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Feb 22nd, 2008 at 01:32:41 - Super Mario 64 (N64) |
NOTE: THIS GAMELOG IS FOR THE SUPERNINTENDO CONSOLE NOT THE N64.
Gamelog entry 2
Gameplay
The more I play this game, the more frustrated I get. I keep getting stuck on certain levels.... the ones w/ lava or in the sky. Also the occasional glitch is highly frustrating, getting stuck in walls and having to reset, or falling through floors that you should have clearly been able to land on.
This game is such a classic game that everyone who plays video games seems to have had a Super Mario phase. A friend of mine came over one day and beat the whole game that day, granted he used secret paths and techniques, but regardles it still required some impressive play.
Design
One thing that is done very well in this game is the obstacles that require impeccable timing. From a design standpoint, it impresses me, because it is so creative and precisely choreographed. From the players standpoint its frustrating though, because it is so difficult.
I wish that the two player mode was done differently. I would like to see the two players on screen at the same time when in the levels, not only when on the map. I think this would make it more fun and create a better social dynamic between the players.
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Feb 22nd, 2008 at 01:16:15 - Super Mario 64 (N64) |
Super Mario for Nintendo 64 is the kind of game that stays on the TV screen for a long period of time with sporadic spans of gameplay and progression occurring. We, my housemates and I, have been slowly progressing through the game always having to go back to certain levels to earn extra lives. The vast expanse of levels makes this game an epic excursion. The more you play the better you get, all the opponents are on set paths, so you can began to predict where the opponents are going to be.
This game continues to be exciting to play, because while different people play they teach and show you where new hidden levels are located. That is one of the funnest aspects of the game to me. Every where I go I am looking for hidden levels or items, the exploration and discovery aspect is highly intriguing.
This entry has been edited 1 time. It was last edited on Feb 22nd, 2008 at 01:19:46.
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Jan 28th, 2008 at 16:10:39 - Goldeneye 007 (N64) |
Classic Second Gamelog Entry
Gameplay
Playing this game a second time, I chose to play the multiplayer version. The screen becomes split either in half or in fourths, and the goals of play can vary. The fact that in the multiplayer setting you can do more than just fight each other, allows for more interesting gameplay. You are offered games like capture the flag, or team battles and can work against or collaboratively with the other players.
I found that playing against “real” people was far more difficult than playing against the computer. For one you get people cheating and looking at their opponents perspective/screen, and gaining advantage by knowing where the opposition is. Secondly the computer players don’t seem to be as talented and agile as the “real” players. In the first person mode I felt pretty confident and comfortable playing the game, this changed though when playing the multiplayer version.
Design
I mentioned before that you were able to move in a direction while also “turning your head” and I thought that this was an interesting and innovative aspect. However when in stressful situations, I found myself getting lost in the head movement. I would get stuck staring at the ground or ceiling and lose my spatial awareness, resulting in getting killed. This frustrated me, however after more play I am sure that I could become more accustomed to it.
I really appreciate in this game, the amount of freedom of movement that you have. You can jump over things, you can duck, you can side step, and you can run. Many games have played have a much more limited range of movement. This array of movement means that the environment we are in must also accommodate for all these options, which it does. The avatar is able to crawl through small spaces, and jump over walls, which gives the game a much more realistic feel. I enjoyed playing this game and feel as though it sets a standard for first person shooters.
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Jan 28th, 2008 at 15:50:53 - Goldeneye 007 (N64) |
Classic GameLog Entry
Summary
Nintendo 64’s Goldeneye 007 is similar to Super Smash, the game I played for the first gamelog entry, in the sense that it incorporates two aspects of game play; individual play, and multiplayer/versus play. I played the single player version of the game first, which helped me get accustomed to the controls and style of the game. It is a first person shooter, you can move around the environment while also “turning your head” and looking around. The goal of the single player game is to complete all the missions and tasks laid out for you and eventually capture the main “bad guy”.
Gameplay
I found myself getting stuck on certain levels of this game, unsure of where I was supposed to go next. Certain objects in this game you can interact with, and others are just there to create the environment. Unfortunately sometimes it was difficult differentiating between which objects where static and which are able to be manipulated.
This game does not create a super realistic environment, but it definitely is attempting to. Though not 100% convincing, the graphics are done well enough that it doesn’t distract from gameplay.
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Barcalounger's GameLogs |
Barcalounger has been with GameLog for 16 years, 10 months, and 8 days |
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Entries written to date: 6 |
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