Please sign in or sign up!
Login:
Pass:  
  • Forget your password?
  • Want to sign up?
  •       ...blogs for gamers

    Find a GameLog
    ... by game ... by platform
     
    advanced search  advanced search ]
    HOME GAMES LOGS MEMBERS     ABOUT HELP
     
    Recent Entries

    Feb 9th, 2008 at 02:43:52     -    Killer 7 (GC)

    Gamelog #1
    Killer 7

    Summary:
    I have no idea what Killer 7 is about. Apparently I am an assassin with seven personalities. That is all that is revealed. Oh, I apparently have to collect blood, but have no idea how to do it.

    Gameplay:
    I am running by holding the A button and cannot control the direction I am going. I am basically on a track. The battle seems simple enough, until I fight this egg ball rolling thing. I have no I idea how to kill it. Killer 7’s equivalent to Navi told me what to do, but I could not do it, understand it, or even begin to take on the challenge. I am confused and frustrated. I keep dying, and am beginning to lose hope that I know what I am doing.

    Gamelog #2
    Killer 7

    Gameplay:
    The controls, still confusing, are killing me. And this mini-boss I cannot figure out. I cannot play this game out of sheer frustration and the fact that I am developing a HORRIBLE headache, from the camera angle to the playing style. I am normally not a quitter, but this game could not appease me. After what seemed like forever and constant dying. I quit.

    Game Design:
    The art direction, however, is beautiful. What this lacks in gameplay for me is made up for completely by the beautiful level design. The cel-shade method used is very impressive, the music is weird, the voice acting creepy and they invented a whole new language.

    Now onto the dislikes. With basically a three-button scheme, no direct control of my characters motion and the camera is constantly looking up from the feet. The quick pace coupled by the camera made my head hurt. I would definitely recommend this to a serious gamer with yearning for a challenge, but it was not for me.

    read comments (1) read comments  -  add a comment Add comment  -  read this GameLog read

    Jan 26th, 2008 at 02:58:16     -    Final Fantasy XII (PS2)

    Gamelog 2

    Gameplay:
    So the game has become increasingly tedious, as my characters never seem to be strong enough. I die all the time. I play fine through the main “dungeon,” yet when I reach the boss my characters are completely overwhelmed. I have to go back and level up, which takes forever for me to grow even one level. I then trudge back to the boss, where I proceed to die, yet again. It is really frustrating.

    The redeeming quality is most definitely the license board. I love the ability to be able to choose whatever my characters do, ultimately having super characters that have every power up. The bad thing is getting a new weapon, then realizing that I am no where near that item on the license board. Another thing that has opened up is the world. I thought the world was huge before. I had no idea. The levels and enemies become more grandiose as the game goes on. One are that stands out particularly are the mines. They are dark and expansive, with an amazing boss battle at the end.

    So far, although this game is beautiful and huge, I just cannot see myself finishing it. I do not think I have the game stamina to keep it up. It is too slow, my characters never seem to get stronger, and after a few hours I just do not see myself being able to go at the pace that I have been going at.

    Design:
    Although the game is slow, its design is simply amazing. The actual battle system, when on the advanced version, is ridiculous. It moves very fast paced and decisions have to be made on a dime. The actual level design is beautiful, intricate and detailed. This game is more impressive than any Playstation 2 game I have ever seen. There seems to be a bar that is set with this version of Final Fantasy in every aspect, from battle to character interaction to level design.

    The story is told beautifully as well. The characters all have a personality, even if the lead is the weakest of the bunch. All have ulterior motives, yet still strive for a similar cause. The cutscenes are placed well, and are spectacular for the engine they are running on. The story, although basic at the beginning, becomes deep and interweaving as you go along.

    Although I cannot finish this game due to the time it takes to finish it, it is definitely something to admire and behold.


    read comments (1) read comments  -  add a comment Add comment  -  read this GameLog read

    Jan 25th, 2008 at 22:57:22     -    Final Fantasy XII (PS2)

    Final Fantasy XII

    Summary:
    Final Fantasy XII revolves around Vaan, a precocious and very effeminate lead character who is an orphan in the city of Rabanastre. Vaan is the leader of a group that consists of one childhood friend, one lost princess, a blackballed war general, and two sky pirates. This ragtag group is to restore order and peace to the conflicting world of Ivalice.

    Gameplay:
    So the opening scene is beautiful, even by Playstation 2 standards. When I am actually dropped into the game, I come to love the new fighting system. Much better than the old turn-based style, the game is fluid and fast paced if the fighting system is chosen right. I love how my units are no longer necessarily class-based, but can be just about anything I want with the new License system.

    The world is immense. It is one of the biggest gameworlds I have ever seen, and it is completely traversable. The city of Rabanastre is truly a city, with people that have personalities to a myriad of various locales. There so far have been deserts, mines, and forests, and all of them have their own personality.

    A big problem that I did have was the insane amount of time I spent in the menu screen. I had to organize so much stuff to further the progress of my characters that it almost seemed not worth it, until I got new weapons that is.

    The game is one that truly is and epic adventure meant to be taken in and respected. We’ll see how it turns out.

    add a comment Add comment  -  read this GameLog read

    Jan 15th, 2008 at 02:21:34     -    Resident Evil 4 (Wii)

    Gamelog #2

    Gameplay:
    Much of the same can be said for the next part of the game. Basic run and gun, full of headshots and treasure. Still never gets old, as the game has basically become a mission of how quickly I can dispatch a group of ganados or a boss.

    I am dangerously close to beating the game for the second time in four days, and yet as I get closer to the end I am more excited than ever. I actually am looking forward to playing it again, as the incentives are quite enticing. I have not played a one player game that has had such high replay since…well never. This is easily one of my top ten games.

    Design:
    The most beautiful aspect of the game is the dreary, gloomy environment that you are dropped into. The mood is set with the environment, from the overcast village to the foreboding castle. But what separates the game from other shooters is the unique way the Wiimote is utilized. The simple point and shoot is refreshing and incredibly easy to handle, while with a flick of the wrist Leon slashes with a knife. But the actual highlight (for me at least) is shaking the Wiimote to reload your gun and hearing the satisfying cick of the new clip. The hardware is used to a different level than previous games.

    The flow of the game, though linear, really is set by an early tone and is kept throughout the play time. The player is guided by a world that is not to vast or expansive, yet there is enough wiggle room for explorers. Also, the hunt for treasure is a never-ending quest that always leads to a satisfying result. Though not to the extent of Mass Effect, there are various player interactions with cutscenes that keep you on your toes, unless you want your head squashed. The main challenge, for the first time was survival, yet the second time is sheer fun.


    read comments (2) read comments  -  add a comment Add comment  -  read this GameLog read

    next   More Recent EntriesOlder Entries   next
     
    GameLogs
    lifeasjames's GameLogs
    lifeasjames has been with GameLog for 16 years, 10 months, and 10 days
    RSS Feed
    view feed xml
    Entries written to date: 9
      Game Status / Read GameLog
    1Devil May Cry 3 (PS2)Playing
    2Final Fantasy XII (PS2)Playing
    3Killer 7 (GC)Playing
    4Resident Evil 4 (Wii)Playing
    5Wii Sports (Wii)Playing

     home

    games - logs - members - about - help - recent updates

    Copyright 2004-2014