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Mar 6th, 2008 at 12:07:51 - Pokemon Pearl (DS) |
Gamelog #2
Gameplay
The second half of gameplay actually was more exciting than the first half. The first half of the game was pretty much adjusting to the new controls and capabilities, but the second half was using all of my prior and current knowledge of the game and using it to defeat gym leaders, collect new Pokemon, and defeat several new and challenging foes. The game was very fun to play because it offered surprise and new challenges each time I picked up my DS. The game was very interesting to play because I got to see how the Pokemon game series has changed and developed within a decade's time.
This game was not only fun to play independently but it was also fun playing with others who also own the game. Trading and battling with others has been a a quality of the Pokemon series that has existed since he Red and Blue Versions and has been enjoyed by fans ever since. My friend and I would frequently trade with each other and eventually duke it out to see which trainer is the superior. The Pokemon game series encourages players to interact with each other to further enhance the interactive experience of gameplay.
Design
One of the innovative elements that stood out to me the most was during gameplay the background would change from day to night based on what time the in-game clock (the Poketech)is programmed at. For example if the in-game clock said it was 8am then in the Pokemon world it would be sunny, and if it read 11pm the Pokemon world would be dark. The Poketech device also included a calculator, a map, a counter, a wireless link up search, and drawing pad.
Another thing I noticed was the attention to detail each Pokemon seemingly had. In the battle sequences it the Pokemon are crisp, clear, and are abundant with colors. In the Red and Blue Version not only was there no color but the quality of the Pokemon sprites was pretty crappy. The Pokemon Diamond and Pearl installations pretty much cleared up all of the shaky graphic elements the Red and Blue versions created, and introduced new crisper graphics that are more aesthetically pleasing. From purely a designer's outlook the game layout was very similar to the older games, but made significant improvements in the graphics that made the game the success it is today
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Mar 6th, 2008 at 11:36:33 - Pokemon Pearl (DS) |
Gamelog #1
Summary
Pokemon Pearl is the latest installation in the Pokemon hand held game series. The goals in the game is the same as those before it, collect all eight badges by defeating all eight gym leaders, collect as many Pokemon as you can, and become the greatest Pokemon trainer in the world. This game retains several of its old qualities such as: interactive characters, fun battle sequences, and of course legendary Pokemon to capture. It also has many new graphically enhanced options such as: mobile Pokemon sprites, fun new mini-games, and many other things the player has at his or her disposal. Pokemon Pearl is a very enjoyable game and is perhaps (along with Pokemon Diamond) the best game out of the entire Pokemon series.
Gameplay
When I was younger I was a very avid fan of the Pokemon franchise. I played the games, bought the merchandise, and lived the lifestyle of a Pokemon fan. However now I guess you could say I'm not as huge a fan as I used to be. However when the Pokemon Diamond and Pearl came out I was curious as to how much better the new 2007 version of the Pokemon hand held game was compared to a version that came out nearly 10 years ago. I found out after 2 hours of straight gameplay that this game was significantly better than the older Red and Blue Versions. The graphics were crisper, the colors were very abundant and vibrant, and battle sequences were a lot more intense.
I felt really happy when I played this game. It brought back old memories from the glory days of the Pokemon Franchise when I spent countless hours in front of my old Game Boy color. I felt felt pretty much the same way I did when I first started getting in to the Pokemon hype, but since it implemented new graphic and in-game features I was able to consistently have fun, from the beginning of the game to the very end.
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Feb 21st, 2008 at 23:47:19 - Super Mario 64 (N64) |
Gamelog entry #2
Gameplay
The second half of playing this game was actually more fun then the first half. The missions are pretty similar but they get a whole lot harder. Even though it got somewhat frustrating at times, the game was still really fun. In fact I enjoyed this game so much I saw myself playing 2-3 hours straight rather than the preferred 45 minute period. The harder the levels got the more you needed to invest your mind into several problem solving skills such conquering larger foes, jumping over each platform as an obstacle course, and timing your jump just right so you could very last star. Even though the storyline wasn't very complex, as it follows the typical Mario saves Peach storyline, there were many in-game options that made the game hard to turn off.
People who watched me play the game pretty much played the game with me. Every fault or success the people watching me were pretty much 100% around me. Most people were shouting commands such as "jump on this" or "step on that", but the energy was very much there. There was a lot of social interactions between myself and the friends watching, but it was fun because it brought back the old Nintendo days. It's somewhat easier to play when you don't have a bunch of people watching you play, but it's pretty interesting to see how so many people can be fixated on the success or failure of a digital character.
Design
The biggest innovative element this game uses is of course the use of a digital Mario functioning in a digital world for the first time. Instead of simply jumping and shooting fireballs, now Mario can flip, hurdle, punch, and kick his way through his enemies. Being able to control a 3-D Mario is extremely fun because he can interact with more options in his world and you have more room to pull off difficult maneuvers. This game was definitely the best Mario game and most of its success should be attributed to the use of 3-D graphics.
One of the things I would add to the game itself to make it more enjoyable would be to implement more Mario characters from previous games. Even though Yoshi did make a brief appearance in the game, it could've been very interesting to see how it would be to control Yoshi as an alternate character. When the Nintendo DS came out, a new version Super Mario 64 was made for the new portable system. What the new game did was implement the ability to control other characters such as Yoshi and Luigi. I was really excited about this game and found that it was just as fun maybe even a little more fun than the original. The only problem I had with the original game was that it didn't have enough characters to control, however the release of the DS version fixed that problem. I can say with confidence that it is definitely one of the best games ever made for the Nintendo or any other system for that matter.
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Feb 21st, 2008 at 20:26:52 - Super Mario 64 (N64) |
Gamelog entry #1
Summary
Super Mario 64 follows Mario yet again as he seeks to rescue his precious Princess Peach from the evil lizard King Bowser. This game captures the essence of all of the Mario games, and with more developed graphics this game is a must have for all Mario fans out there.
Gameplay
I didn't know what to expect from this game when I first started to play it. I knew that several themes from previous Mario games would be reprized but I didn't know how well that would work out. When I popped in the game about 45 minutes into game play I got the hang of Mario's acrobatic maneuvers and captures star after star after star. The game was really exciting as each star had a difficult task behind it. The quality I liked best about the first half of game play was seeing how Mario had many new abilities, and how those abilities showcase how much Mario has evolved in the past several years.
In the first Mario games Mario's abilities were pretty standard and weren't too exciting to watch. However in Super Mario 64 Mario can jump, dive, flip, hop, and do all sorts of cool new moves. Even though he has a new set of moves he still rocks the same classic red plumber uniform and has to faces similar enemies he has in past games. I was consistently happy playing this game because of all the classic Mario elements it had and all the new unique qualities it created for itself. The game was very interesting and fun to play because it is the first Mario-based game where you get to control a 3-D Mario in a 3-D world which leaves seemingly limitless options to pursue.
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liddell0wnZ has been with GameLog for 16 years, 10 months, and 8 days |
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