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    Jan 14th, 2008 at 02:27:27     -    Guild Wars: Factions (PC)

    GAMEPLAY
    After playing a couple hours of Guild Wars:Factions I was still very much immersed in the fantasy world. From personal gaming experience, I would say that Guild Wars keeps players interested through a few different reward systems. In the game there are multiple reward systems, but the most attractive one, for me at least, is the spell reward system. When a player wins PvP matches, he/she gains Balthazar Points which are accumulated in the players account and can at any time be used as tokens to purchase things like new spells and items to imbue your equipment. Another reward system is the armor reward system. Many players are driven to collect items like iron, wood and cloth to forge into armors and weapons. Players are especially drawn to the purchasing of new armors that will make their characters look cooler. A third very important reward system is the leveling reward system. Like any online RPG, Guild wars allows the player to gain levels by fighting enemy monsters or other players. Each time you kill an opponent you gain experience; more for stronger enemies and less for weaker ones. Upon gathering a certain amount of experience, the player gains a level and gains attribute points that can be allocated on different stats of the character. A player might put these points on the Death Magic stat which will allow all of his/her spells involving death magic to become strengthened.


    DESIGN
    Part of the reward system involves the fun of having other real time players playing with you and building online relationships, resulting in the formation of Guilds or just temporary parties. And many times the accompaniment of other players is not only a fun aspect of the game but a very crucial aspect of the game. Many players will ask for a party to join or will actually invite you without you asking so that a strong group can be formed. The purpose of groups are to accomplish missions that have enemy monsters that are good and bad against different type of characters. Enemy warriors have high defensive abilities but an elementalist character can easily shoot them down. And an enemy elementalist has high power damage spells but warrior allies can make them mince meat with close range combat. And mesmers can interrupt an elementalist in the middle of their spell casting, rangers can easily dodge a warriors sword, a high level monk can easily undo the damage of any enemy, but is him/herself a high priority target of the enemy forces. And etc etc, the weaknesses to defend against and to exploit become more and more complex as one plays more and more.

    Guild Wars is a very exciting game that has many different aspects to intrigue different sorts of people looking for different kinds of things in an online game. The complexity of it is also a very entertaining aspect. It creates a sort of mystery and unexpected surprise when you learn something new about the game, like new armor designs or a new combination of spells that work well in the PvP combat.


    This entry has been edited 3 times. It was last edited on Jan 14th, 2008 at 21:25:21.

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    Jan 14th, 2008 at 01:54:29     -    Guild Wars: Factions (PC)

    SUMMARY
    Guild wars:Factions is a massive multi-player online role-playing game, where each player controls a distinct character that fights with its special way of combat, for the purpose of gaining experience from fighting enemy monsters or other players. Guild wars is a game designed so the players are forced to form alliances with one another to complete certain difficult tasks or missions that result in rewards like items, experience, or money. Guild Wars allow the players to customize their characters through the subclass system, where a player chooses a class type such as: warrior, elementalist, monk, necromancer, ranger, mesmer, etc, and then chooses another different class type and creates a character with the special abilities and skills of those two specific classes. This way, rather than having a choice of say, six different classes, the combinations of subclassing become numerous.

    GAMEPLAY
    As many MMO games, Guild Wars is a game that can never be finished. Their is no final boss to defeat that allows you to say "I beat Guild Wars!" because there are many other players and to them, the game has not finished, or has just begun. Guild Wars is a game focused on the development, not of the story, but of the characters strength. There isn't much of an emotional attachment in this game because the story line is nothing great and the cut scenes are nothing to be proud of. Thus the attachment to this game comes from the players want to become stronger. So rather than focusing on beating a level for the sake of beating it, I focus on beating the level to obtain rewards.

    Although I didn't grow attached to my character, I grew attached to my game account. this is because, whenever I advance my character in the game, I unlock more spells for the character, and all those unlocked spells are unlocked not only for my character but for my account. Because of this I don't grow attached to my characters but to the accumulation of items and skills garnered in my Guild Wars account.

    When I first played Guild Wars: Factions, I played it mostly alone, forming large teams with NPC characters to accomplish the missions. This aspect of the game is sometimes what lures players to Guild Wars, but the main attraction of the game is in the teamwork and alliance and PvP combat systems. The name Guild Wars explains that obviously there are guilds that wage war with one another. Guild Wars allows player to create characters specifically for PvP action, allowing the character to be at level twenty upon creation and allowing the player to play only PvP matches and not ever playing the normal multiplayer missions ever.

    Guild Wars was a very interesting game in that there are so many combinations of skills to put together to create good characters, that the choices seem limitless. This variation is a fun factor and allows even random selection of the subclasses to be interesting. Overall the game was very entertaining.



    This entry has been edited 2 times. It was last edited on Jan 14th, 2008 at 21:26:23.

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