|
Mar 5th, 2008 at 22:14:52 - Super Smash Brothers Brawl (Wii) |
Gameplay:
After playing the game for awhile we unlocked some characters and started to get used to the speed of the game. The differance that i noticed in brwal compared ot the previous two is the differance in characters. In the previous two the characters varied in speed slightly, but in brawl the gap is large. Some characters are very slow and powerful while others are quick and not as powerful. There are also not duplicate characters like in the previous smash brothers. In brawl even the similar characters like falco and fox have different move sets instead of the very similar ones they had in melee.
Design:
The graphics in brawl are better than melee but not by much. The only really noticable differance is the background of the levels. The characters are a bit more detailed but not greatly better. However, the level design in this game has changed alot. The game still has the classic levels from previous game but the new levels are unlike previous ones. There are more things in levels that can effect the player. Some parts of a level may be able to kill the player by taking them off the map. For example there is a level with a fish that swallows the player and they die. The fighting itself hasn't changed alot since the last version. The speed is the only noticable differance. The same combos can be performed but the timing is much slower than melee. The blast power of smash moves(->A) varies alot in this game. Some characters have normal power that only blasts an opponent off the level at a high percentage, while other characters can blast an opponent at a very low percentage. The percentage(health) in brawl is also slightly different. The percentage has to be higher for the same level of weakness. Something like 130% in this version would equal 100% in previous versions.
read comments (1) - add a comment - read this GameLog |
Mar 5th, 2008 at 21:54:59 - Super Smash Brothers Brawl (Wii) |
Summary:
This is the third in the series of super smash brothers. It has all the same features with some new ones and more characters of course. This game hasnt been released in the US yet but i played the japanese verison of it at my friends house.
Gameplay:
When i first started to play brawl i was not used to the speed of the game. It was noticably slower than the second one smash brothers melee. The gameplay did have new features for some of the old moves. The B moves in this version could be charged on certain characters, which is different than the previous 2 versions. When i was playing my friend had just got it so none of the secret characters were unlocked. The single player mode was also not avaliable since it was downloaded and not the whole game. Another addition to brawl is an item that gives you something like a super move. When the character picks up the item there is a small cut scene and the character goes into a super state which varies by character. Bowser for example becomes very large and powerful.
add a comment - read this GameLog |
Feb 20th, 2008 at 17:29:43 - Super Smash Brothers (N64) |
Gameplay
After playing more it started to get kind of boring only playing computers. I started doing some fun things that didn't really require skill. I was playing 3 computers with low handicap so i could blast them off the stage in 1 or 2 hits. Then i put all homerun bats and tried to kill 3 computers with no handicap. This also became boring and i didnt really want to play anymore. This game cant be played for a long time with only one person unless you are trying to unlock something.
Design
The design of this game is pretty good in my opinion. It has a unique fighting system that has not been copied yet. The use of familiar characters is also another good design aspect of the game. It allows players to use characters that they like and also they get a sense of what moves the character may have before they even play. The way they set the blast damage is also very good in this game. For example Donkey kong will not be blasted as far off the map as kirby because he is a heavier character. The items make the game fun, but i like to play with no items because items can give a great advantage to one person. The level design is good in this game. There are a few levels that seem to small but they are better for certain characters. The actual fighting is very basic movements just up down left right with either A or B, not the typical motion based moves that are in alot of fighting games. The smash brothers fighting system is more based on timing of hits and the ability to survive.
read comments (1) - add a comment - read this GameLog |
Feb 20th, 2008 at 16:58:54 - Super Smash Brothers (N64) |
Summary
Super Smash brothers is a game that was released on the nintendo 64. It has a unique fighting system that uses percent as damage instead of a life bar. Up to 4 players can battle on various stages and there is also a single player mode. All of the characters come from previous games on nintendo consoles.
Gameplay
I have played this game alot since it came out many years ago. I usually play the 2nd edition of this game which is smash brothers melee. The gameplay is how i remember it. The smash moves (<-,->+A) are the primary attacks that i always use. I used Kirby which is my best character in the first smash brothers. It was fun to use him again because he was nerfed in the second one so i never use him. It did take sometime to get used to the speed of the first one. Items were also on which i usually dont play with. I played on the same stages that i like, which are the fox and link stages because they are relativley flat and they dont make you move around to survive. These stages are based more on skill and not on the ability to move through the stage. I was only playing against computer so it was not as fun as smash brothers usually is.
add a comment - read this GameLog |
|
|
|
jms2000gt1's GameLogs |
jms2000gt1 has been with GameLog for 16 years, 10 months, and 7 days |
view feed xml
|
Entries written to date: 6 |
|