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    Jan 15th, 2008 at 01:52:46     -    Winning Eleven: Pro Soccer 2007 (360)

    [Gameplay]

    My second go-around with Xbox Live proved to be a lot quicker. Finding a game had become easier as had the menu navigation. I was even able to finish two more games online (one win and one loss). I noticed more intricate details in the gameplay mechanics of each player. Certain star players recognizable traits were on display as Adriano (the cover athlete on the box) blasted home a few thunder strikes. I began to find a rhythm in my game and developed a sense of team style. I found myself growing attached to the simulated sport team of my choosing.
    Winning Eleven’s realistic nature combined with its steep learning curve kept me motivated to learn the nuances of the game to gain a competitive edge online. It became apparent how addicting this game truly was when I struggled to put down the controller even after suffering defeat. The online portion’s use of leaderboards strengthened that motivation to learn the game and the goal to keep rising up the rankings.


    [Design]

    The innovation of the gameplay mechanics stems from the logic of never altering a successful formula. All the controls feel the same every year with only slight manipulations or AI improvements that luckily never detract from the final product. The series maintains a certain aesthetic and feel and this iteration was no exception. The lack of any major graphical improvements from year-to-year keeps this game from achieving any higher recognition with more casual gamers. As with most sports games the fun factor applies to both the witnessing of realism in its simulation and the joy of playing and competing in a “sport”. The simplistic design of the sport of soccer (football) lends itself nicely to videogames as its simple conceptual design houses an unbelievable amount of depth and strategy.
    The depth of the game and it replayability make it a very cost efficient title. The fact that the animations of the athletes are so varied and particular means that you will never score an identical goal or pull off the same dribbles more than once. This keeps the gamer on their toes as a desire emerges to create and witness something special every time they pick up a controller to play.


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    Jan 14th, 2008 at 23:54:21     -    Winning Eleven: Pro Soccer 2007 (360)

    [Summary]

    Winning Eleven: Pro Evolution Soccer 2007; is the first Konami soccer game in the series of Winning Eleven titles developed for the Xbox 360 in North America. The videogame replicates and simulates the sport of soccer (football) using licensed teams and players from International representations to European club team likenesses. The player(s) can choose to play multiplayer (includes co-op and Xbox Live) or single player (includes league and the more advanced master league) with the option to play training also available.

    [Gameplay]

    My gaming experience with this title was limited solely to the underbelly of online gaming known as Xbox Live. I started by getting on Xbox Live and waiting in the lobby for a game. I spent minutes looking for someone also new to this online community to accept a challenge from. After finally picking a challenger and a team to play with (Juventus); I sorted through various formations and substitutions until I had what I wanted. The game’s load time was decent as the pixel version of my team popped up on screen rather quickly.

    Everything played smoothly for an online sports game and only random moments of slow-down occurred. The controls for this game as with previous installations were familiar and reliable. The graphics showed no big improvement, but were an adequate fit to the game. Things played out like an actual simulation with the final score being 2-1 in my favor. I felt a great sense of achievement after I was able to use my knowledge of the game mechanics to win against another person.


    This entry has been edited 3 times. It was last edited on Jan 15th, 2008 at 01:56:50.

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