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    Jan 14th, 2008 at 22:15:13     -    F.E.A.R. (PC)

    Gamelog Entry#2

    Gameplay:
    As I play more of this game I find this game more exciting and fearful at the same time. I became more indulged into the story about finding why am I receiving these random hallucinations. I also want to know more about this creepy little red girl whom I find out to be Alma. The character I control does not show much communication with the outsiders which still presents a mystery of whom I truly am.

    I think the gameplay is somewhat typical, you can move anywhere you want but there's only one real possible exist to go since it is mostly a maze. However, I do like the AI's ability to use surrounding object to cover themselves from my fire. I can also interact with almost any object in the game. If I shoot them, they can actually fly away or break apart such as glass.

    Design:
    I think the most striking part of this game's elements is their ability to control the intensity of the players. Using creepy music and combining the use bloody dead innocents creates a scary atmosphere. As player approaches certain areas, the game would all of sudden stop music which immediately causes the player to tense up. What separates this game from any other horror games is their ability to cause player to expect something is going to come up because of the sudden change in music, but in the end nothing happens. The game plays around with the player's fear.

    The level design of the game provided both fear and challenge to the player. The game levels would sometimes have multiple exists allowing AI's to come from behind you and ambush you or corner you if you are unaware. The level also presents a fear because you would occasionally find dead innocents lying on the floor which brings out a scary tone all the time. The visual effect of the fighting is actually quite realistic too. Throwing grenades at your enemies, then blowing them up can cause them to explode into a bloody mess. Shooting too much of your machine also causes debris that can obscure your sighting temporarily. Finally, whether you are in a office complex or a warehouse, AI's would always know to use what objects to cover themselves from fire. Fear not, you are also given the chance to kill your enemies faster by shooting explosive barrels (if you are in the warehouse) or crawling through vents (office complex) to get around your enemies to have a better advantage.

    What makes this game attracted to players in my opinion is story of the game. As you progress further in the game, you begin to find a more in depth story behind main antagonist that you are trying to kill. You become addicted to story because you want to know why you are receiving these random hallucination, why is the antagonist speaking to you telepathically to explain something, and who Alma really is. You are also neither bored of the game because AI's present a satisfiable challenge to match your cunning and skills.

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    Jan 13th, 2008 at 19:37:32     -    F.E.A.R. (PC)

    SUMMARY:
    In F.E.A.R you are a one man super soldier trying to stop a psychic commander named Paxton Fettel who is controlling an army of clone soldiers telepathically. The object of the game to kill Fettel and therefore stopping the army of clones. To accomplish this, you must complete multiple objectives given by F.E.A.R headquarters as you journey through variety of locations that had trails of Fettel. This is a first person shooter and you are all by yourself as you journey through each mission. You face not only well trained clone soldiers, but also hallucinations of your past. As you continue through the game, you begin to learn that there is more connection between you and this mission than you expect.

    GAMEPLAY:
    This is a very graphical intense game. I find this game as an extremely fun first person shooter especially when you play this at night with all the lights off and by yourself. Like the name implies, there is a lot of scary things happening around you all the time. The game keeps you intense all the time because you will never know when will something pop out of your screen out of no where at random times. The game hints you when you will see a something paranormal but messing up with your radio. Just this action automatically raises your blood pressure because you know something is going to come up but just don't know when...

    The character that you control also presents a mystery. You never get to see your own character's face and you somehow have superhuman reflex that allows you to move so fast you can even dodge bullet. It's kind of like bullet time from Max Payne or from the Matrix. However, the key thing that gets me hooked on to this game the most is because of the story. As I begin to go deeper in the game I find a bigger relationship between me and this psychic commander I have to kill as well as the random hallucinations I witness from this creepy red little girl named Alma. I just can't let go of the game without beating it to find out the whole story.

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