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Mar 14th, 2008 at 00:56:43 - Soul Caliber III (PS2) |
Gameplay
Playing Soul Caliber III a second time was very fun again. I called a friend over to play with since I found the one player mode boring. Since both of us were more familiar with the controls the second time around, the battles became closer and more heated. The game did not offer anything to me the second time I played it, but I still found it to be enjoyable, and will probably play this game many times in the future.
Design
As far as fighting games go Soul Caliber III is one of the best designed games I’ve ever played. With very solid fundamental fighting game elements like punching, kicking, and throwing, SC3 also brings a lot of innovation to the table. Each level has its own unique 3-D design that the player can interact with. Some levels have wall’s characters can be thrown against, other level’s have fatal cliffs the player can fall off. Players can really use each level strategically to their advantage.
The weapon system SC3 uses is very unique, and I can’t recall ever playing a fighting game that incorporated weapons into the gameplay so much. Every character has a unique weapon, ranging from nun-chucks to swords. Each weapon has its own strategic strength and weakness, dictating the style of play you must use. SC3 does a good job of turning fighting games from button mashing fiestas to controlled strategic battles.
The graphics of the SC3 are not too impressive by today’s standards, but are very pleasing to look at. Each level has its own special theme and atmosphere. The characters costumes are very detailed, with their battle moves being very complicated and cool to watch. All in all SC3 is a very well made fighting game that I will enjoy playing for many days to come.
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Mar 14th, 2008 at 00:42:34 - Soul Caliber III (PS2) |
Summary
In Soul Caliber III the player will fight their warrior through many battles to obtain the weapon “Soul Caliber”. The game is a 3-D fighting game, with each character having a unique weapon they do battle with.
Gameplay
I found the gameplay to be very enjoyable my first time playing Soul Caliber III. Although it follows the formula for most fighting games, there are some very unique aspects of SC3 that distinguish it from the competition. There is a single player story mode that I found to be very bland. Each character has their own story, while they all share the same goal of finding this weapon. The stories were not very interesting, and I find myself becoming bored with the first person mode.
When playing the 2 player mode against another person, the game became much more fun for me. The 3-D gameplay was executed excellently, and allows for some very lively battles between players. The animation for each characters moves were very detailed, and made executing complicated moves feel very rewarding. People playing and watching were yelling and groaning with the battle. The game is fun to continue playing because each character has their own weapon, and a completely unique fighting style. I enjoyed experimenting with each character during my time playing. The game flow’s well, with the only dead time occurring in between battles.
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Mar 5th, 2008 at 02:23:33 - Metal Gear Sold 2: Sons of Liberty (PS2) |
Gameplay
After picking the game up for a second time, the story threw a new character at me. I am now playing as a less masculine character named Raiden. This disappointed me a little bit. Snake was always a favorite character of mine, and to replace him with an inferior character bothered me a little bit. The level now takes place on the facility created to clean up the boat we destroyed in level 1. The gameplay is still fun, and will keep me coming back for more.
Design
The designers of this game did an excellent job. The gameplay of MGS2 is so dynamic that the player can play the game however they’d like. My favorite aspect of the game is the way you can switch between third and first person. This allows the player to eliminate enemies with a softer touch from a distance, or run into a room Rambo style guns a blazing. The controls are extremely nice, and easy to use. It’s not too hard but not to easy to lock onto enemies. If you press lightly on the circle button, Snake will aim his gun with a laser pointer. If pressed and released, Snake will fire the gun. This enables the player to either “hold up” the enemy, or just disable them on the spot.
I found the level design of the oil clean up facility to be very bland and repetitive. Every section of the level looks almost identical, and none of them are very appealing. The game does an excellent job of providing the player with conflict. While constantly sneaking around various types of enemies, the game provides the player with many different conflicts. The player is given a number of bombs scattered across the level to diffuse. There are numerous boss battles, each unique in its own way. There are many incentives to playing the game again, rewards like invisibility cloaks, and ammo replenishing headbands are given upon playing the game over again.
The story line albeit a little confusing is designed very well, and kept me immersed in the gameworld. Between nanotechnology conversations with allies, and action packed cut scenes, the story is constantly advancing. All in all MGS2 is one of my favorite games, and I expect I will play it over and over again. Anybody that enjoys playing console games should purchase MGS2.
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Mar 5th, 2008 at 01:49:53 - Metal Gear Sold 2: Sons of Liberty (PS2) |
Summary
In Metal Gear Solid 2: Sons of Liberty, the player controls an extremely deadly secret agent on a mission to save the world. Armed with various weapons, tools, and stealth training the player will have to bypass an army of enemies to accomplish their goal.
Gameplay
My first experience with MGS2 was extremely satisfying. I enjoyed every aspect of the game, and can’t find any real problems with it. The cut scenes and storyline add a lot to the game experience right off the bat. The sharp and detailed graphics make MGS2 easy on the eyes. The gameplay is dynamic, and allows the player to play the game how they want. You can try to sneak past all the enemies in a room, or you can eliminate them one by one.
I found the storyline of MGS2 to be very interesting, and I found myself being pulled further into the game with every cut scene. I liked the way the game used 2 different styles of narration to advance the storyline. The most common form of narration is the nanobyte technology that allows Snake to communicate with his partner Otacon. This is most commonly used to give background information on what is currently going on. The other form is cut scenes. These are shorter, and less detailed, but I enjoyed the sharp picture and constant action of the cut scenes.
The gameplay of MGS2 was excellent. The player is given so many different ways to interact with the environment, it’s almost overwhelming at first. The game keeps the player playing by giving them many different options of overcoming enemies. The player can disable, kill, or sneak by enemies. The extremely detailed and interactive world of MGS2 allows the player to move through a room in countless ways, adding much replay value. The player is kept on their toes though, because if an enemy spots them, more enemies are called as back up, and accomplishing your objectives becomes much more difficult. One innovative aspect of MGS2 is the radar Snake is given. Using the radar the player can locate enemies in close proximity. This becomes a valuable tool, but if spotted by enemies the radar is temporarily disabled. The flow of the game may be its one weak point. After being spotted the game almost forces the player to standby until a period of time has elapsed. Although this is a good punishment for the reward system, it can interrupt the flow of the game after you’ve been spotted by the same enemy a few times in a row.
MGS2 is very fun to play with friends also. Adding humorous elements to the open ended environment of MGS2, the game makers left room for a lot of entertaining scenarios to take place. I found myself enjoying the gameplay and laughing along with the game even when I wasn’t holding a controller.
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RabbiChan has been with GameLog for 16 years, 11 months, and 4 days |
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