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    Jan 14th, 2008 at 02:19:55     -    Metal Gear Solid 3: Snake Eater (PS2)

    Summary:
    In Metal Gear Solid 3: Snake Eater the main character (who you play as) is Snake, who is basically a special ops soldier who is rather has some rather strange tendencies. Through this game you have to use camouflage and stealthy movements in order to sneak behind enemy lines to accomplish your missions. The object of this game is to accomplish your missions which typically range from rescuing someone to sabotage, sneaking is essential.

    Gameplay:
    The first thing that I thought of while starting a new game (I have never played before, but I am playing on my friends game) was that the movie clips are ridiculous. The first half-hour of the game I was able to actually play once, which included taking ten steps and climbing a tree, then to see another 10 minute cinematic. Although I must admit the cinematic sequences were actually drawing me into the game more because of the large amount of real history that was being used. A great deal of images and events that came on the screen I could recognize and say mentally “Yeah I know what that is.” I need to play a bit more to get more of the gameplay down but otherwise I find this game to be pretty entertaining.

    Which then brings me to the gameplay of this game. This game is slightly weird at first. I was having trouble trying to sneak around guards when I realized that I had to crawl past them without making enough noise for them to find me. Frustrating at first because of slow going but at least I could walk in a straight line by the end of that first mission.

    Another point of this game that is interesting is that it is really weird. Snake is just odd period. He doesn’t act like a normal person would in any circumstance. And not only that but the villains are crazy as well. The main villain in this somehow is able to control lighting with only his body without any provocation or explanation at all. And another one of the villains can control hornets. Come on hornets. Since when did that make sense?

    I do want to continue playing this game, because the sneaking really is fun. You will find the second half of this later.


    This entry has been edited 1 time. It was last edited on Jan 15th, 2008 at 10:35:07.

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    Jan 13th, 2008 at 20:45:23     -    Metal Gear Solid 3: Snake Eater (PS2)

    Gameplay:
    In my second session of playing Metal Gear I found that I was a lot more used to the controls and able to do things a heck of a lot quicker. But just as I got better at this, the game decided to screw with my mind and start making things much harder. This time around as I started the game up from my save point I really had to be careful to not be seen because as soon as I was seen tons of guards came trying to kill me. And they almost got me, leaving me with little health left and little hope to accomplishing the next hard part up ahead.

    At this point I was beginning to be annoyed with the game because I started to die while trying to complete the mission forcing me to backtrack a significant distance. This really emphasized how much this game is about stealth, if the enemy sees you then you will most likely fail. One thing that was picking up was the amount of cutscenes in comparison to actual gameplay time. There was way more gameplay for less cutscenes which definitely allowed the player to feel like they were actually doing something significant. Or in some cases failing to do something significant. Either way this was a fun game that I will most likely be playing again.

    Design Notes:
    What is definitely the most innovative design element of this first person shooter was its emphasis on stealth. Employing not only techniques of crawly in bushes and being careful about the noise made, this game also uses a somewhat complex clothing disguise system. If your camo matches the surroundings well then it will be hard for the enemy to detect you. However if it doesn’t match then the enemies will see you as clear as day.

    The levels that this game has provided work very well to accent the need for stealth. If at any time you are spotted the guard will call for reinforcements and have every single enemy near that area come running. And because of this the player has to think carefully about trying either to sneak past a guard with a big chance of getting caught or trying to rush the guard and knock him out before he has a chance to call for reinforcements.

    Much of the storyline of this game is told through the use of cutscenes, almost to the point of being excessive. However I find that the farther I get into the game the farther I want to get to be able to see the rest of these well done cutscenes and figure out what the plot is. The cutscenes and storyline are definitely a reward for progressing farther in the game as this game has a rather mysterious enemy force behind it.

    A problem with this game is that it can frustrate anyone who likes to go in with guns a-blazin because there is no way for that strategy to really work. All that will happen is you getting killed over and over again until the point where the ps2 is shut off or thrown out the window. This game is fun, but it really does force a particular method of gameplay in order to be successful. Be stealthy or die.


    This entry has been edited 2 times. It was last edited on Jan 15th, 2008 at 10:35:44.

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