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    Jan 25th, 2008 at 18:55:54     -    Kirby's Adventure (NES)

    GAMEPLAY 2:
    Well, forget I ever said that this game isn't difficult. It wasn't in the beginning, but I'm actually having problems beating the first level of the third world, Butter Building. There is this one part half way through it where you are put in a boss-situation with this pincher bug looking thing, and I have no idea how to beat it. It keeps getting me in these impossible-to-escape holds and then crushing the living shit out of me. But besides that, I've been having a lot of fun with this game. There are actually a variety of different attacks you can execute, because Kirby can absorb the powers of the enemies he sucks in. Some of my favorites are the sword, the laser, and the spinning disk.

    I found it interesting that some of the levels are oriented vertically rather than horizontally. Although I guess that makes sense, since they usually take place in a tower of some sort. Every world has its own theme, and all the colors and backdrop artwork seem to match up well to make that world come alive. This game gives lots of freedom to the player, because you can move anywhere on the screen, and you can venture anywhere on the current map that you are playing. But of course since it's a platformer, there is a specific path that you ultimately must take in order to defeat the level.

    DESIGN:
    I think the overall structure of Kirby's Adventure is pretty strong, although it can get old pretty quickly when you find yourself traversing worlds that remind you of the last one. Basically all that changes is the scenery, but you are still confronted with the same enemies as before. The goal of each level is the same, the bosses have similar attacks, and there just isn't much to distinguish one world from another. I feel like the game needs another element to it to make it more appealing and not just a continuous spiral of deja vu.

    It is a very simple game, almost exactly like Mario only the mode of attack is different and the reward system is very limited. In Mario you can collect coins while you go through levels, but in Kirby's Adventure the only "reward" you recieve is getting to the end. I think more could've been done with that, because every game should give you some sort of satisfaction, but I can honestly say that I have never felt proud of myself for beating a level in this game. Its not a multiplayer game, so it doesn't have that competition factor, and so I think the game needs to have more to offer the player to keep them going. Although I can cut it some slack, since its one of those classic, back in the day games.



    This entry has been edited 2 times. It was last edited on Jan 25th, 2008 at 22:04:11.

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    Jan 25th, 2008 at 17:57:48     -    Kirby's Adventure (NES)

    SUMMARY:
    Kirby's Adventure is a platformer game for NES in which you play as Kirby, the infamous pink blob, on a quest to unlock worlds by defeating levels. Each level is littered with enemies, but not to worry! With your innate sucking abilities, you can inhale opponents of all shapes and sizes to destroy them.

    GAMEPLAY:
    Although this game is very similar to the original Mario platformers, I found that Kirby’s unique attacking skill added a whole new element to the game, thus making it more addictive and entertaining. I’ve always loved Kirby, so being able to play as him was already a plus. I like the floating feature that Kirby has, because it is useful for avoiding enemies. This is also somewhat of a downside, however, because then it immediately makes the game less challenging. I have gotten up to the third world, and I still haven’t found any of the levels or bosses particularly difficult to beat. I think the reason for that is because Kirby’s abilities make him kind of a cheap character. For example, it is easier to just press a key and suck up an enemy than time a jump exactly right to squash an enemy, like in Mario.

    There doesn't seem to be a very defined storyline here. The premise of the game is basically as the title states, adventures with Kirby. As you defeat levels, you are taken to different worlds, and your ultimate goal is to unlock all the worlds. Every time you start a new level, you are given four lives, and you can take up to six hits from monsters before you lose a life. I think that system is pretty fair, because I am not a pro-gamer, so it doesn't take much to kill me. I like having the leisure of getting hit a few times before I have to start over!! Another thing I enjoyed about this game was the music. It made me feel like I was back in elementary, playing one of those super old school games.

    This entry has been edited 1 time. It was last edited on Jan 25th, 2008 at 18:32:29.

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    Jan 14th, 2008 at 01:38:50     -    Fuzion Frenzy (XBX)

    SUMMARY:
    Fuzion Frenzy is a multi-player game for x-box that includes a series of crazy (but fun) mini-games in which the players face off against each other in a futuristic environment. In the beginning each player must choose either a male or female character to represent them in each game. Then you get to decide from a list of different games what you feel like playing. Each mini-game gives you a description of the controls and its main goal.

    GAMEPLAY:
    The basic concepts behind each mini-game are similar to those that have been used before, but Fuzion Frenzy puts its own spin on it. For example, one of the games entails zooming around a circular arena while trailing ice behind you. The point is to avoid other people's ice trails and be the last one standing. This idea was taken from the classic game "Snake" which I'm sure everyone has played at least once in their lifetime. I think that using past ideas and spicing them up is an effective strategy, because everyone loves the old classics!!

    My personal favorite mini-game is called Sumo, where the characters roll around in hollow balls on a round platform and attempt to push each other off the sides. As the game progresses, outer layers of the platform break away, making it more difficult to stay on. The last player on the platform wins the game. I played it with one other friend and two computers, but you can have up to four players going head to head. I found that the competitive environment in which you play evokes strong feelings of happiness/frustration/wanting to kick other people's asses, which is why the more times I lost, the more I wanted to play! Fuzion Frenzy is extremely addicting, and its large selection of games allow for zero boredom and endless fun!!!

    GAMEPLAY 2:
    The more I played this game, the better I got at it. Once you play through each mini-game a couple times, you get a feel for it and are then able to quickly become a more experienced player. Unlike rhythm based games that take months to get good at, this game is easy for anyone to pick up and be a pro in no time. The game itself isn't really what is difficult. What actually matters is how good your opponents are (aka your friends). Although sometimes the computer characters can be pretty hard to beat, which is why I thought it would be nice if you could change their difficulty settings.

    Fuzion Frenzy doesn't really have a storyline, and considering the type of game it is, having no storyline is quite fitting. Unless it were to have an adventure mode, there is no need for one. It is meant to be a party game, like Mario Party, and I think it definitely pulls that off. The more players you have, the more exciting and challenging it becomes. I definitely enjoyed myself, and I think that people of any age could enjoy it as well.

    DESIGN:
    I like the way Fuzion Frenzy is set up. Mini-games are always popular, and by having more than 45 of them, there is no way you can get bored!! The futuristic/outer worldly setting adds to its appeal, and gives the game a much more modern feel. The challenges each game presents are doubled, since the difficulties within the level and the other players are both threats to your survival. I like that, because it creates a competition between players and makes it more thrilling.

    The reward system of this game is pretty straightforward. Basically each level has a goal, and for the most part that goal is to simply last longer than your opponents. However, some levels are set up so that you need to collect tokens of some kind, and whoever ends up with the most tokens when the time runs out wins. As you end each game and start a new one, the game keeps track of the amount of times each player has won, so by the time you are done playing you can see who has the most wins. Altogether this game isn't very complex, but its the simplicity of each mini-game that keeps us gamers hooked!


    This entry has been edited 3 times. It was last edited on Jan 15th, 2008 at 01:11:51.

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