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Mar 6th, 2008 at 17:08:56 - Peggle Extreme (PC) |
Two
Gameplay
In this gameplay session i was able to finish the game, but the last 4 levels took much longer than the first 6. The game added many difficult shots including levels that had sections that were only accessible with portals. After beating the game i was left wanting more. I had played a good amount of Peggle Deluxe before playing extreme, so The starting ability just isn't sufficient. There are many other abilities that make the game so much more enjoyable.
The game was a free entity tacked on to the best deal in gaming history, it was pretty shallow, but it is original content. The game is enjoyable, and even if all it is is an advertisement I am glad Valve threw it in their pack. The game even made me laugh at times.
Design
The design is one of the game's strongest points. The levels are designed after the orange box. The Cartooney feel of deluxe is removed and replaced by a darker, funnier valve version. The levels are easy enough for anyone to beat, but difficult enough to keep me, a peggle vet, interested. This game was clearly designed to get people who grew up with Halflife to buy and play this ridiculous game.
i enjoyed the way they integrated many aspects of the orange box into this game. In deluxe if you do particularly well with one marble, a little gopher will pop up and say nice shot. In Extreme a Heavy Weapons Guy from TF2 will pop up and say well done in his heay slavix accent. This game is elevated by playing the other contents of the orange box first, if a personw as to jump straight into peggle many of the references would go wasted.
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Mar 6th, 2008 at 16:59:40 - Peggle Extreme (PC) |
One
Summary
Peggle Extreme is an advirtisement for Peggle Deluxe located within Valve's Orange Box. The game takes some of Deluxe's elements, simplifies them, then adds a few new things like portals. The game is only 10 levels and is very easy for anyone who has played Peggle before, though it will take a novice several attempts to complete most of the levels.
Gameplay
The gameplay is almosy identical to Deluxe, except there is only one playable character instead of the many from deluxe. The goal of the game is to shoot a marble to pop all 35 orange pegs locatted on the game screen. The game uses realistic physics for the ball's bounces. There are also other types of pegs, blue, green, and purple. the Blue Pegs are just extra points, you do not need to break any to beat the level. The green ones are worth points as well as activiate your character's special ability. The purple pegs are some of the most important, they are a score multiplyer and there is always one purple peg in the field.
After you clear the orange pegs the bottom of the field is replaced with 5 scoring sections worth either 10, 50, or 100 thousand. If you manage to clear every peg each section is worth 100,000. the game opens simply, but quickly gets much more complex. In my first session I was able to make it all the way to level seven.
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Feb 20th, 2008 at 03:43:57 - Goldeneye 007 (N64) |
Two
Gameplay:
For my second part I jumped over to my favorite level (as I have previously beaten the game) Frigate. This level has you backtrack around a boat. It consists of a lot of close quarter fighting and includes my favorite Golden Eye weapon, the Phantom. It closely resembles some kind of assault rifle, and it is just fun to use.
The gameplay can be described by the philosophy the halo developers took, it takes 30 seconds of fun, and repeats that 30 seconds over and over again. Obviously there are different segments put in, but for the most part you are replaying the same fight in different places with different weapons. That is the plight of every first person shooter, most are very similar so they need things to make it stand out. I mentioned ease of play, but this game also follows the story of Golden Eye, the movie. Everyone loves the movie which in my opinion means it is one of the best films of all time. Playing the game is like watching the movie, only you become more immersed as you control the main character.
Design
From a design standpoint this game is as close to perfection as we're going to get. For it's time the graphics were amazing, especially considering 3d polygons and complex animations were a new field. The game was impressive. It has good looking videos that keep the plot together, and brings you across many familiar faces, finally leading to an epic climax against Alec Trevelyan on a satellite dish. It is the movie in game form, and people love it because of that.
The designer's decision to make the controls so user friendly easily made the game from cult classic to epic footnote in gaming history. Games like Turok the Dinosaur Hunter took a different approach with the controls, and it clearly hurt the game. Golden eye pretty much has you using the joystick for all movement, then you can also use the joystick for advance aiming by holding down the right bumper. These control decisions allow almost everyone to enjoy this game to its fullest extent. It appeals to the casual and the hardcore equally, and is fun to play.
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Feb 20th, 2008 at 02:22:02 - Goldeneye 007 (N64) |
One
Summary:
This game is based on the hit movie 007 Goldeneye. It was released many years ago, but even today it is still a high quality game. For this review I will only be commenting on the single player mode. The missions are fairly open, but require you to follow a mostly linear path. Each mission is a part of the movie, which is a good thing because playing the game reminds you of it's Hollywood counterpart.
There are several difficulty modes and several bosses, which are for the most part people who take many hits to kill. This game revolutionized the first person genre for consoles, it was the first fully 3d fps on a console that anyone could play.
Gameplay:
The game control is one of the two factors that made this game into what it is today. Anyone from a hardcore vet to a 10 year old can pick up anN64 controller and begin to play this game. The game allows for two targeting modes, one which allows the player to precisely aim by sacrifice their movement, or be able to move freely, but have far less accuracy.
The first three missions of the game take you through the opening sequence. They added parts that turned a 3 minute intro into 30+ minutes of potential gameplay if you die as much as I did. I chose to play on the hardest difficulty available. As I believe overcoming a challenge is always worthwhile, and that the hardest difficulty is how developers believe games should be played. I found that the aiming feature wasn't too necessary as auto aim is prevalent, but if you want to get head shots you have to aim manually.
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spoo has been with GameLog for 16 years, 9 months, and 17 days |
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