Please sign in or sign up!
Login:
Pass:  
  • Forget your password?
  • Want to sign up?
  •       ...blogs for gamers

    Find a GameLog
    ... by game ... by platform
     
    advanced search  advanced search ]
    HOME GAMES LOGS MEMBERS     ABOUT HELP
     
    Recent Entries

    Feb 8th, 2008 at 19:36:58     -    Resident Evil 4 (Wii)

    Gameplay:
    For the second time through the game, the feeling of it is really different.Once i got used to the controls of it all, everything really was simple. Head shots were easy and getting around quickly was no problem. The second zombie form thing(when you call a zombie there might be a parasite coming out of its head that makes it more difficult to kill) was easier to take care of once I began to experiment with the weapons I bought from the creepy merchant.I really wanted to be frightened by the game. It has elements of a horror game but doesn't deliver like its past games. I wanted zombie dogs bursting through doors right when I open it, I wanted to see a zombie on fire walking towards me, I wanted to see the infamous zombie called a "Licker" to be crawling everywhere, and i wanted me to feel very alone. The game has some glimpses of these but it really never quite gets there because its more about uses a machine gun to plow a way through to kill them all. It used to be shoot them to get down and then run by them. \

    The cut scenes of the game were probably my favorite part of it all. Introduced firstly in Resident Evil 3:Nemesis, cut scenes with actions in which the player can chose began to popular in Resident Evil. In RE4 the Wii version, you push certain buttons on the Wii mote or swing the Wii mote to do certain things like to dodge something or make something happen. It made it more fun to actually participate in the game's cut scene's rather than just watch.

    Design:

    The over the shoulder view made it easier to see everything you needed to see rather than the fixed camera placement form the older games. The targeting system was probably the best they have ever done. I was really happy to aim with the Wii mote to shoot the zombies in the head. The zombies now drop items that could help you instead of walking into a room and examining shelves, bookcases, and cabinets for supplies. Zombies can now travel through more zones instead of just there one designated spots. Boss fights are fun to play because each one has unique elements in which you need to figure out how to defeat. For example the second boss fight you needed it to show the parasite so you could chop it down with your knife. The knife in the game is actually very useful. If your low on ammo, can just shoot a zombie in the head, watch flail a bit and then kick it in the head. It will fall and then began to swing the Wii mote to pull out your knife to cut him. The knifes auto lock on is very nice to have.

    read comments (1) read comments  -  add a comment Add comment  -  read this GameLog read

    Feb 8th, 2008 at 19:20:49     -    Resident Evil 4 (Wii)

    Summary:
    Resident Evil 4 is about a government worker Leon Kennedy ,who is also in Resident Evil 2, looking for the presidents daughter, Ashley. You play as Leon as he goes through a very 3rd world part of Spain. As you venture into the village in the beginning of the game, the locals seem to be acting like zombies. Going to each new part requires you to solve puzzles and to conserve your ammo because there are a lot of "things" that want to kill you.

    Gameplay:

    I have played past resident evils before and this is a completely different type and feel compared to the others. In the older versions of the game, it used to be a fixed camera somewhere in the room that could hide objects from the players sight. In this game, the camera is over the shoulder and the player can freely see everything that Leon is seeing. I preferred the older versions fixed camera becasue it made it look like an actual horror movie that you were playing. The new camera made it feel like it wasn't even a continuation of the series anymore.

    The feeling of the game was different and the pace of it as well. The games theme used to be survival horror, which meant you had to keep in mind of all your supplies. Now its action adventure were you can literally waste everything then get back by killing things. I didn't like that element because it didn't hinder my progress at all. I could just throw a grenade, kill all of the zombies, and loot of there dead corpses. In the older versions, I had to find all the ammo and conserve because once I used it, that's it. No more ammo for me, better conserve.

    add a comment Add comment  -  read this GameLog read

    Jan 25th, 2008 at 23:44:08     -    Shadow of the Colossus (PS2)

    Game Play:

    For playing my second time, I only got to fight one colossus for forty-five minutes. The fight was long and a little irritating. I really enjoyed fighting a colossus in mid-air tho. It was a challenge to travel over it to find its weak point on its body. Having each colossi be different from each other made the game more interesting. I never knew what type of colossus i was gonna fight. My thoughts of fighting them hadn't changed. Even though I fought only one, it showed that the others would probably be like this fight as well. I was really looking forward to it.

    Since the game is a single player you really get lost in its design. You being such a small person taking on so many huge creatures is really fun but since they are really the only creatures you should be killing it does seem like its the only thing you must do. I didn't that fact at all. Since each one was different it just means that I needed to be on my toes to figure out how to climb up the colossus. I enjoyed that fact so much while playing.

    Design:

    Using the sunlight to find where the next colossus was was a cool idea. Instead of traveling around aimlessly trying to find the next colossus, the sword points you to the next one. I liked it that it showed me the next one but I didn't like that I had to kill each Colossus in a certain order.

    The horses design i hated. I really hated the fact that i couldn't just simply hold forward to move the horse. I had to hold down the "X" button to make it move faster. I rather hold forward as if I was moving my own character instead of a button control to do it. Also maneuvering was very hard for me. It seemed very touchy and the camera angles did not help out at all.

    While climbing the colossi and running around the colossi, the camera doesn't really help you at all. I was constantly trying to fix the camera on a spot where I would be able to find myself. I had to fight the camera a lot.Usually it fought me to where i couldn't see anything at all, all I had to go by was my grip meter so I wouldn't fall off.

    Having a grip meter dictate how long i can stay on the colossus was a good idea. That way the game wouldn't be broken in the sense were I could just hold onto the colossus for an infinite amount of time. I wouldn't seem fun or a challenge in the game if I were able to hold on indefinitely .

    read comments (1) read comments  -  add a comment Add comment  -  read this GameLog read

    Jan 25th, 2008 at 23:27:41     -    Shadow of the Colossus (PS2)

    Summary:
    Shadow of the Colossus is an action adventure game were you to kill many colossi in order to revive a girl that was sacrificed. Riding around on your horse through the world makes you feel really small in the world compared to the huge colossi you have to battle. The battles are really fun; climbing up them and finding there weak points to kill them is pretty intense.

    Game play:

    The games art work is beautiful. Looking out into the world for the first time made it seem big. Even looking at the map they gave me made it look big. Traveling through cliffs, through plains, and mountains made trips very long to reach my next destination but eventually you got there. The areas in which you fight the colossi are all different from the rest. Sometimes the surroundings help you fight them.

    Moving around the world and the colossi were fun. Having a horse to travel on was a big help.I really didn't like the controls but i got used to it after awhile. I had a problem with holding a button to move instead of just pushing up on the directional pad. Moving around the colossi is a lot of fun. Trying to find a way up the colossi is a puzzle. Not all of the colossi have places were you can easily climb onto.


    add a comment Add comment  -  read this GameLog read

    next   More Recent EntriesOlder Entries   next
     
    GameLogs
    Junker's GameLogs
    Junker has been with GameLog for 16 years, 10 months, and 9 days
    RSS Feed
    view feed xml
    Entries written to date: 10
      Game Status / Read GameLog
    1Donkey Kong Country 2 (SNES)Playing
    2Earthbound (SNES)Playing
    3Resident Evil 4 (Wii)Playing
    4Shadow of the Colossus (PS2)Playing
    5Street Fighter Anniversary Collection (Street Fighter III: Third Strike) (PS2)Playing

     home

    games - logs - members - about - help - recent updates

    Copyright 2004-2014