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    Jan 25th, 2008 at 19:12:00     -    Super Smash Brothers (N64)

    Summary: In Super Smash Bro's, you take the role of one of many iconic game characters such as Mario, Link, or Samus, and using the very moves that these characters are known for engage in fierce hand to hand combat, with the objective being to reduce the enemies lives to zero. This can be done by knocking an opponent off basically what is a platform that represents the various game levels. This game can be played solo, but is mostly known for the crazed multiplayer games that can occur, with up to four player battling each other on the same screen for dominance.

    Analysis of Gameplay: As with any good multilayer game, my competitive beast was easily engaged upon firing up Smash Bro's. I have a long history with this game, dating back to when it first came out, so I consider myself a decent player. However, being the button-mashing/button-combo game that it is (which basically means buttons must be pressed in specific orders to execute powerful combo attacks), practice is necessary, and I feel my particular opponents, including my roomy Stevo who owns the console and game, are a little more polished.
    Practice does mean a lot, apparently, but I picked up the button combo's pretty quick. Each different character in the game has his own unique attacks and specialties, which makes being familiar with the quarks of your character a much if you want to win. I usually play with Link. For some reason, I'm just used to his heavy hitting style. I do fall off the map a lot, due to his lower then average jumpoing abilities, but I do a lot of damage. I have two attacks that are basically home run hitters, which is better then other characters I feel.
    As with most direct contact multiplayer games, where all the players are in the same room usually, there was a good amount of trash talking that helped make the game more competative, and in my opinion, more fun. Adding the human interacting to beating the crap out of each other with computerized avatars is very entertaining.

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    Jan 15th, 2008 at 01:10:03     -    World of Warcraft: The Burning Crusade (PC)

    Gameplay:

    This run through was no different. Wow immediately sucked me in and made it very hard to stop playing. In fact, it was kind of annoying for me to have to stop playing the game to follow the assignment. Whatever. Either way, I found myself engaging in the great PvP aspects of WoW. Blizzard, the designer of WoW, really outdid themselves with their revolutionary ideas for PvP. Normally in MMO's, when PVP is fought, it's during the course of the game and at any point. This is called World based pvp. WoW has great world pvp, especially around area's such as Hillsbrad, where the general closeness of Horde and Alliance (the two opposing sides in the game) creates a lot of PvP opportunities.
    But Blizzard went another step in introducing battlegrounds, which are basically instanced battlefields where you can duke it out with another human player for fat lootz and prizes. You not only play against people on your server, but from other servers that Blizzard has assigned into your battlegroundpools. With this far-reaching potential PvP population, and the level of tracking of stats ect done in game, players are able to rank and recognize the best players across multiple servers. If you value being better then someone else at a video game, at least WoW lets you know how much better.

    Design

    The design of the game, as I mentioned earlier, is intricate and beautifully done. Blizzard truly has created a long-lasting winner. The game isn't always the best at providing new content as the player progresses upwards through his level life, but then again, its an RPG. Theres bound to be some leveling tediousness. Overall though, I think Blizzard did a great job of keeping things interesting throughout all 70 levels. Recently, a new quest of the day has level 70's scrambling all over Outland to earn more reputation and gold for their characters who have conquered all the non-instanced parts of the game.
    Being an MMO, WoW obviously has a lot to do with social interaction. However, WoW was the first MMO to break into mainstream culture. It's easy learning curve and addictive nature, plus changing conceptions about playing video games, make WoW an extremely accesable for those who haven't played an MMO or even many video games. The player structure encourages serious, competative gameplay with honor systems and ranked PvP, yet leaves plenty of fun, rewarding quests for those who wish to take their ride through the WoW universe a little slower.

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    Jan 14th, 2008 at 22:46:18     -    World of Warcraft: The Burning Crusade (PC)

    Summary:

    In the MMORPG World of Warcraft, the player creates an online avatar our of various fantasy races of the Warcraft universe, and proceeds to fight and explore his way through the world. The player can kill creatures, do quests, and even engaged in raned PVP (player vs. player) combat. All of this creates a world very easy to become immersed in, and to put it frankly, extremely addicting if you don't watch yourself.

    Gameplay:

    Every exposure to the World of Warcraft is a heavy undertaking. I log in, with no general activity in mind, and before I know I have quickly and automatically put my character to "work" doing the things that any respectful Azerothian would do. WoW has the ability, due primarily to the beautiful setting that you find youself in, to pull you in, and only very grudgingly let you go. Every piece of scenery, every house, and even every mob spawn were all placed there individually by a member of a the devolpment team. Unlike many other MMO's, where the lands and places your character exists were spawned with random programming algorithms, the World of Warcraft was lovingly modeled. This great depth and variety in the world really decrease the feeling that you are even playing a game, meaning that long periods of time get unexpectedly spent, well, questing.
    This leads me to my next point. With all this questing going on, how can I ever get any work done? Well, it helps that I'm assigned to play WoW for this class, but secondly I find the WoW doesn't take up time that I was using before. I still do my homework, still go to rugby, and still interact with my friends enough that they can mildly accept my new alter-ego/avatar. Kind souls. Either way, I find in my life that I have a lot of time when I'm doing nothing, and just mindlessly bored. WoW has replaced that time completely. Now, I'm always doing something, whether it's searching for more Iradium to mine or trying to finally craft those epic bracers. Plus, if you can convince your friends that its "cool" to play WoW, you feel better about yourself. :-)

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    Jan 13th, 2008 at 19:22:46     -    World of Warcraft: The Burning Crusade (PC)


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