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Jan 14th, 2008 at 04:22:47 - Lost Planet Extreme Conditions (360) |
Summary:
You start off as a snow pirate named Wayne, who has just woken up with a convenient case of amnesia. You join a group who are trying to make the world more inhabitable, and you are the one doing most of the “field work”. Wayne has something called a harmonizer attached to his arm that runs on thermal energy, and that if it runs out he will die. The first mission you are sent to clear out a Akrid hive, the akrid are bug-like aliens that are native to this planet, when these akrid are killed they drop puddles of thermal energy and then flash freeze. Akrid are not the only enemies however, you also fight snow pirates and an organization called NEVEC whose ultimate goal is to destroy all live on the planet so that it can start anew. You take Wayne through a slew of akrid hives and NEVEC bases to stop NEVEC’s plan and avenge his father’s death.
Game Play:
Lost planet is a third person shooter of TPS with the basic run around shoot stuff up and as game progresses enemies get bigger. The thing that made Lost Planet stand out from most of the other TPSs is the vehicles they added, VSs which are basically robotic suits similar to Gundums, the VSs were important because they were able to have two very large guns attached which was nessicary for most boss encounters. There were eleven missions each were simple but fun levels followed by a boss either a giant akrid or a NEVEC member in a VS. These boss battles were simply testing how long it took till I broke my roommates 360 controller. This was mainly due to the annoying mechanic that any time you were hit you would stop for a moment; this would mean you would get hit again thus stopping again. The cycle would repeat until the boss decided to let you up at which point your VS is destroyed or you are dead. Some cool things during play were messing around with the hook shot swing from cliffs. And walking around with guns larger than the character himself, the guns attached to the VS could be removed and held by Wayne, many time I would be running around with a giant chain gun shooting aliens it was very satisfying.
Design:
From a design perspective I don’t see it standing out too much, it will never be a top title like Gears of War or Halo but I do think that it was worth the money my roommate spent on it. They really tried to add a deep story but my feelings towards deep dramatic stories in shooters is that the writer’s talent and time is wasted. I am playing this game not for the side romance between the main character and attractive girl I’m here to help Wayne get revenge and to kill some aliens. I liked the game and will probably play through it again but I do somewhat hate the developers for making the boss battles as hard as they were.
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