Please sign in or sign up!
Login:
Pass:  
  • Forget your password?
  • Want to sign up?
  •       ...blogs for gamers

    Find a GameLog
    ... by game ... by platform
     
    advanced search  advanced search ]
    HOME GAMES LOGS MEMBERS     ABOUT HELP
     
    Recent Entries

    Feb 9th, 2008 at 00:35:41     -    Final Fantasy XII (PS2)

    GAMEPLAY

    In the game a common side quest is a “hunt” where you go get a reward for killing certain monsters in the world. The first two I completed where fairly easy and I was happy I worked at them. The third one however was rather aggravating. After getting the monster about half way out of life he would run off to a different corner of the area you are in, usually with other mobs there. So in order to even have a chance at beating him I had to clear the whole area of any monsters. After doing this he still is a very hard fight, and after I got him to almost 1 hp he does some sort of attack that damages me for 1000 hp. This was extremely aggravating for me. First off I only have about 180 hp at my level, second it took so much time to clear that area and I had earned all the experience points, money, and license points for doing that. Then after all that I didn’t go back to town to save my progress because then the area would just be full of monsters again so I died lost all the LP’s, money and XP that I had taken so long to get. I stopped trying to kill that monster and continued on with the main story-line.
    After being so frustrated with the hunt I was happy to be back on track of the story-line and found it much easier to follow the map and advance through the story. However in the second hour I played most of it was taken up by the hunt for the monster so I didn’t get too much farther into the story of the game. That whole hour was just about wasted and that is really frustrating for me, but I guess I’ll just continue on with the story and go back for that monster later in the game.

    DESIGN

    The design of this game is quite unique. It’s similar to the other Final Fantasys, I think, from what I’ve watched of them, but the combat style seems a bit different. But I like it more than the previous style. Instead of going to a cut screen you are there and there is a bar that represents your attack or your cast it is a really neat way to set it up. The graphics are also quite amazing especially in the cut scenes. It may not be as exciting to everyone else but the last console I really played on for an extended period of time was N64 so PS 2 graphics are years ahead of that, but the cut scenes for the game were fairly well placed and timed. They advanced the story and plot while keeping my attention.
    As I play through the game I find myself growing more and more attached to the main character, Vaan, and his relationships to the other characters of the game. Any game that brings me into the story is exciting and makes me want to continue playing. By doing a good job on the design and story of this game the designers will make me want to purchase the next game in the Final Fantasy Series.
    If I could change anything about the game it would be the hunts. The hunts are segmented by level of difficulty and the first 3 hunts were all level 1 yet the 3 hunt I was unable to beat and got really frustrated with so if I could change anything it would be correctly distributing the difficulty settings on the hunts or making the monster easier to defeat. If that had been part of the main story-line I most likely would have just given up on the game, which is a good design technique. This is because if a player can’t beat a side quest it isn’t that big of a deal because they can continue on through the story and have something to do and come back to that side quest later, after they gain more techniques and power.
    Overall I must say this game is a great one so far. The reward structure helps in making it so, there are levels you can obtain as well as licenses you get by having the licenses it makes it so you can customize each character in your party to do exactly what you want with their skills. I am whole heartily enticed with this game and am now going to get back to it.

    read comments (1) read comments  -  add a comment Add comment  -  read this GameLog read

    Feb 8th, 2008 at 22:59:40     -    Final Fantasy XII (PS2)

    SUMMARY
    From what I can tell thus far a great game, it is an RPG with what seems to be a huge world of play. You control a character that progresses through the game by advancing in levels skills and story-lines, well made story lines.

    GAMEPLAY
    This is my first time actually seriously playing any of the Final Fantasy games. I must say I wish I had started sooner. The game starts with an amazingly designed cinematic to draw me into the story. The first bit of the game is an excellent way to start it off. Instead of being the main character you are another random soldier. By making you this soldier the designers where able to give you the back story to your real character’s situation. I was able to play along and add to the story as I was moving around. It was a great feeling to discover new ways to go. Of course at the time I didn’t know I would soon be switching characters so I was a little surprised but happy that I was part of the history.
    I really enjoyed the story line that the first twenty minutes of the game presented, there were certain moments that I wasn’t sure what exactly was going on but I was usually able to figure the story out if I thought about what they had said. But I did think they may have gone a bit overboard with the amount of cinematics that were right there in the beginning. It was good to establish they plot and progress the story, but they didn’t need to have some of the stuff they put in there. However, I was pretty mesmerized by the level of detail the creators put into the cut scenes. I really enjoyed how the people of the game spoke instead of having scroll text, that is kind of hard to come by. I was a bit surprised by the number of people I could talk to within the main city. Not having played any of the Final Fantasy games before I wasn’t sure the level of NPC interactions I could achieve. This game showed me that even though it wasn’t online there were still quite a few people to interact with and side quests to enhance my game play.
    The only real qualm I have with the game is it was bit hard to defeat some of the monsters that I was forced to face, and I had to look online to find out how to use my “magicks.” Of course maybe if I had paid more attention when I was getting told things by NPCs I would have been fine. But I was able to figure it out and use them in the end and I am really enjoying the different “magicks” you get and strategies to use them and the certain skills you obtain.

    add a comment Add comment  -  read this GameLog read

    Jan 26th, 2008 at 01:34:11     -    Goldeneye 007 (N64)

    GAMEPLAY

    So tanks are fun to drive. Its always cool when you're able to drive a tank in a game. No one can touch you and it rocks hardcore. I wasn't really expecting to be able to drive around it them the first time I played this game so it was a pleasant surprise to say the least.

    I also find myself wanted to go farther in the game, you know to save the hot Russian chick/the day, and with my increasing arsenal of weapons and gadgets I am able to rock the socks off most anyone. Its pretty much really rad.

    DESIGN

    The design for this game is the bees knees. Each level is completely different, even when you have to go back to somewhere you have already been they spice it up a bit. I found myself getting into the story which I guess isn't saying that much as I am pretty into James Bond in general.

    The different levels of difficulty really play into this games replay value. Each level has three different settings and objectives the harder you go the more that has to be done, so you can play this game three times each time different. Then after that you have multi-player. Within multi-player you can apply effects like paint ball or DK mode if you want to spice things up. I'm sure there are more I just haven't beaten enough to be sure of them all.

    I think one of my favorite things about this game are the cut-scenes so often games will go overboard with cuts or instructions this one seemed to have a nice balance, it answered the questions that formed in my head when I completed some of the levels but didn't go overboard, of course the game makers probably has some help from the movie, assuming everyone who plays this game would have seen the movie so kind of already no the story.

    It was a fun play great design and I hope to see more like it.

    read comments (2) read comments  -  add a comment Add comment  -  read this GameLog read

    Jan 26th, 2008 at 00:24:00     -    Goldeneye 007 (N64)

    SUMMARY

    FPS for N64 heavily based off the James Bond movie, Goldeneye. Has both single player and multi-player options, with an array of weapons, levels and "cheats/adds."

    GAMEPLAY

    Starts off with the first level and you are James Bond that alone makes me super happy to play this classic. It seems to be set up much like the movie and sticks pretty close to that story line. So nothing thus far has been too surprising. I played a ways into the levels before switching over to multi-player for a bit to have a fun couple rounds with my friends.

    Single player is really well done. There are several levels of difficulty and in the easy and medium levels offer a bit of help on the aiming, seeing as how this is a console game that is extremely helpful. For the varying levels of difficulty there are also more objectives within the level that you have to complete. So the harder you set it the more badass and Bond-like you feel. In fact on the first level there is quite a bit of difficulty trudging you way under a dam to find a control room, with enemies the whole way. It's quite an experience.

    Multi-player is pretty sweet too. You can select different types of weapons you can use and can go to various levels depending on which ones you have unlocked in single player mode. Its good fun to challenge a nearby friend to a friendly game of shoot each other.

    add a comment Add comment  -  read this GameLog read

    next   More Recent EntriesOlder Entries   next
     
    GameLogs
    mackenzi's GameLogs
    mackenzi has been with GameLog for 16 years, 10 months, and 9 days
    RSS Feed
    view feed xml
    Entries written to date: 10
      Game Status / Read GameLog
    1Final Fantasy VII (PS)Playing
    2Final Fantasy XII (PS2)Playing
    3Goldeneye 007 (N64)Playing
    4Legend Of Zelda: Ocarina of Time (N64)Playing
    5Starcraft (PC)Playing
    6World of Warcraft (PC)Playing

     home

    games - logs - members - about - help - recent updates

    Copyright 2004-2014