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Feb 8th, 2008 at 22:13:11 - Prince of Persia (GEN) |
GAMEPLAY:
Alright, after I finally got through the first level I had a hard time getting through the second level. I got pretty pissed after a while, because I kept dying by making little jumping mistakes or by just having bad luck. Still, it was fun to be playing this game because something about the level design made me think I could make it through this level every time I played it, but I seriously played it about 20- 30 times before I was able to beat it.
There was still not much to the story other than a little glimpse at what the princess is doing while you are making your way through the dungeons- she is waiting to be saved as she watches a timer go down. It is a classic story of a hero saving the girl, but this time, it is set in ancient Persia!
DESIGN:
After completing the first level, you see the princess watching an hourglass as the time she has left slips away. This timer was an interesting feature in the game, because it gives you only one hour to beat the entire game, and keeps you motivated to do that. It also coincides with the "infinite life" feature, because you can die as many times as you want without a gameover, but you still have to take heed to the timer.
The puzzles were actually pretty interesting, and they were all different. Some took a really long time to do with many retries for me, and others were done quite simply with a fast-paced effort. I liked the way every level was pretty different in its setup, so it gives me the idea to make all the levels of my game different.
The rewards are fun to get, you have to find secret potions that restore and give you more than max health. Also, there are little potions that give you a few more minutes on the timer. There is even one potion that freezes the game, except for the player so one can run through the entire level with nothing moving or harming you.
What I thought was cool was at one point in the game, the prince runs through a mirror, and then an evil clone of him is made. That was very unexpected and clever of the designers, because the clone continues to screw you over at random times in the later levels. Also, there is a little white mouse that helps you out at one point. It sounds random, and it is. I like these little things that make the game interesting and fun to play.
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Feb 8th, 2008 at 20:57:59 - Prince of Persia (GEN) |
SUMMARY:
Prince of Persia is a puzzle/adventure game where you control the prince of Persia. You go through dungeons with just an hour to beat the whole game, and rescue the princess of course.
GAMEPLAY:
When I first started this game, I thought it was pretty ridiculous. At the beginning, the prince gets thrown down some stairs into a dungeon for some unexplained reason where several deathtraps await him. Apparently, he has to save the princess. The first thing I noticed was the time limit, it said "60 Minutes Remaining", telling me I had 60 minutes left for this game. Well, I thought I had 60 minutes left for this particular level, so I took my time.
I died many tmes, which angered and frustrated me. I got killed so many times, I wanted to give up, but for some reason, I still found it fun kind of. When I got the sword to kill the guard, I was really pumped to keep playing, and so I did. I think it was this reward system that kept me going from the start, because you have to find the sword to kill the guard, which I found cool.
This was also the type of game that let me talk to other players as I play, although it was just a one player game. Bystanders looked on in awe as I played on, until I got to the second level which ended my first 45 minutes of gameplay.
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Jan 25th, 2008 at 23:29:45 - Goldeneye 007 (N64) |
GAMEPLAY:
On second play, I played multiplayer with some friends. Here is where I put my stealth abilities to the test as I challenged my friends. We had a grand old time, talking and shooting and laughing- this game was easy for us to interact with other players. I liked the hidden characters from previous Bond movies, like "Jaws" and "Oddjob".
I wasn't too happy with the multiplayer level selection because it was pretty linear and no real places to hide, but in total, the multiplayer was fun because it was kind of ridiculous slapping and running in circles trying to avoid each other.
DESIGN:
I liked this game because just about every level is different, and for some reason, you always want to complete the missions because you're doing something cool as James Bond. For example, the first two levels involve jumping off a dam and exploding poisonous tanks, and the third is simply taking off in a plane. I find that cool and kind of exhilerating.
The controls were about the only problem I had with this game. I couldn't shoot some people when I had to, but that was really not a big problem. Also, the fact that you had to start every level with just a little silencer angered me a little.
The graphics were dated and a little laughable now that I compare them to games today, but that still did not take away from the enjoyment of the game. With a cool soundtrack backing this game with songs that are still stuck in my head, this was a pretty fun game.
This gave me the idea for my video game to make every level totally different with new challenges and some nonstop action. Also, to just have good clean fun with my game.
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Jan 25th, 2008 at 23:05:14 - Goldeneye 007 (N64) |
GAMEPLAY:
On second play, I played multiplayer with some friends. Here is where I put my stealth abilities to the test as I challenged my friends. We had a grand old time, talking and shooting and laughing- this game was easy for us to interact with other players. I liked the hidden characters from previous Bond movies, like "Jaws" and "Oddjob".
I wasn't too happy with the multiplayer level selection because it was pretty linear and no real places to hide, but in total, the multiplayer was fun because it was kind of ridiculous slapping and running in circles trying to avoid each other.
DESIGN:
I liked this game because just about every level is different, and for some reason, you always want to complete the missions because you're doing something cool as James Bond. For example, the first two levels involve jumping off a dam and exploding poisonous tanks, and the third is simply taking off in a plane. I find that cool and kind of exhilerating.
The controls were about the only problem I had with this game. I couldn't shoot some people when I had to, but that was really not a big problem. Also, the fact that you had to start every level with just a little silencer angered me a little.
The graphics were dated and a little laughable now that I compare them to games today, but that still did not take away from the enjoyment of the game. With a cool soundtrack backing this game with songs that are still stuck in my head, this was a pretty fun game.
This gave me the idea for my video game to make every level totally different with new challenges and some nonstop action. Also, to just have good clean fun with my game.
This entry has been edited 1 time. It was last edited on Jan 25th, 2008 at 23:27:39.
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elnathan's GameLogs |
elnathan has been with GameLog for 16 years, 10 months, and 11 days |
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