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Jan 15th, 2008 at 02:24:22 - The Legend of Zelda: Phantom Hourglass (DS) |
GAMELOG ENTRY #2:
GAMEPLAY
As I continued playing, I got much more comfortable with the controls. Making my character move across the game field became much easier, and I began to lose less hearts than I did when I began playing. Even though this is a new system for me, it felt as if I had been playing it for a long period of time. I am very satisfied with the way the game is similar in many aspects to its prior versions. Besides having the sword (which is a must), in the time that I played I encountered the boomerang.
I was excited to see that all of these original elements were still present in this game (because I'm sure that other familiar objects will appear as I continue the game). It gave me a type of familiarity with the story, as well as with the fighting and the stragedy parts of the game.
DESIGN
The design of the game was unique in its own way, and I was pleased with it. Even though the graphics are not as complex and three-dimentional as the ones on other versions of The Legend of Zelda, it has a "cute factor" that makes me like its two-dimentionality. As you play the game you see the field from a third person POV, even though you are the character in the story. But this factor lets you see the world around you from above.
Also, I liked the fact that I was able to move through the game freely. Even though there are things which you need to do in order to continue the game, you are still able to take some time looking at all of the extra aspects of the game that are there. One things that I particularly enjoyed was the fact that you can draw the path in which the boomerang will travel. This also shows a type of freedom for the player. Not only will you be able to shoot the boomerang, but you can tell it exactly where you want it to go.
Another aspect of the game that I haven't seen on other systems is the incorporation of voice (or sound) in the game. I was lost for a while whenever I was told to "call out" to another character in the game, and to blow out the candles to open the doors. Then I realized that I actually had to call out to this person and blow these candles into the microphone of the DS. I had never seen this type of character-game interaction, then again I havent played many of the systems that are out there. But for me this was the first time that I've had to do this, and I think it is a little extra effort put in the design both of the game as well as the system and I really enjoyed it.
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Jan 14th, 2008 at 22:56:59 - The Legend of Zelda: Phantom Hourglass (DS) |
GAMELOG ENTRY #1:
SUMMARY:
A girl named Tetra was sailing the ocean with her pirate friends. On their adventures, they find link and they set on an adventure together. When they are inside some ruins, Tetra transforms into Princess Zelda and gets kidnapped. Link then proceeds to save her. This story picks up after that rescue. While they sail the ocea, a ship appears, and Tetra disapears inside of it. Link gets separated from his friends on an attempt to save Tetra,and now has to rescue Tetra on his own.
GAMEPLAY:
This is the first time I play the DS, so the controlls were all new to me; specially the touchscreen. In the beggining there was a lot of storytelling, which made the game start slowly, but then I finally got to play. The game soon starts to introduce the new characters, and each one of these helps you understand the controlls and techniques of the game. As I spoke to more people, I learned more tricks that I could do with my sword. Also, each person helpes introduce you to other details of the story. As they gave me clues, I began to figure out where I needed to go and what I needed to do.
Since I've already played other Legend of Zelda games, this one has some of the same main characters (with variating names). But even so, the plot and story of this game is different from all the others, which kept me interested as I played the game and the story progressed.
This entry has been edited 2 times. It was last edited on Jan 14th, 2008 at 22:57:47.
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