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    Mar 6th, 2008 at 02:10:25     -    Super Smash Brothers Melee (GC)

    Design:

    The complex design of Super Smash Brother Melee has a lot to do with not just the amazing gameplay but also the complicated level design. The levels in Super Smash Brothers Melee move around and act in their own way as their own characters in the game. The levels make staying alive just as challenging as fighting the enemies themselves. Each level is specific to a certain character in the Nintendo Universe. This creates a more complex fictional background for more entertaining gameplay.

    The characters in Super Smash Brothers are so numerous and cover such a wide range of gaming eras which allows the game to appeal to almost everyone who has ever played a Nintendo game. In this way nostalgia is created which hooks gamers to commit to certain character and trying and master that fighting style. My personal favorite is Pikachu because I was always a fan of the tv show so I know first hand how addicting playing with the same character can be.

    Gameplay:

    The multi-player gameplay of Super Smash Brother Melee for the Nintendo Game Cube console is some of the best multi-player I have ever played. The amazing thing about the muti-player of Super Smash Brother Melee is that it never gets old. There are endless situations and scenarios which occur when you are playing in the multi-player realm. For this reason Super Smash Brothers is one of the best replay games of all time. I still play with my friends everyday. The fun thing about the game is the personal conflict it creates.

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    Mar 6th, 2008 at 01:49:34     -    Super Smash Brothers Melee (GC)

    Summary:
    Super Smash Brothers Melee is a 3d fighting game incorporating characters from the entire Nintendo universe.

    Gameplay:
    The gameplay of Super Smash Brothers is hands down some of the best gameplay of any game I have ever played. The single player is not much different from the standard "Mortal Combat" style fighting games except for the design of the health meter. The innovative use of percentages instead of the standard health bar not only makes for my dynamic gameplay but also lets Super Smash Brothers Melee stand out above the common fighting game.

    The artificial intelligence in Super Smash Brothers Melee is some of the most challenging and stimulating to date. The enemies almost seem to learn from your attacks and adjust their fighting style accordingly. The best thing about the enemies in Super Smash Brothers Melee is that avatars are the same regardless of whether you fight them as computers or as real life friends.

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    Feb 21st, 2008 at 01:12:49     -    mario 64 (N64)

    2nd Mario 64 entry.

    Gameplay:

    After playing the game again I realized I had still not beaten every part of the game. There were actually a couple stars I still had not found yet. There were also many secrets in the game I had not unlocked, even after playing the game since I was about 13.
    This tells me that the developers of Mario 64 packed the game full of extras and secrets. In this way the game is never boring to play unless you devote years of time to exploring every aspect of the game.

    Design:

    Mario 64 is the first beautiful 3d representation of the usually 2d Mario universe. All of the famous characters including princess, toad, etc are present. The game is designed in such a way that the game physics play as much of an important role as the plot line and characters themselves.
    In this way the design of Mario 64 creates a duality in Mario's attempt to conquer not only his enemies but also gravity itself. Mario must jump, climb, swing and much more to reach his goal of victory.

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    Feb 20th, 2008 at 22:50:28     -    mario 64 (N64)

    Summary:

    The game I chose for this game log is Mario 64 for the Nintendo 64 console. Mario 64 is a free roaming 3d platform game. The simple object of the game, as is the case in most Mario titles, is to collect all of the stars and ultimately beat the usual antagonist, Bowser. You do this be making your way through many different worlds and levels cleverly organized as paintings on the walls of a mansion.

    Gameplay:

    The gameplay for Mario 64 is some of the best gameplay I have ever seen in a video game. The feeling of freedom including aspects such as gravity, friction and speed are executed flawlessly and rival even newer next generation platform games. Mario 64 laid the blueprints for many games to come which used the same free roaming style of gameplay.

    The first time I saw and played Mario 64 was in the video game isle of my local Toys R Us in Burbank California. I was instantly captivated by the simple controls and the amount of space I had to explore in this new kind of 3d environment. As you progress through the game you get more stars and eventually unlock new areas. This gives the player more incentive to play and gives the game more replay value. I can honestly say I still enjoy playing this game even after a decade of experience.

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    mdoyle's GameLogs
    mdoyle has been with GameLog for 16 years, 10 months, and 8 days
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    Entries written to date: 9
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    1BioShock (360)Playing
    2mario 64 (N64)Playing
    3Mario Kart (Wii)Playing
    4Rock Band (360)Playing
    5Super Smash Brothers Melee (GC)Playing
    6Team Fortress 2 (PC)Playing

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