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    Jan 27th, 2008 at 18:00:12     -    Super Smash Brothers (N64)

    SUMMARY
    Playing Super Smash Brothers for the first time was awesome. You basically have to kill off your opponents by throwing them off the platform by using your magical powers (each character has their own unique power). The percents on the bottom of the screen account for the amount of damage you have. The more damage that builds up, the farther an opponent flies each time it gets hit. Each player has four lives and after the fourth, your character dies.
    GAMEPLAY
    Super Smash Brothers is a very interactive game. It allows you to "trash talk" to your opponents as Jigglypuff sings them to sleep or while Pikachu constantly says his name every time he throws his blue ray of fire. You can play with up to four people, so that keeps the game stimulating and interesting. We had many friends just standing around, awaiting their next turns, which made me feel like we had an audience, keeping the competitive vibe in the air.
    I really liked the assortment of characters from the big bad Donkey Kong to the cute and cuddly little Yoshi. And the fact that every character had its own special powers kept the excitement of picking a new player each game. After a while, it became clearly obvious that your choice in character really doesn't matter if you don't know how to use their powers. This was clearly displayed by my roommate, who was violently jabbing at the controls frustrated by the fact that her Donkey Kong was getting trashed by Pikachu.

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    Jan 14th, 2008 at 17:32:59     -    Guitar Hero 3 (360)

    GAMEPLAY
    During the second round of Guitar Hero 3, I moved up to medium. I started becoming really selfish and never wanted to give up the guitar because I realized the more and more I played, the better my skills were becoming. The game became more fun to play because I started playing harder songs and actually getting through them instead of failing them. Also I noticed that much of this game relies on memorization. In example, my favorite song is Paint it Black by the Rolling Stones, the more and more I played it, the easier the song became because I didnt have to look at the screen for certain parts because my fingers had memorized the notes.
    I also tried starting my own band, which is when you can pick from a variety of rockers and choose everything from their outfit to thier guitar. Playing in a band was more fun than quickplay because you actually follow a storyline and you want to keep getting through to the next level because you uncover more songs. Some songs even lead to an encore, which was usually a classic song such as Kiss's I wanna Rock and Roll All Night. Overall my second round in Guitar Hero 3 was more satisfying and gratifying than the first round for the simple fact that I beat my roommate in almost every song. :-)
    GAME DESIGN
    The game stayed interesting to me throughout the whole time because of things such as StarPower which is when you hit enough notes in a row and then lift your guitar, turning the notes silver instead of their usual color. This doubles your score and forces you not to rely on the notes color but rather on their place. Also the fact that you can change the levels of game play, from easy to medium to hard and even expert, keeps the game interesting because once you think you've mastered your skills, you realize how much harder the game can actually be.
    If I could change the game, I would add more songs to the levels because that would keep the excitement in uncovering new songs consistent throughout play. I would also change the characters so that when you play a song the actual band would be displayed according to the song, instead of some made up characters. Nothing in the actual game design actually frustrated me other than my own skill level, but the little cheesy lines before I would play a song started becoming annoying especially when they said that I sucked. But I really enjoyed the satisfaction in completing a song and and having the screen say "You Rock!"

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    Jan 13th, 2008 at 04:18:01     -    Guitar Hero 3 (360)

    SUMMARY
    In Guitar Hero 3 on XBOX 360, the main objective of the game is to play the guitar synchronized with the notes projected on the screen. If you fail to hit the notes on time or press the wrong button the song squeaks making it unpleasant to listen to. But if you play the song correctly you can rack up points by having 100 note streaks, have the chance to use your Star Power, and listen to a great song without interuptions.

    GAME PLAY
    Starting Guitar Hero 3 was not an easy task. I started on easy and quickly grew frustrated with my fingers for not being able to comply with the notes projected on the screen. But after a few attempts, I was quickly engulfed in the game. You can't help but want to be better than your friends who are sitting around you watching each note you hit or miss; so you keep playing, and playing, and playing until you move up to medium.
    Like Pong, Guitar Hero is fairly easy to play. It has a simple concept and a clear objective. You have the choice to either play in a band which follows a straightforward storyline or you can choose quickplay. Once you've mastered your guitar skills, the game becomes more social because you're actually able to talk to those around you rather than focus all your attention in the game.
    Overall, I really enjoyed the game but realized that the longer I stared at the screen, the more my eyesight was deteriorating. I would look at a wall after staring at the screen and it would morph for a few seconds and then look hazy. Another factor in the game I did not like was the characters. I wish that the characters would resemble the band, rather than just random people.

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    Entries written to date: 7
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    1Burnout Paradise (360)Playing
    2Diddy Kong Racing (N64)Playing
    3Guitar Hero 3 (360)Playing
    4Guitar Hero 3 (360)Playing
    5NHL 07 (360)Playing
    6Super Smash Brothers (N64)Playing

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