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Jan 14th, 2008 at 01:33:29 - The Legend of Zelda: Phantom Hourglass (DS) |
.GAME LOG ENTRY 1.
.Summary.
In The Phantom Hourglass, a new installment of The Legend of Zelda series, Link finds himself on another rescue adventure. The player takes the role of Link who has lost his friend Tetra on the open seas. In this adventure, the player must guide Link through different dungeons in order to rescue spirits that can aid him in his quest and help him achieve his ultimate goal: rescuing his best friend Tetra (who is more important that she appears).
.Gameplay.
The Phantom Hourglass is the first game I have ever played on the Nintendo DS. Growing up with (and still using) the Gameboy Color and older systems, I felt that having to use a stylus would be a hassle. At this point, I would much have rather used a directional pad. Movement and gameplay using the stylus, however, was surprisingly easy, and came to me quickly. To lead Link around, the player simply had to move the stylus in the direction they wanted him to go. Attacking however, was a little more difficult. I had a harder time getting the hang of attacking monsters. In other games, I simply had to hit the “A” button, and Link would attack. In The Phantom Hourglass, I had to draw lines, circles, and aim for the monsters in order to attack them. I’m hoping to get used to this new system, or it may feel like a burden on the entire game.
The story of The Phantom Hourglass seems the same as most of The Legend of Zelda Series. Link begins on an adventure with Zelda, and she somehow gets kidnapped. Link must then embark on a journey to rescue her from the clutches of evil. Even though Zelda was introduced as the pirate girl “Tetra”, it was easy to see through her guise. Although most of the Zelda games share the same premise, the dungeons and puzzles are always interesting and I’m expecting no less from The Phantom Hourglass.
This entry has been edited 2 times. It was last edited on Jan 14th, 2008 at 01:55:57.
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