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Mar 5th, 2008 at 02:25:33 - Smack Down vs. Raw 2007 (360) |
Gamelog Entry #2
-Gameplay
During the second time of game play I was really hooked on to the game. Maybe its due to the fact that it’s a wresting game and that sense of fighting and disruption has a connection with the male mind. But whether it be any reason I really began to enjoy the game during the second time that I began to play it. I was know familiar with more control functions and was able to play the game more broadly. Now I learned how to jump off the turn buckle and learned how to break down the roof of the cell in a cell in a hell match. I learned these and many other things and its this type of new knowledge that I acquired as I played the game that rose the game play level to a higher stage.
There wouldn’t be much that I would change about the game except that there are certain aspects of the game that seem sometimes irritating. For instance every wrestler has their own little entrance that appears at the beginning of every match. The first few times you do enjoy these little scene entrances but after a while it begins to become a drag. In a way I just wanted to get straight to the game play and begin the fight. But that’s what made the game play more exhilarating. Wanting to get straight to the fight was what made it additionally exciting.
-Design
The design of the game is very stable and emit’s to high quality graphics. The design features of every wrestler exact to its point and they represent every detail of the actual wrestler. When the wrestlers come in contact and engage in wrestling the actual fight sequence emphasized great quality design. When it comes to weapons being used such as a chair or hammer the graphic scene is very demanding in the sense that if u keep using the weapon it will actually trigger a bonus or special graphic scene that involves the injured wrestler bleeding for example from the forehead.
The graphic design of the game is something that keeps the player interested and engaged in the game. Once I looked a how the design was and how the design was involved in the fight sequence I look at it in amazement. The game does contain certain qualities that make the game play rise to a high level and one of these elements is the design of the game. In my perspective I could not ask for a better design and the design itself satisfies the above the ordinary type of game design. This game for me was great and I will keep on playing it whenever I get the time to play it.
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Mar 5th, 2008 at 02:24:30 - Smack Down vs. Raw 2007 (360) |
Gamelog Entry #1
-Summary
In the Smack Down vs. Raw 2007 video game you are at free will to control any wrestler at your disposal that is displayed within the game. With your selected wrestler at hand you can engage in combat with any other wrestler that you wish to fight with. In addition you can also select any match that consist of for example a steel cage match, hell in a cell, ladder match, any title match, etc. Once you have selected your wrestler and your match you can then go ahead and fight any opponent in the roster. If you win the match you therefore gain points that allows you to unlock star wrestlers or famous matches.
-Gameplay
The first time that I played this wresting game I was confused due to the multiple control functions that the player needs to perform in order for the wrestler to engage in combat. It was difficult at first but as I continued to play the game I became more alert and attached to it. The controls became somewhat familiar but I still needed to put more work into it. I was frustrated at first due to the complex function of the controls but know that I got the hang of it the anger was gone and now that I had an understanding of the controls the gaming experience was more appreciated and I wanted to play more.
The wrestlers in the game are actually quite impressive in their feature and in their characteristics. Of course it is the same imitation as it is on actual television but the actual characters in the game are designed pretty well as in face feature along with bodily feature. Their expressions in combat are somewhat realistic in the sense that they represent the same features as on TV. But its this type of feature that makes the game more appreciative that equals the sense of a great game play.
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Feb 20th, 2008 at 20:22:44 - Elebits (Wii) |
Game Entry #2
Game Play
-During the second time that I played this game I continued to enjoy the game. Although it began to become somewhat irritating. There were times where the player is supposed to open doors or cabinets with the ray gun and your supposed to twist and turn. For some reason this became a problem for me due to the fact that it took me a while to open a door. There isn’t much in this game but just to collect these little animals and put light into places. That’s pretty much it.
I didn’t like this game that much and I wouldn’t put this game as one o my favorites. I did like it in the beginning but then it got somewhat off balance. There isn’t actually this adventure to go on but just something ordinary to do the whole game. Which is to collect theses small animals and find them where ever you can. This game is okay but not that big of a deal to me.
Design
- The design of the Elebtis game was actually very good. The furniture and house area were well designed to express themselves in a unique way. The level designs are quite orientated. They tale you from room to the downstairs room and there you have more to explore. This game lets you explore around to accomplish your objective but at the same time it makes you explore the design.
In addition the game creates conflict due to the fact that the conflict involves that you have to dig into the design of the game in order to capture these small animals. The design of the game is satisfying but the game play is fun but not that big of a deal.
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Feb 20th, 2008 at 20:22:13 - Elebits (Wii) |
Game Entry #1
Summary
-In the game Elebit’s the player controls a character in which the objective of the game is to collect these tiny little creatures called Elebits. You collect them by somewhat of a weapon like a ray gun that lets you shot this beam of light that allows you to collect these tiny elebits. These elebits are small energy animals that let you power up appliances or rooms in a house. By collecting these animals you can therefore power up any electrical appliance in the amount of time that is provided.
Game play
-The Game play of this game is interactive and lets the player engage in the game. I was confused at first when the game took me in the tutorial. There were some complications that I encountered in the way to control the game. Although it was rough at first I enjoyed capturing those little animals that poked out of nowhere once you began to move anything including the furniture around. It was fun for me to shot that beam of light to the little animals but honestly this game wasn’t that big of a deal to me. I had a good time but just at a normal level.
I was some what delighted to in the beginning because the game takes you on a tutorial. For me it makes it more better to understand the game and it lets me appreciate the game more. With this appreciation I can enjoy the game now knowing how to control the game and know how it functions.
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jvjesse has been with GameLog for 16 years, 10 months, and 10 days |
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