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Jan 15th, 2008 at 03:19:58 - Sonic and The Secret Rings (Wii) |
Gameplay:
As far as the personal experience of the storyline goes, it is the same as the last time I played. The presentation of the story is the same as before, with the enjoyable storybook arrangement and the entertaining implementation of characters.
In the gameplay, I have found that learning more of the very precise controls have made it much easier to collect those hard-to-obtain gold medals. Learning these little tricks have overall made my personal gameplay experience much less difficult and more enjoyable.
Design:
One of the most interesting innovations of this game is that it is rail based, meaning that Sonic travels through one or multiple paths of the level non-stop. The player uses the acceleromters of the Wii Remote to control Sonic by steering him left and right by tilting the Wii Remote (held sideways), creating a more interesting and immersive experience.
Another addition to this game that has never been used before is a level up system. Upon reaching the end of a level, Sonic gains experience from the time it took to complete the level, rings collected, etc. These things cause Sonic to gain levels, which allow more items to be equipped to him, improving things performance and abilities, which allow for an easier time when attempting to obtain gold medals.
One thing about the game that I feel wasn't so great is the use of the 2 button. Instead of pressing and holding the 2 button to cause Sonic to jump higher, it causes him to charge his jump, and releasing the 2 button is what actually executes the jump. This can cause the game to become frustratingly difficult at times, as quickly executed high jumps are nearly impossible to execute. However, the player can usually get around this somehow, and will have to just deal with this, in my opinion, design flaw.
Sonic an the Secret Rings is a great game, with the 2 button being my only dispute. It is a fast paced and fun game, which Sonic fans should at least give a try.
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Jan 13th, 2008 at 18:22:49 - Sonic and The Secret Rings (Wii) |
Summary:
Basically this game is an action/platformer game with rail elements mixed in. The object of the game is to stop a genie named Erazor from erasing the pages of the book of the Arabian Nights and restore them to their proper state.
Personal Gameplay Experience:
Emotionally this game did not really grab me. The overall goal of the game feels like the usual "hero is called on to save the day once again," which is not a bad formula necessarily, just not very immersive or new. The way in which this typical formula is presented, however, makes the story of the game feel like something fresh and interesting. Having an antagonist other than Dr. Robotnik is out of the ordinary, full voice-overs are done nicely, and the storybook presentation of the game's storyline is a nice touch. The representation of Sonic characters as individuals in the book of Arabian Nights (Knuckles represents Sinbad the Sailor) makes for a humorous and enjoyable experience.
The gameplay is a pretty linear. One races through a level to get to the goal, and along the way obstacles will appear to obstruct the path. The rail element is involved in that Sonic will run on his own and the player must steer him through the level in order to reach the goal. After the initial level is completed, several missions open up for that level which must be completed to unlock various extras. The missions themselves are what cause the gameplay to become less than fun. At times they can be frustrating, as a missed jump or sudden enemies can cause one to fail at the mission quickly. In missions where the player must race a glowing ball to the end of a level, for example, can cause one to restart the mission more than a desired amount of times, as missing one jump or running into one enemy by mistake can leave the player without any chance of successfully completing the mission.
Aside from the difficulty factor of the missions, I feel that Sonic and the Secret Rings is a great, though not perfect, approach to how Sonic games can be returned to it's roots: speeding through levels and having fun doing it.
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