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Jan 14th, 2008 at 01:56:09 - Dark Age of Camelot (PC) |
Gameplay
This session I focused entirely on the low level PvP in one of the game's battlegrounds. I started at level 10 and by the end of my session I was level 12. This place is the easiest way to find a group, and even when there are little-no player enemies there are many npc monsters that can be killed. Leveling up in these battlegrounds is much more fun, but it does take a bit longer than simply grinding npcs.
The idea of these battlegrounds are on one hand ingenious, but it would be much better of it was only a place where people came to fight each other trying to level up. Too many people make characters for these battlegrounds at the maximum level, and have the best items possible. It seems that all of these people are never on my side. I feel like my class is gimped and it requires more people to win. I think the problem is the game is so situated that everyone who plays has already gotten to the level cap.
Design
As far as MMO's go the design of this game is damn near flawless. The main poblem is the pve is boreing and the game is dated. There have been graphic updates in various expansions, and even one engine change. The game uses a three way war, which sometimes is irritating, especially when 2 realms provide a silent truce and gang up on the other. The three way combat keeps things fresh, and it means you are not stuck fighting the same enemies over and over again.
The melee combat system is very deep and well created, that uses styled attacks to do additional damage and provide various status effects. Casting magic on the other hand is retardedly done, and is an experience where you press the one button over and over again until your enemy is dead. This is the game's largest flaw. The casting is uninteresting and overpowering, while the melee is fun, but inferior in player vs player combat. The game would have been much better designed if they decided to not include magic at all, or severly limiting it.
The level design is fantastic, the game consists of 3 realms with 2 open zones, 1 underground tunnel each. The realms also share the frontiers, where they fight, and a zone called the Ruins of Atlantis. They also share several RvR enables dungeons. The places to go are almost limitless, and each zone has enemies that can be fought to level up from one to 50. The enviornments are all varied, except the underground sections are slightly reused in each realm.
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Jan 14th, 2008 at 00:03:49 - Dark Age of Camelot (PC) |
Description
Dark Age of Camelot, or DAoC, is an older MMO that focuses on player vs player fighting. I am playing the free trial and am currently enjoying myself. The games graphics are somewhat dated, but still looks quite nice. Other than the pvp the game is a pretty standard mmo, except the pvp is amazing. The game has three realms; albion, hibernia, and midgard. The game takes place in Medieval England in an alternate reality. The three empires are at war, and you chose a side, and the game gives you the chance to fight other realms as you level up.
Gameplay
After my first 45 minutes of the trial, I made an acolyte with the idea of becoming a friar. Friars are a hybrid melee/healing class that specalizes in quarterstaves. I played this game a long time ago, but many things have changed. It is interesting playing on a server again, not knowing anyone, and just being a total noob. The low level pvp is pretty well done, but nothing like the real thing.
I haven't had too much luck with pvp, but I'm playing a class that I'm not very used to, and maybe I'll play more. The game is very addictive as it is supposed to be. It lost a lot of popularity when World of Warcraft came out. A 14 day trial isn't much time to delve into the game, but the creators are doing a very good job of introducing new lower level things to do, so it is not all end game. I have been working on doing quests, but so far it has pretty much been medial grinding.
I enjoyed playing it, but I don't feel the desire to grind as much as I used to. I think I would enjoy the game much more if I was playing with some people that I actually knew. When I did get into it a bit I really enjoyed the satisfaction of leveling up and gaining new abilities, even if the whole process was too slow for casual playing.
This entry has been edited 1 time. It was last edited on Jan 14th, 2008 at 01:15:42.
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