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Mar 20th, 2008 at 03:07:04 - Simpsons Road Rage (GC) |
ENTRY #2
GAMEPLAY Another aspect of this game is “Mission Mode.” In this mode of the game the player is presented with 10 different situations in which the player must drive a different player and accomplish a task under the set amount of time to complete the mission. The missions vary in difficulty from easy to harder. They are a way for the player to see some of the different vehicles and other districts available before even unlocking them. They are a unique variation to the strictly “Road Rage” mode to this game. Most of the objects in the game that are located on the streets and in parking lots can be crashed into and moved. Some objects do move but they also have an effect on the speed of the players vehicle. Bigger objects such as light poles slow the vehicle down more than a shopping cart would or small tree would for example.
DESIGN This game has very simple cartoon graphics. Since it doesn’t require too many complicated graphics the game runs pretty smoothly. The game seems to be made through cel shading because the colors are all very simple and there are not many variations in the way roads, buildings, and other cars appear. This game is not very innovative because it takes much of it’s core elements from Crazy Taxi. However, it does use The Simpson’s franchise very well by incorporating different characters and vehicles for each one into the game. Another interesting aspect was actually mapping out Springfield into four different districts where players can explore for fun. However fun the characters and Springfield world may be, I feel that the game gets very repetetive rather quickly.
This entry has been edited 1 time. It was last edited on Mar 20th, 2008 at 03:07:35.
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Mar 20th, 2008 at 03:06:33 - Simpsons Road Rage (GC) |
ENTRY #1
SUMMARY The game I played is called The Simpsons: Road Rage. The player drives around Springfield acting as a taxi. The player can control many different characters including Homer, Marge, Bart, and Lisa Simspon. Each character has a unique car. The further along the game, the more characters you may unlock; each with their own unique vehicle.
GAMEPLAY Mr. Burns, Springfield’s oldest villain, is up to no good again! He has put these toxic buses on the streets that run off of radioactive nuclear material his power plant produces. Many of Springfield’s finest citizens are coming together to fight off Burns and his radioactive buses by providing the city with an alternative means of transportation. In the introduction sequence, Homer steps up to the plate by painting “Homer 4 Hire” on the side of his car. Road Rage is a very simple taxi game. It mimicks several features of a popular arcade game: Crazy Taxi. However, in Road Rage, the player gets to choose from a variety of Simpson’s characters and unlock them along the way. Also, the setting of the game is the cartoon city of Springfield. The exciting aspect of this video game when I first played in back in high school was that it turned one of my favorite cartoons, The Simpsons, into an interactive world where I could take part in. If the player doesn’t want to take part in the Road Rage mode (taxi mode) of this game, they are able to play “Sunday Drive” where they can enjoy driving around the districts they have unlocked free of any time constraints.
This entry has been edited 1 time. It was last edited on Mar 20th, 2008 at 03:07:57.
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Mar 20th, 2008 at 03:00:49 - StarFox: Assault (GC) |
ENTRY #2
GAMEPLAY
The game is pretty interesting to play. I like the fact that the player is able to choose whether use the tank, spacecraft, or walk around on foot for most missions. Some of the missions, like the first where you only fly, don’t give the player that option. One issue that I had with the game was the controller layout scheme.
The game gives the player 3 options on the layout then it asks the player if he/she would like to invert the axis of the joystick. Although the game did a great job of giving the player many options of moving around in the environments, i.e. by foot or vehicle, it failed to implement a smooth transition when it comes to the controls.
On foot the controls seem very clunky and hard to use. When I wanted to invert the joystick while on foot, I wasn’t able to do so through the Pause menu. I had to quit my mission and go to the main menu where I proceeded to the Options menu. I believe these types of nuisances shouldn’t exist on such a franchise.
The game’s dialogue made me laugh. It was very humorous and semi-intense at best. Unfortunately this is another aspect of the game where the developers seemed to cut back on the budget. When the characters talked in the dialogue boxes at the bottom of the screen, I got annoyed very quickly. It became repetitive and the tone of voice they used was not very convincing.
This and many other aspects of the game made it not very fun to play. I didn’t feel very engaged. Even though I didn’t like it too much, I think I might just have a biased opinion because I usually enjoy a first person shooter that is more realistic than StarFox: Assault. The entire game is based on fiction except for the fact that a fox, rabbit, frog, and falcon actually do exist.
DESIGN
Like I said before, the entire game is fictitious. This probably was a good thing for the design team since they didn’t have to worry about too much realism. The characters are all talking animals. The projectiles shot in the game are an array of “photons,” lasers, bullets, and grenades.
The level design is very complex. Some you can walk around or ride a tank while in others you fly.
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Mar 20th, 2008 at 03:00:21 - StarFox: Assault (GC) |
ENTRY #1
SUMMARY
The game I am analyzing is StarFox: Assault. The player controls Fox McCloud through several missions to complete objectives. The player can either fly (the Arwing), ride around in a tank (the Landmaster), or walk around on foot. The player must use either a gun while on foot or a mounted gun while in the vehicles.
GAMEPLAY
This game is pretty intense. From the very first mission, there are many enemies shooting at you. You either have to dodge the incoming projectiles or shoot at the enemies in order to destroy them. Scott McCloud, the character you play as, isn’t alone however. The StarFox team is composed of three other characters that fly around in Arwings (spacecraft).
Although this may seem like a good thing because you have that extra support to destroy enemies, I found having teammates did more bad than good. They were always getting themselves into trouble and would need my help to bail them out when too many enemies were attacking them.
Sometimes I would ask myself if I truly should try to take out the attacking enemies or if I shouldn’t. Besides, my teammates seemed to never be of any help or benefit me at least at the beginning of the game.
This entry has been edited 1 time. It was last edited on Mar 20th, 2008 at 03:00:41.
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