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    Feb 8th, 2008 at 22:45:00     -    Pilot Wings 64 (N64)

    Entry #2
    Game Play
    When I came back to play more I realized that this game's controls were very sensitive and you have to be very steady to have any success. I enjoyed having to shoot targets with rockets. The game had multiple views for each category, which came in very handy depending on whether you were flying or shooting rockets or photos. The game had some very hard tasks and some tough flying throughout all of the levels. I enjoyed the game because it was easy to progress each time you play the levels.

    I also enjoyed that you couldn't beat every level first try, or get a gold medal, which increases game play length. I thought that was an effective and easy way to make a games game play value higher by making the difficulty high. The levels were neat because there were always cool things around to look down upon while you are soaring overhead.

    Design
    This game was very innovative. Being almost like a flight simulator, Nintendo was able to recreate the actual difficulty of flying. The controls are super sensitive and almost like an actual control stick. Also with the simple graphics they were able to fit a game of this type onto the N64. The levels were simple but very different. sometimes it was snowing, sunny, windy, and all different kinds of flying conditions. This added to the difficulty and variety of scenery greatly.

    The game is pretty much progressive the entire time. You just have set tasks and tests to pass, and you just have to do well on your time, landing, and executing your other task to the level. I enjoyed the rewards of more secret games, because they are very fun to play. The reward screen is pretty simple and just a graphic that says in all shiny words GOLD MEDAL CONGRATULATIONS. Overall I thought this was a pretty new and daring game for the N64, and I find it very fun to play.

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    Feb 8th, 2008 at 22:28:00     -    Pilot Wings 64 (N64)

    Summary
    In Pilot Wings 64 the player controls a character in various flying machines. You can choose between a hang glider, rocket belt, gyrocopter,a birdman, cannon, and sky diving. In each of these you are put through different tests and difficulties. In some levels you have to fly through rings, take pictures, blow things up with rockets, hit targets, and landing is probably the hardest task of them all.

    Game Play
    When I first started playing this game I became easily frustrated with the difficulty to get high scores and honors. The characters were similar to those on the Wii, cartoony looking people with more of block shapes to them. There isn't a story to this game at all, but this kind of game is just to complete the difficult pilot missions to prove that you are the best pilot. this gme was very addicting because it was extremely hard to get a perfect score or even just a gold medal.

    As you progress through the game you have to achieve a certain amount of points to receive medals. There are bronze, silver, and gold medal. The higher scores and better medals achieve new extra games to compete in, which I think more game is definitely a good reward. This game is not a very social game, but fun to pass the time when you are bored.

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    Jan 25th, 2008 at 21:06:41     -    Super Smash Brothers (N64)

    Gamelog Entry #2
    Gameplay
    The one player mode doesn't really have a story at all. Basically just battle through a series of opponents. I enjoyed the different single player levels, because it gets you doing more than just brawling. The break the target and board the platform levels gives you an opportunity to master your powers in other ways and it gets you to use powers for other reasons than just killing.
    I also liked the team battles in the 1 player mode. They gave you an opportunity to learn new strategies, and help when you couldn't do it on your own. I didn't enjoy the master hand on the last level. I felt it limited some characters because thier special powers would not work on the boss. This causes you to just have to resort to melee attacks which are the same for all the characters.

    Design
    This game was a completely new and innovative game. Its an instant classic that can hardly go old. The most innovative aspect was bringing together a cast of the most popular Nintendo characters and giving them attacks just to brawl and battle it out between themselves. The characters are all equal and have specials that vary them from others. The levels are all 2-D but this keeps it simple. The levels are all different settings that match a character. Basically they are all a platform that you can fall off of or knock your opponent off.
    This game doesn't have a story or much of a reward system, but it definitely creates so much emotion between the players. The reward for this game is irritating your opponent by knocking them off. Which for a multi player game is a huge reward for any gamer.

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    Jan 25th, 2008 at 14:42:29     -    Super Smash Brothers (N64)

    Gamelog Entry #1
    Summary
    In Super Smash Brothers you control one out of 12 of your favorite and most popular characters from Nintendo games. In mulitiplayer you battle against three other characters using a combination of melee and special attacks. As you damage another player their damage percentage increases, and the more damaged you are the further you fly after being hit. The goal is to knock your opponents off of the platform you are playing on, and the last one standing wins.

    Gameplay
    This game really gets you into it by creating instant competition against you and your friends. It got people upset almost every time that they died. It was awesome to see characters like Yoshi, Donkey Kong, and Kirby battle it out. Each Character has their own special abilities and powers, but they made it so not one character has an advantage over any other. This added to the social play because anyone had a chance to win.
    The controls for each character are virtually the same. You can master one character and quickly catch on how to use another character. A big part of each level are the items. You can pick up various items that fall from the sky to brawl with. Items can change the outcome of every game. You could be getting dominated but get a hammer and kill everyone. I thought this was a very cool addition to the game, because it made the outcome hard to predict, which is my favorite part to any multiplayer game.

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    1Battle Tanx: Global Assault (N64)Playing
    2Goldeneye 007 (N64)Playing
    3NHL 2008 (PS3)Playing
    4Pilot Wings 64 (N64)Playing
    5Super Smash Brothers (N64)Playing

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