind down and if you can kill enemies before your health reaches zero, you win the battle. I thought this was neat. I have never had this option in an RPG. Also the stat “Guts” can save your life by doing the same things. If you die, the “Guts” stat can save you.
    The game allows you to move around in eight directions. You can walk, take a bus, or even ride a bike. Usually you’ll have to do something to get those except walking. The game doesn’t give you a world map but from playing for awhile and seeing how big the towns are, the world is REALLY REALLY BIG!! Each town has at least two neighboring towns that are just as big as or bigger than the previous town.
    Having your magic powers be psychic is really cool. Not many games take advantage of this.

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    Mar 6th, 2008 at 00:54:56     -    Earthbound (SNES)

    Summary:
    Earthbound is a RPG game for the super Nintendo. In the game, you play as the hero Ness in order to prevent a horrible disaster so you can change the future. By using your psychic powers along with your teammates, you are to stop the future that could be.


    Gameplay:
    I’ve always wondered about the Earthbound series for as long as I have played as Ness in Super Smash bros. This was my chance to play. I really didn’t know what exactly to expect, this the first time I’ve seen the game. You start off by making your characters name. What’s interesting about this part is that they ask you to name your favorite food. I thought this was bizarre until I found its true purpose in the game was that Ness’s mother feeds you your favorite dish to fully heal all hit points and psychic points. The game world of Earthbound is that of a regular suburban home and actual modern day cities which made feel comfortable in. It’s pretty rare to find an RPG that is set in modern time. Usually it’s more fantasy or in space setting. When game actually starts, you wake up to the sound of a meteor crashing near by. After you find a magical butterfly and you gain powers, it’s really weird and they do not explain how you get those powers really. I’ve wondered how Ness got his powers because the game never really hints as to how you get it only that you are the destined hero that is supposed to stop a terrible future from happening. From then on, weird events keep coming like people are being controlled by the enemies influence, an evil cult arise and takes over a town, and ghosts begin to appear in tunnels. All the equipment you get is like normal clothes and items. From Baseball caps to ribbons can be used as armor for a high amount of defense. You can actually beat “New Age Retro Hippies” so they faint with a T-ball bat. I really enjoy that fact very much.

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    Feb 21st, 2008 at 00:53:04     -    Donkey Kong Country 2 (SNES)

    Gameplay:

    After a couple of levels, the game still keeps its fun loving spirit. I enjoyed the riding on the animals in the game. That was fun, especially when you get the marlin friend to ride on. I never had so much fun under the sea. The marlin attacks everything under water with a high speed ram with its spear like nose. Also there’s a rhino friend as wells a giant spider. Riding on such creatures is really cool. Each one helps getting past the obstacles and the enemies that are tough. The rhino just rams them and the spider blasts them with web blasts kind of like spider man. Plus if reach a certain check point with them still alive you receive an extra life which is always a good thing in a game. At the end of each level you also have another opportunity to receive another life or better. You can receive a token in which you can spend on games or tips about the game. By hitting the target at the right time at the end of the game you can receive such a wonderful gift or just bananas.


    Design:

    Playing as a Diddy and Dixie was fun. The platformer elements were fun to do. Having a special animal help in certain situations made it more enjoyable. The rhino goes thru everything, the spider shoots things, and you swim better with the marlin. The animals improved the gameplay and made it seem like you were invulnerable or just had an additional hit point in which it will take longer for you to die. Throwing crates and barrels were great weapons to use; you may even get bananas in the broken crates. It gives the player more of an incentive to break them instead of just leaving them be. The “Helicopter Hair” that Dixie has makes it easier to reach places. In certain areas this helps because there maybe a coin in a corner that a normal jump may not reach. Using Dixie’s hair you can easily make it without dieing at all. The tokens in the game were annoying to have. Retrieving them was fun but I’d rather spend them on better stuff instead of information, an airplane in which I can travel between areas, or a how much do you know the game quiz. Overall it is enjoyable, fun times you can have in Donkey Kong Country 2: Diddy’s Kong quest.

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    Feb 21st, 2008 at 00:39:41     -    Donkey Kong Country 2 (SNES)

    Summary

    Donkey Kong Country 2: Diddy’s Kong Quest for the SNES is a platformer. You play as Diddy Kong and his girlfriend Dixie Kong in a tag-team attacking style in which you can hurl each other at enemies. Also they each one a certain characteristic that can help get across a problem.

    Gameplay:

    Starting off as Diddy on a giant Spanish Galleon setting was bizarre bur a lot of fun. The crocodile enemies just roam for easy kill and rats just run at you. It’s a lot of fun to make Diddy do his “Barrel Roll” attack to destroy the enemies. Playing as his girlfriend, Dixie attacks with her hair. Also if you use it in the air it performs like a helicopter which keeps you in the air for a longer time. This was very helpful to find out about. I died numerous times because I couldn’t make a jump or I would jump right into a flying wasp. The bonus levels ARE REALLY REALLY FUN! Finding the coin or destroy all the enemies in a certain amount of time is a lot of fun to do. My favorite one is where you need to jump into the barrels with characters face that you are currently playing to get to the top. Both characters have a different route but it’s a lot of fun to do. Actually just hurling your partner in the barrels and see a chain reaction of barrels is pretty cool to see.

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    1Donkey Kong Country 2 (SNES)Playing
    2Earthbound (SNES)Playing
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