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Mar 6th, 2008 at 02:24:53 - NHL 2008 (PS3) |
ENTRY 2
Gameplay
After playing this game more I realized that you can really have complete control over your shots. You can juke and deke with one stick and flick to shoot it after your open to score. The game makes it easy to get follow ups. And with more follow ups you score more goals which then leads to more fun.
The other aspect of this game I enjoyed was the social play. The games are a little long, but throughout the entirety of play super fast paced. Its fun trying to defeat your friends. Scoring on their goalies satisfies so much, but almost as much as completely knocking someone out in a bone crushing hit. This game was very fun to play with a friend.
Design
The two most innovative aspects of this game that I found are the shot stick and the fights. The game is so lifelike, and it looks like a real televised game. The fights allow another aspect to enter the game. You can punch and dodge until you or your opponent is knocked cold. The shot stick lets you wind up for a huge shot or snap a quick wrist shot. It really works well with giving the player complete control.
The game worlds for this game are the various arenas for the different teams. It has the crowd screaming and yelling the whole game, and the ice is perfect. This game really appeals to two player action. It creates a great stat system that keeps track of everything you and your friend do. Overall this was a very fun game.
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Mar 6th, 2008 at 02:12:50 - NHL 2008 (PS3) |
Summary
In NHL 2008 you get to choose your favorite hockey team and match up with any other to prove who is the best. The game gives you a chance to be a part of the fast paced action with awesome graphics and lifelike moves. It gives you the chance to use super slap shots and quick wrist shots, but one of the best parts of the game is the fighting. All around the best hockey game I have played.
Gameplay
This game captures all of the emotion of the game and will entice any player. You can choose from any player and control them in the games. The game is very fast paced for a sports game, and that makes the shots and hits that much more intense. The game has great graphics, stats, pictures, and bios of all of the NHL players.
The gameplay to the game was very enjoyable. The hits were so hard, and shooting was very diverse in options. You hit the puck with one stick and aim with the other. The social play is very fun. You can getin fights with each other, and take each other's players out. Very sweet.
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Feb 20th, 2008 at 17:32:23 - Goldeneye 007 (N64) |
ENTRY 2
GAMEPLAY
The multiplayer of this game is very valuable. It is very fun to actually learn the maps and know where you are going to find your opponents. The multiplayer gives instant competition for any gamer. There are many different game types that you can choose to play to keep the game fresh. The levels are pretty fun and for a 3-D shooter create a good atmosphere and obstacles for combat.
In one player mode the story is pretty intense, and predictable at the same time. As most Bond stories go you end up saving the world from near destruction. I liked the weapons and ammo in the game. You could always be running into a room and almost expect there to be a weapon of some choice, which is critical in the multiplayer, because slappers do not always cut it.
DESIGN
This game was very innovating creating a semi smooth 3-D first person shooter. It was very innovative t have the smart self locking on when you shot, because with the available controls its hard to actually aim. This makes it easier for all to play. The levels to this game are pretty cool, which for a game at this time pretty life like. The single player missions were generally all one path that you have to follow with doors needing to be unlocked to continue on. This was acceptable for the game, because it was constant action the whole way through.
The tone to this game throughout to me seemed pretty dark. It almost gave the feel of an old communist Russia on some levels. It made the game play a little more hardcore by making you feel like world was being destroyed. The characters were pretty square and not incredibly detailed. However, this doesn’t take too much away from the game, because it still has a fun point and an entertaining game play. The games reward was more characters and levels as you beat different missions. This really makes the multiplayer even more of a jewel to the game.
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Feb 20th, 2008 at 17:11:13 - Goldeneye 007 (N64) |
SUMMARY
In this groundbreaking first person shooter, the player controls James Bond through epic missions, or you can battle it out with your friends from a selection of many characters. There are many different guns: pistols, rifles, sniper, shotgun, throwing knives, and different mines that explode either by motion, remote, or timed. In multiplayer you can play with three other friends, and on a version of most of the single player levels.
GAMEPLAY
This game really gets the player into it by creating an intense scene of gunfire and explosions. You have to be very aware of where all of your enemies are otherwise you run the risk of being shot in the back. The characters were graphically not very advanced but at the time they did well enough to portray the story. All of the characters were known from the previous stories of James Bond, and I thought that was cool because those characters already had a background and you don’t have to waste time explaining the story of each individual character introduced.
The game play was interesting for a game at this time. It really led to a breakout of first person shooters. The controls for this game are pretty simple and limiting. You can aim, but not aim and move. The sights on the game are all automatic, which is kind of neat, but it’s tough to hit some people cause it doesn’t always lock on to the right thing. That cause a little frustration, because of how smooth the games are now. You can’t jump in this game, and I like that, because it makes it seem more like real people are actually running around shooting each other.
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segray has been with GameLog for 16 years, 10 months, and 11 days |
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