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Mar 6th, 2008 at 02:10:17 - Roller Coaster Tycoon (PC) |
Gameplay:
Round 2, just as fun as round one! The parks got bigger and bigger and the rides got crazier and crazier. The best ride that I came across was the steel twisted roller coaster. With and inclined launch I could get the thing up to 150 miles per hour. Most guest would be too scared to ride it and the few that did would vomit shortly after. It was very fun to see what guests would be willing to do. The strategy I used was to put all the huge roller coasters in the back of the park. I would then advertise for them getting more people to come. Most of these people would head towards the back of the park to ride the rides but would almost never make it because they would stop at all the rides on the way. This maximized profit and park population. One other thing that was quite fun and worth notice was the shuttle launch style roller coaster. I was able to make a coaster that launches you at 80 miles per hour right off the bat. Then you could make a steep incline where the track would just end. Once the ride was full you could send it off and sure enough 36 people died being launched to there death. Kind of disturbing but quite funny. The game once again entertained me for hours and i never got bored.
Game Design:
The game design to me was flawless. My one complaint is that it took too long to invent new rides. I had the cash flow to build more rides but there was only a new one out once a month. But really that was not a huge deal. One of the coolest game design aspects was that you could see what your individual guest were thinking and if they were enjoying your park our not. If people were not enjoying your park they would vandalize it. Also, you could see if people enjoyed the ride, if they had to use the restroom, and how hungry/ thirsty they were. The absolute best game design was the roller coaster building. They had it down to a science, literally. The physics were very real with g forces and gravity being very accurate. It felt like i was actually building good roller coasters that would be fun not just in the game but in real life. This hands down is the best game I have ever played and I have never logged so many hours in one game ever. Kudos to Roller Coaster Tycoon!
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Mar 6th, 2008 at 01:54:09 - Roller Coaster Tycoon (PC) |
Summary:
Roller Coaster Tycoon is a theme park simulation game. You must build rides (either pre-existing ones or self designed ones), hire employees to pick up trash and vomit and fix broken rides, invent new rides, and control the prices of everything from the rides to the bathrooms. The game is quite innovative and fun bringing something new to the already vast genre of simulation games.
Gameplay:
I saw this game and decided to try it out. After all I love simulation games and I love roller coasters so this has got to be the game for me, right? Correct! This game was non stop fun from the time I loaded it and heard the Carousel music playing till the last second I played it. I decided to start with the first level which was more of a tutorial than anything else. The goal was to have something like 600 guest buy then end of October year 2. Within minutes I had figured out the basics of building paths, lines, rides, and changing landscape. After beating the first somewhat easy tutorial level it was off to level two. It had a similar goal, something like 1000 guests by year 3. Each level took a few hours to complete and I began developing strategy as I realized what optimized the success of my park. I literally never got bored as I sat for hours and hours playing the game. It was not until I became incredibly hungry that I had to stop to eat some dinner.
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Feb 21st, 2008 at 02:48:43 - Legend Of Zelda: Ocarina of Time (N64) |
Gameplay:
Now that I was adult Link the game seemed to lose interest. It became monotonous, dungeon after dungeon and I began to get bored. Everything was so dark and I don't really like that in a game. As a child the game had a more friendly feel to it. Anyhow, I got three of the eight stones I needed this time and then just got bored and simply stopped playing. The game did provide me with hours of entertainment but I simply lost interest before the end. The graphics were great as was the initial gameplay, however it fell into a trap of not delivering new material as the game progressed. Sure I got new items but they didn't really do it for me. Overall I would say the game was quite fun and i did enjoy it.
Design:
The first thing that I would have done differently would have been to make it so you could cut through all the video scenes. Many of them you could however the initial ones were so long and you could not skip through the cinematics. Aside from that the game initially progressed nicely. It started off sorta easy and got harder as you progressed and gained skill. An aspect i really like was that health system. Although you could die, there were constant power ups and it was almost hard to die. It was nice to not have to worry too much about maintaining health although I found myself constantly trying to have full health. The game was clearly broken into two sections, Link as a kid, and Link as an adult. It was annoying that it was basically the same game twice back to back. The were not to many differences between the two aside from a bigger sword and a post pubescent grunt when Link attacked. All in all I would have been very content with just elongating the childhood Link section and just making that the game. I understand that time travel was a huge part of the game but it did not really do it for me. I did however enjoy that there was so much to do aside from the main game. Once Link turned into an adult it seemed to focus more on the dungeons than the side games you could do. This was another turn off for me. Do not get me wrong I did enjoy the game but there were lots of things that frustrated me. The last design change I would have made was music. I got so sick of that damn song over and over again. There you have it my take on Zelda. Fun, yet frustrating.
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Feb 21st, 2008 at 02:35:35 - Legend Of Zelda: Ocarina of Time (N64) |
Summary
Legend of Zelda: Ocarina of Time is a very fun action adventure RPG. The goal is to return order to the land (Hyrule). The game starts in Links home forest village where link is a kid who needs to find the triforce in order to return rule. He goes from land to land guided by his fairy Navi, helping the people he encounters deal with all the bad things going on.
Gameplay:
This game was very fun. The best part about it was the controls were very easy to become comfortable with. As items were picked up they could be set as buttons on the controller for use. It was very clear that there was a certain order for things to be done. First, I was unable to leave my village without a sword and shield. Once I found these two items I could continue to fight the bad guys corrupting the big tree. People that i talked to would give me hints where to go next. Although the game was very open with lots of space it became quite clear where I needed to go throughout the game. I met princess Zelda where she explained the entire situation about how stones were stolen and needed to be returned to bring back order to Hyrule. It was not the main game that made the game an enjoyable experience, rather the side games that made the game quite fun. Whether it be playing in the arcade games to win prizes or trying to trade the different masks it was quite fun to have so much going on at once. The most fun thing for me was killing the golden spiders. Apparently, there are 100 of them and they all need to be killed to bring back a possessed family. The game never really got boring and i found myself playing for hours. After a great amount of time i got the three stones and returned them to Zelda but of course that was not the end. I became grown up and now had eight things to find. This was frustrating since I thought I had beaten the game but no I was not even half way. I decided to save and come back later.
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Onehandtoucher's GameLogs |
Onehandtoucher has been with GameLog for 16 years, 10 months, and 7 days |
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