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    Mar 6th, 2008 at 05:50:29     -    Heroes of Might and Magic III (PC)

    Gameplay:

    As the game goes on, more aspects arise. As you've been establishing your kingdom, so has you enemy. Now not only must you build forces strong enough to defeat your opponent, but you must alsodefend your home. This is where it's important to have more heroes than just your starting guy. What I did was made a main hero that went around the world, slaughtering whatever creatures/enemies are in my path while having a secondary hero defending my homelands with another army. Since the defending hero is near my castle, his/her army gets stronger over time, so when my main hero needs his army replenished, there'll be one waiting for him back home. After replenishing, he can go slaughter again while the army builds up again back home.

    Now moving right along to the slaughtering itself. The battle sequences are turn based RPG battles. Attacking goes in order of speed; the higher the number, the faster the troop. Also, below your creature avatars, there is a number. This number determines how many of these creatures you have in your army; the lower the number, the fewer the troops, the less the damage. As your creatures are hit, over time, the number lowers. This means your creatures are being killed (which is extremely common until you have a really powerful army/hero). Also, the more attack and defense your hero has, the stronger your troops become. Your hero can increase these stats (along with spell power and knowledge) by gaining experience or finding places in the world which enhance your hero. For example, a coliseum raises either your attack or defense by 2. Also, artifact can be collected and equipped to your hero to enhance them. They can range from adding stat bonuses, increasing skills, or making your hero move faster when not in battle.

    Finally (well, kinda... this game has too many aspects to cover in 1 gamelog. I haven't even gottan started on campaign mode), your hero gets skills to improve them in various ways, whether in battle or not. For example, logistics makes your hero move faster outside of battle, or wisdom gives your hero the ability to learn higher level spells. Your hero can have only 10 skills, but there are quite a few to choose from. As your hero levels up, so does his/her skills (i.e. basic, advanced, expert).

    Design:

    The design of this game is somewhat simplistic, yet unique. The controls are basically clicking with the mouse button and right clicking to see stats of creatures, buildings, etc. However, there are some artistic qualities to the game. For example, there are some really cool looking artifacts in the game, ranging from swords, capes, shields, helms, or other support artifacts. As well as that, each creature and hero has their own picture; in fact, each hero has a name (good for having favorite heroes).

    The level designs are somewhat complex as well. Most levels seem very similar to each other, but they're all different (yet each level has the same things in it, i.e. mines, castles, artifacts, enemies, etc.). Nonetheless, each level feels different enough to the point where it feels worth spending at least 4-6 hours on each level. The fact that you can send a hero running around getting more powerful as the game goes on makes the player strive to keep playing.

    Heroes of Might and Magic III is an incredibly fun and addicting game. Even though the graphica are somewhat simplistic, there are countless redeeming qualities. This game is a must play for anybody looking for a good fantasy RPG.

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    Mar 6th, 2008 at 01:57:28     -    Heroes of Might and Magic III (PC)

    Summary:

    Heroes of Might and Magic III is a game of many stories because there are hundreds of levels, each with their own plot. No matter what the story is, the premise is usually the same: start out with a hero, a castle, and a small task force of basic units. You must build your castle, make a powerful army, level up your hero, learn spells, claim resource/gold mines, combat enemies in an RPG based battle sequence, and conquer until the other heroes are vanquished (there are a few exceptions of how to win depending on the victory/loss conditions of the level).

    Gameplay:

    Before the level starts, you have a choice of different forces to pick: Castle (human/imperial creatures, i.e. archers, griffins, angels, etc.), Rampart (fantasy creatures, i.e. elves, unicorns, gold dragons, etc.), Tower (magical creatures, i.e. mages, genies, titans, etc.), Inferno (evil beings, i.e. demons, devils, cerberi, etc.), Necropolis (undead creatures, i.e. skeletons, bone dragons, vampires, etc.), Dungeon (cave dwellers, i.e. beholders, minotaurs, black dragons, etc.), Fortress (lizards/swamp dwellers, i.e. gnolls, basilisks, hydras, etc.), and finally (this force is only in the expansion pack) Conflux (elementals, i.e. earth/water/fire/air/psychic elementals, phoenixes, etc.). Each force has their own unique heroes and each hero has a starting bonus, such as a skill, spell, or other supportive element, such as +1 resource per day.

    Each force has their own units to recruit for their armies depending on which force (listed above). Each force has 7 units which are all upgradable. For example, bone dragons upgrade into ghost dragons or monks into zealots. These units are available for purchase at the first day of every week provided you have the proper buildings. If you have a graveyard, you can buy walking dead and if you upgrade the graveyard, you can get zombies. Each building costs a certain amount of gold or resources, which can be collected in either the world map, trading in the market, or from mines that you claim. As well as the building costing money, each unit costs a certain amount of money depending on what level the creature is (anywhere from level 1-7).

    As well as building an army, you can also work on a spell book. At your castle, you can buy a mage guild. There are 5 levels of mage guild to buy, each level providing more powerful spells. Your spells can be used with spell points, which you can attain by improving you knowledge (your hero has 4 stats that he/she can work on: attack, defense, spell power, and knowledge). There are 2 kinds of spells: battle and world. Battle spells can only be used when fighting an enemy. Some spells, suck as lightning bolt, deal damage to your opponent, others support your army, such as bless, and others to hinder your opponent's progress in battle, such as slow. World spells are used to help your hero complete tasks outside of battle, such as dimension door or water walk.

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    Feb 21st, 2008 at 03:29:43     -    Super Mario RPG: Legend of the Seven Stars (SNES)

    Gameplay:

    The interesting thing about RPG's is that they always have side quests; Mario RPG is no exception. You can go on side quests and obtain weapons, armor, rare items, or frog coins, which are a secondary form of currency. You can unlock optional levels, like Yoshi's island, or a casino, where you can bet away all of your hard earned coins. The wide array of secrets in this game was addicting; I sometimes had trouble sticking to the storyline because I was too busy playing a random, nearly pointless sidequest.

    The thing that stood out to me about the enemies is that many of them weren't from the Mario games, but they also had ones like goombas, koopas, bom-ombs, etc.Other than that, all of the bosses and quite a few of the enemies were original and created only for this game, never seen in a previous or future Mario title (which is unfortunate because I liked a lot of the characters in the game).

    In the end, the gameplay was fun, the characters were cool, and the world was expansive. I would recommend this timeless classic to anybody looking for a good RPG. Five stars, hands down.

    Design:

    The combination of Nintendo and Square (the ancestor of Square-Enix) working together to create an RPG was phenominal. For starters, the game was in 3D, which was somewhat rare in a SNES game. You could move up, down, left right, diagonal, etc.; so the controls were easy to use, especially for a 3D game on the SNES.

    The level design was really good and the camerawork was perfect for the style of game. All of the levels required a lot of jumping, climbing, running, or figuring out puzzles (to a certain extent). Other levels were just plain unique, such as being n the lost forest, falling down the waterfall, or using Yoshi to win a race.

    Mario RPG is a very unique game for its time and, to this day, still has more fun gameplay aspects than a fair amount of more recent titles. With an amazing game like this, it is crazy that a sequel was never even considered.

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    Feb 21st, 2008 at 03:02:34     -    Super Mario RPG: Legend of the Seven Stars (SNES)

    Summary:

    Super Mario RPG is an unorthodox Mario game that combines aspects of Mario games and Final Fantasy style RPG's, as opposed to the usual platform games. At first, Mario must rescue the Princess, but after rescuing her, she becomes a playable character and you discover the bigger plot in the story: collect 7 stars.

    Gameplay:

    When I played this game, I was expecting a good RPG; I mean, what could go bad with a mario game, right? Well, this game beat my expectations! The gameplay was amazing, the characters were awesome (especially Geno), and the storyline was great. Basically I had fun with every aspect of this game.

    As opposed to Mario's usual jumping on the enemies heads or what not, whenever you touch an enemy, a turn-based battle sequence starts. It goes in order from fastest character to slowest character and repeats that course until everybody on one side is dead, just like every other RPG.

    There are a few different actions you can take with each round: attack, defend, spell, item, or run. When attacking, if you press A at the right time, you do a second following attack, dealing more damage to your opponent. As for spells, each character has their own unique spells. For example Mario's spells are based around fireballs and jumping, whereas Toadstool's are based on healing. Each spell costs a certain amount of flower points which you accumulate throughout the game.

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