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    Feb 9th, 2008 at 23:28:16     -    Call of Duty 4: Modern Warfare (PC)

    Gamplay:
    During the second session, my emotional state was a little more relaxed, and I started to experiment with doing new things and fighting in different ways. I started being able to use the different weapons to more of their full potential and recognize enemies when they hid in obscure spots. I enjoyed trying different game types and levels this time around, and creating custom weapon classes was interesting too.

    The game was just as exciting to play a second time, especially after trying different guns and figuring out what types I was best at. As I got better, people got somewhat more interested in watching me, but again only for short periods of time. The main source of flow the second time through came from multiple kills, and successfully rooting people out of rooms they were in.

    Design:
    The good graphics and realistic aspects of the game make it interesting and desirable. The number of hits it takes to kill a person in the game were much more realistic than in a lot of other games. I liked the wide choice of levels and the way you could vary the size, intricacy, and even the weather. A few of the main challenges of the game is finding cover that the enemy can't shoot through, and counterbalancing the effects of the various gun's kick.

    The game makes use of the space provided in the levels by allowing players to climb ladders onto certain roofs, go into the basements of buildings, and lob high grenades over buildings to hit other players. The game actually hinders social interaction by forcing the players to focus on the game, and not being varied enough to hold spectators attention for long periods of time. If I could change anything about the game, it would be to increase the number of places there are to take cover on certain maps. The games reward structure was very appealing to me because I enjoyed reaching new levels, and learning how to use the new guns that I got. This game didn't really give me any new ideas for my game, but it was definitely fun to play.

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    Feb 9th, 2008 at 22:55:09     -    Call of Duty 4: Modern Warfare (PC)

    Summary: COD 4 is a fast paced multi-player game where two teams fight to complete various objectives.

    Gameplay: My emotional state during the first session was focused and very involved in the outcome of the game. I enjoyed the way you could customize your characters weapons to fit certain level types and certain situations. I also thought it was cool how your character's outfit would change depending on what gun you are holding. There isn't much of a story in the multi-player mode other than the basic instructions for each game type, but it was fun to try to figure out where players on the opposing team were hiding or might be waiting for you.

    The gameplay was intense and really captivating which made it so my attention was on it for the whole time. The sense of real competition made every kill a huge victory, and every death want to hit the monitor. Trying to stay alive as well as put up a fight was an interesting part of the game because at any moment, a grenade could drop on you and explode. The game didn't allow for much social interaction, although people enjoyed watching it for certain amounts of time. I experienced flow in the game in the sense that after every death, you have to run right back into the action in order to contribute to your team, and win the game.

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    Jan 26th, 2008 at 01:02:33     -    Super Smash Brothers (N64)

    Entry # 2

    Gameplay:

    The mood of the game was again a relaxed environment where everyone could have fun. As I played more, I found that I preferred certain characters over the rest. I generally rotated play between two or three characters who's abilities I liked the most. The only real progression in the game was when people improved and were more challenging to play against. The series of random battles that occurred during the session didn't allow for a complicated plot or story.

    The game remained fun to play all through the second session and we were able to discover all kinds of new ways to play the second time around. The game environment allowed for a group of people to come together and take turns playing and watching and have fun doing both. Bystanders were able to watch and give input on how everyone was playing and make fun of anyone who got beaten. There was again a distinct feeling of flow while playing the game that came from it's continual increase in difficulty and the new aspects being introduced.

    Design:

    One of my favorite elements of this game was how the creators took characters from a bunch of different games and threw them all together in one to battle each other. The quality of the graphics weren't anything spectacular, but their cartoonish qualities made up for anything that was lacking by being original. The different levels in the game provided different scenery and different challenges built into the levels. One level might have a tree that tried to blow you over the edge, or space ships might try to blow you up with their lasers.

    The game creates conflict by throwing the players into intense and energetic head to head battles that forced them to be each others enemies. The game makes use of the space in it's environment by making players capable of moving a certain distance either way off the sides of the map and both above and below it. The tone of the game is happy and energetic to a point where it changes the mood of the players to fit the music. If there was one thing I could change about the game, it would be to change how easy it is for a character to be juggled. I found it annoying when another player would just repeatedly kick me into the air until i had so much damage that I shot off the map.

    This game helped me see how effective a tool the ability to set a mood for the players is. If the mood is right, it changes the whole gaming experience for everyone playing. Overall, I didn't feel the game exhibited emergence complexity due to it's lack of progression. There was no story progression and in all reality, the goals set for each game type was similar. I responded well to the game's reward system because I like out scoring everyone else and having the game clap for me.

    This entry has been edited 6 times. It was last edited on Jan 26th, 2008 at 01:29:34.

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    Jan 26th, 2008 at 00:46:33     -    Super Smash Brothers (N64)

    Entry #1

    Summary:

    Super Smash Brothers is a 1-4 player fighting game where the person who gets the most kills is the winner. There are a variety of characters available and several different game types.

    Gameplay:

    My emotional state during the game was happy and completely relaxed which made for a great game environment. I really liked how there was a selection of characters that actual had different useful moves and their own strengths and weaknesses. There wasn't any real set plot to speak of. The game is more of an arena type series of battles with various opponents.

    The gameplay was fun and enjoyable regardless of skill level. It was almost hard not to have fun while playing the game, especially because you didn't have to be serious while playing it. The game was fun to both play and watch because so much was going on all the time. You were also able to play team matches where you could share lives and fight together. I definitely experienced flow throughout the course of the game due both to it's fast pace nature, and the exciting and fun environment it generated.

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    1Call of Duty 4: Modern Warfare (PC)Playing
    2Grand Theft Auto: Vice City (PS2)Playing
    3Grand Theft Auto: Vice City (PS2)Playing
    4Halo 3 (360)Playing
    5Legend Of Zelda: Ocarina of Time (N64)Playing
    6Super Smash Brothers (N64)Playing

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