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Feb 12th, 2008 at 21:06:49 - Donkey Kong Country (SNES) |
Game play:
As Donkey and Diddy move out of the first world (which is where they are from), and into new worlds the tone of the game changes. Much like it would be if you left your home town into new places, these to experience the same thing. The game is more frustrating at points, but just as much fun as it was in the beginning when you conquer a level. So far the hardest have been water levels, where you need to swim around and avoided predators, or you can defeat them using DK’s friends.
Your allies in the game world are extremely helpful at points, and although they are not necessary to defeat levels, they make it much easier. You unlock them by jumping on boxes and they act as sort of an extra life, where if you are hit by an enemy, you just lose your friend, and you are not killed.
Overall this was a very fun game to play, the fun soundtrack and atmosphere created a feeling that is different than what you experience from any other game. Even though the game was tough, and extremely frustrating at some points, it was still a lot of fun and I would highly recommended it to any age group.
Game design:
The level design in this game is different than any other game that I have played. The story is based on an island that has several different areas on it called “worlds.” Each world has a particular theme, new bad guys, and a final boss that must be defeated to unlock the next world. This is a cool version of spatial segmentation because I am not usually the kind of gamer that likes to find stuff in big maps, and have to retrace your steps if you forgot something. I like the straight forward, “hear is a level, get to the end of it” idea.
When you unlock a new world, you start over from scratch, with nothing but the remaining lives you had from the previous world. So there is no way to save your progression other than by unlocking new save points, which can only be done by beating however many levels there are before the next point. This can be a particularly frustrating dilemma if you defeat a boss from a world with only a few remaining lives, then have to beat the next few levels with only one or two lives. And if you lose, you have to go back to the previous world and do it all over again. However, new lives can be achieved easily by collecting 100 bananas, or by finding life balloons.
With the combination of its creativity, simplicity and enjoyment, Donkey Kong Country easily makes it on my top 10 favorite games ever played.
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Feb 12th, 2008 at 21:06:29 - Donkey Kong Country (SNES) |
Summary:
In Donkey Kong Country you play of roll of Donkey and his brother Diddy, who are on a journey to defeat their nemesis, King K. Rool. Although before you get to him, you must complete several stages that are filled with K. Rool’s goons, followed by bosses at the end of every few levels.
Game play:
I have been playing this game for about an hour now and I have been enjoying it a lot. There are no instructional parts to the game (teaching you how to move, punch ect.), only game play, making you figure out the game on your own. This is a cool feature to game, which gives the players know time to grow any negative thoughts about the game. The second you begin the game, you are in the action, and the controls are so simple that you don’t need to waste your time looking them up. Besides you don’t need to know much to defeat the first few levels, and by the time you are going to need to know more intense moves, you have been playing long enough to have figured them out.
You feelings towards the game change as you progress through levels. The music to each level changes depending on how the designer wants you to feel about each stage, which is a really cool feature. Sometimes it is dark and mysterious, while other times happy and joyful, however I am killing bad guys the entire time so that is enough to keep me happy though out the entirety of the game.
DK’s friends are introduced as you progress through out the game, and each of them has different purposes. Because the game has no narratives, they are pretty much as close as this game gets to it. You stop by and talk to them (if you want too) and they all help you out in different ways, so it is a good idea to know who they are.
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Jan 25th, 2008 at 20:53:01 - Super Smash Brothers (N64) |
Game Play:
The single player mode of the game is very easy to complete. It is composed of playing every character in the game and a boss at the end. This is why the game is primary played in multi-player mode. You can play up to four people at a time (including yourself), and you can play in a variety of options. One thing great about the game is that all of the characters are completely different and each one is capable of beating the other, it all depends on the player’s skill.
Smash Bros also contains hidden characters and levels that can be unlocked by beating the games in harder modes, bonus stages, and using less lives. The secret characters are not necessarily better than any of the normal characters, so it is not completely unfair when you use them in battles (unlike other fighting games).
Game Design:
In my experience playing video games, Smash Brothers is the one game to truly survive the test of time. I have played the game on and off since I first got an N64 until now. The reason so many people love the game is because it is pretty easy to learn, and hard to perfect. The game has a really happy style that embodies Nintendo's standard of game play.
Battles can be held in any of the nine levels offered, all of which have unique features about them, these are based on the character’s games. The levels can be thought of more as battle arenas because there is never a beginning or end to it, it is stationary through out that fight. Super Smash Brothers is one of my favorite games ever made, I have been playing it on and off since I first got an N64 and I am still playing it today.
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Jan 14th, 2008 at 19:40:16 - Medal of Honor: Allied Assault (PC) |
The difficulty of the game progresses drastically as you complete missions, but with that come greater rewards. The hardest level I have so far encountered in Allied Assault is a sniping level. You have to escort a bazooka team through an abandoned town riddled with well hidden snipers, which shoot you the moment you are in their site. Making you, and your teammates, very vulnerable take on damage. Luckily, when you defeat an Axis soldier they drop ammunition and/or extra health, which proves to be very vital trying to make it through those long levels. The best part of this level is where you are in complete control of a tank, and you can blow up any building around your and/or opposing Axis tanks.
The games' design is very well organized. At the beginning of every mission your are given a briefing from your commander which instructs you on your duties for the next level. This usually consists of stealing documents to be stolen, technology to be destroyed, ect. On the top left hand corner of your screen you are given a compass, which tells you the direction of your next objective. This way, you are not aimlessly walking around a map looking for random things that may eventually lead to the completion of your mission.
Medal of Honor is a very time consuming and difficult game. However, the saving feature of the game makes it much less frustrating than the game could possibly be. This is because you can save your spot in the mission whenever your please, so whenever you die you will instantly re-spawn to that same spot, rather than going back to the start of the level.
The levels in Allied Assault are very well designed, with Nazi soldiers hidden all around the map, waiting prevent you from completing your missions. This game also has one of the best game soundtracks I have ever heard. The music is very appropriate for each individual level you play, and it is either calm and mysterious or loud and triumphant depending of the mood of your mission.
As a big fan of first person shooters, this game has the best one player mode I have ever played. It is very intense and difficult, but this makes the missions much more rewarding when you receive your Medal of Honor.
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Westown has been with GameLog for 16 years, 7 months, and 24 days |
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