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Jan 15th, 2008 at 02:39:25 - Metroid Prime 3: Corruption (Wii) |
GAMEPLAY:
After the initial action-packed sequence, the game slows down a bit with puzzles. The puzzles really don't add much in my opinion as to solve them you just go anywhere you currently can which will probably lead you to unlock the next place to go and so on until the all the switches have been activated to open the big door. It's really not much of a puzzle and just makes you spend time running back and forth.
The areas now seem to hold a lot of little secret prizes here and there which I found fun and rewarded you for looking around thoroughly. There are also many things you can scan such as special objects and creatures. From my experience with Metroid Prime 1, I think you are rewarded with unlockable extras for the more things you scan. This gives you another reason to search every area you go through.
As I mentioned before, you aim with the wiimote, you also look around by moving the aimer to the side of the screen in any direction. I found this to be a little annoying as I would try to aim at something near the side of the screen. Looking around in this way is not as fast and easy as with an analog stick either. Though it is fun to aim with the wiimote, it is not as effective as analog sticks.
DESIGN:
Metroid Prime 3 does a good job of immersing you in the game. Visually, it looks great, and the thing that really pulled me in was the attention to little things like the way the visor fogs up when you go through steam and how you can sometimes see the reflection of Samus's face on the inside of the visor. The environment also sets the mood well. The spaceship rooms look high-tech and sophisticated and the ancient ruins are crumbly and overgrown. The cutscenes work well in progressing the story and showing you what to do. They are evenly spaced and not too long.
The game keeps you interested thoughout by giving you more than just your mission to do. While your trying to get the the next area, there are secrets to find and things to scan. This always gives you something to do as you go. Some of the secrets you find tell a parts of a story about how the civilization you are exploring fell. The more pieces of the story you find, the more you want to keep going to find the next. The game also keeps you motivated by occationally upgrading your armor with new guns and gadgets.
The game is pretty easy as you have many bars of life and the enemies deal little damage. On the first boss I missed hardly any of its attacks but still won with plenty of life to spare. The enemies are sufficiently difficult, they don't just stand still and they have good aim, but it doesn't matter because you can get hit by all of they and still win. This, to me, is too easy. I would rather die and be forced to get better then have such little challenge. I am playing on normal and there is a harder difficulty available, so perhaps I will switch to that. I haven't gotten very far either so it may get harder as well.
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Jan 14th, 2008 at 23:38:01 - Metroid Prime 3: Corruption (Wii) |
SUMMARY:
Metroid Prime 3 is a first person shooter set in the distant future. As a bounty hunter it is Samus's job to blast the heck out of space pirates. At her disposal is your array of weapons and gadgets: a chargeable arm cannon, rockets, a plasma lasso, and various visors. Samus can also transform into a ball that can roll around and drop bombs.
GAMEPLAY:
From the 90 minutes or so that I've played so far I'd say the gameplay is good overall. The game owes a lot to the abilities of the wiimote. Aiming with the wiimote is perfect for shooters and makes the game feel more exciting than if it was played with analog sticks. The motion sensors in the wiimote and nunchuck are also used in interesting ways such as flinging your plamsa lasso or opening gratuitously latched doors.
The tutorial and story introduction are well integrated and concise. The story is simple but not bad: pirates have infected the good guys' biological supercomputers with a virus and you have to deliver the vaccine to each one of them in the galaxy. The action comes soon and is alien-explodingly fun(if you were wondering, alien-explodingly fun is pretty fun). Though the game is linear, it doesn't feel forced. The level disign is good and the surrondings are very active with walls exploding, ships flying around, nameless allied soldiers flailing. Why is it that whenever you see allied units ahead, you're almost guaranteed they are about to die from something such as a huge explosion?
This entry has been edited 1 time. It was last edited on Jan 14th, 2008 at 23:45:31.
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