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    Jan 13th, 2008 at 23:16:42     -    Street Fighter Anniversary Collection (Street Fighter III: Third Strike) (PS2)

    Game Play:

    I have gotten a couple of my friends to play with me recently. All of them tried out the new characters as i explained about what they could do and how they related some how to the older Street Fighter. It was fun to play with them. Some actually surprised me by doing a combo that i could never do. It was funny to listen to them when they beat me. They thought i was the best at it and so when they screamed "I BEAT YOU!" it was good to see they enjoyed themselves.

    Trying to teach people this game is a little difficult but it is fun. Like i showed a couple of people how to a basic combo and they were forgetting three seconds into the round but they still try. It's interesting to see what they come up with. Sometimes they did a combo or link that i have never seen before.

    Also explaining they storyline of the game is sometimes hard. I have done some research on the game and found some of the characters backgrounds and some are very vague. For example, the mysterious character Q is one that I am always asked about. It's very hard to explain that one because even I don't know that Story. Others like Ken and Chun-Li are simple; usually the more popular characters are easier to explain.

    Design

    The game play of it has been the same consisting of a light punch to a heavy punch and the same with the kicks. The only main difference with this game than its past games is that those attacks can become a combo. In the older versions, three light kicks or punches were the only normal combos. Now you can chain light punch to light kick to medium punch into a super art that can deal half your life.

    The new defense element called "Parrying" is amazing. It is really easy to do and the reward of successfully doing it is satisfying. By simpling pushing forward on the control pad, as to move forward, right before your opponents attack connects you will parry the blow. What happens is totally up to you. You can decide to block, do a super art, grab him, parry the next hit, or just for laughs taunt your opponent. The parry made the game into a guessing game. Jumping toward your opponents was a scary thing to do in the previous versions because you couldn't block in the air. Your opponent could do an anti-air attack and you would be in a bad position. Now you can parry his anti-air and deal the damage to them instead.

    The game is probably very complicated for beginning players. There's a lot combos and the speed of the game is faster than previous games. The may not get the combos down or get the parry timing down. Some players take parrying way to far by trying to parry every attack I would do. They wouldn't parry the attack and I would deal a big chunk of damage to their life. Trying to do super arts maybe difficult at first but with practice it can be down at will. I still have a hard time doing supers when I want. But most people play it because they know its cool when your character can fire a big fireball from their hands to kill their opponent. Best part of this game is when you full parry a super art and finish off your opponent with a combo linking into your own super art. Its one of the most satisfying expierence a player can feel, trust me.


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    Jan 13th, 2008 at 22:46:53     -    Street Fighter Anniversary Collection (Street Fighter III: Third Strike) (PS2)

    Street Fighter III: Third Strike is a 2-d fighting game that is considered one of the best in our time. The game's objective is to get your opponents life bar to reach zero by doing connecting punches and kicks or the character's super art. The game still keeps its signature move sets like Ryu and Ken's fireball with more of an added twist.

    Game Play:
    I began to play this game two years ago at my local arcade in town. I was hooked by its new look and new game play. No more cheap victories for my opponents now. I now have a way to stop the cheap wins by just "Parrying" the attack, a new defense element. This idea really had me going. It brought the game to a whole new level for me.
    The characters to choose from seemed interesting. Only four characters were brought back from its last generation of street fighter two. The other fifteen characters really stood out and was interested into see which one i would like to play as. My favorite character of the bunch and now my main is Ibuki, the kunoichi. She doesn't have a fireball or hard hitting moves like most characters do but she speed and a lot of combos. There a lot of combination moves that could easily catch my opponent off guard.
    When playing with a friend the game really shines. I always enjoy playing with another person because I enjoy a little smack talking back and forth between my friends and me. Competition in this game is awesome. The parry makes such great contribution to playing with others. Sometimes a friend of mine will try to kill me with their super at technique. I will just parry all of it, take no damage, gain priority ,and began my own counter attack.

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