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Jan 26th, 2008 at 02:33:35 - Super Smash Brothers (N64) |
Game play:
The main focus of the game is multi-player which is possible with up to 4 friends. This quality of the game makes it more social than most other games and gives it that classic game appeal. The controls are easy enough once you get the hang of them. The whole game is combo-attack based so coming up with combos results with success most of the time.
The great thing about the game is that each character has unique abilities able to beat other players, the only determining factor of who will win is the skill of the player. The more adept the player is at playing Super Smash Bros, the more he will win. It is definitely a skill oriented game and the more skill you have, the more you will own your friends.
Game Design:
The game design is pretty much flawless and thus it has become a classic. The controls are easy to get the hang of, yet it is hard to become extremely good at the game. I purchased my N64 in elementary school and yet, I still play Super Smash Bros from time to time with buddies because it's not just about beating the game, its about the competition between friends. This game design aspect gives the game a "party" feel, where up to 4 people can play at a time and not leave people out. The use of objects and different game types also gives advantages to certain players and gives the game its uncertainty of who will win every time.
The greatest part of Super Smash however, is the integration of other classic video games into it. The ability to battle in levels of Starfox or Zelda or Pokemon makes the game attractive to all kinds of gamers and thus its popularity arose. The fact that its characters and levels are all borrowed from other classic video games makes this game appealing to most all age groups and gaming preferences.
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Jan 26th, 2008 at 02:13:05 - Super Smash Brothers (N64) |
Summary:
Super Smash Brothers is a nonstop fighting game in which the characters are all classic video game characters. You can play as characters such as Donkey Kong, Mario, Kirby, Link and quite a few more. The game is geared towards multiplayer games between actual people but don't forge about the single player game. In storymode, you start out as your character of choice and continue to go from stage to stage, getting more difficult along the way. Eventually you encounter special characters such as metal mario and the final boss is a giant, gloved hand.
Game Play:
The single player game is remarkably fun even though you are playing the computer and doesn't get old very fast. The special abilities of each individual character is what makes the game entertaining, because there are so many different tactics for each character that you can't get tired of it, you just trying playing with another character. The different stages of single player mode provide for a variety of challenges and new things to do. The fact that each individual character has unique abilities makes the gameplay a lot more interesting. An interesting part of playing the game was the percentages of health in which the higher the percentage, the easier it is for the opponent to blast the character out of the arena and score a point.
The fact that Super Smash Brothers is still popular to this day, even though it came out so long ago, is a testament to its fun factor and proves that even with its inferior graphics in today's gaming world, it continues to be a favorite among many many people. It is classically addicting and you continue to want to play it even when you have been playing it for hours because there is always the incentive to get better in order to beat friends and make them respect your authority.
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Jan 15th, 2008 at 02:39:26 - Gears of War (360) |
Gameplay:
One thing about the game which I found took away from the total awesomeness of the game is the lack of full control of the character. The controls were not as accurate as they could have been. I felt as if the character was doing random dodges and climbing over things I didn't want him to which in turn led to my virtual demise at times.
An aspect of the game which makes it unique is that the concept of "cover" is essential to winning. In order to get past almost all parts of this game, you must take cover behind anything and everything possible in order to get to the next checkpoint. This makes gameplay entirely different than if it were not centered around cover by changing the strategy used to get from place to place and cover to cover.
Game Design:
Gears has many aspects which make it extremely appealing to the user. One such thing would be the amount of pure bloody gore used. When you get a headshot, for example, the skull explodes very graphically and blood sprays everywhere with other bits and pieces of cranium visible. Also, the melee attack with the assault rifle is a chain-saw bayonet which cinematically displays your character slicing through the body of the attacker which temporarily sprays realistic blood all over the screen. This accentuated use of gore and violence adds to the interest of the game in pretty much all males playing the game. This gives the game a more "badass" quality and thus, more pre-pubescent boys to full grown men want to play it.
The game has three different difficulty settings which enables users of all levels of gaming to enjoy the game to its fullest. The hardest setting is extremely difficult which gives the gamer something to work towards and is always challenged.
The graphics are stunning and it defintely adds to the game a lot. It may not be too realistic in things such as the size of the charaters, but the gore and surroundings are delicious.
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Jan 15th, 2008 at 02:16:24 - Gears of War (360) |
Summary:
Basically, Gears of War is about the near future in which Earth has been invaded by a force of monsters which emerge from underground. These invaders, called "Locust", continue to annihilate most of the human race and destroy most civilization. The user plays a soldier named Marcus Fenix who, along with his squad, attempts to destroy the underground network of tunnels in which the locusts dwell and thereby rid the earth of them once and for all.
Gameplay:
From the moment I began playing, I was enthralled by the storyline and soon became engulfed in it as I began to play more. Soon enough, more and more epic shit was happening which made it so I couldn't stop playing because I wanted to know whether the resonator would actually destroy the locusts' civilization. The storyline is definitely essential to the game's success and it's clearly evident why once you start playing it.
The game at first was nothing more than a shooter, but as the game went on, I found that parts of it were actually scary. I was actually scared to go around corners for fear of radioactive wretches popping out and screeching before jumping and killing me. This fact about the game made it much more appealing than just any ordinary shooter because it actually had my heart-rate up and made me literally jump multiple times when something such as the lights suddenly went out and eerie creature noises filled the room. This dark aspect to the game definitely gave the game a more edge of your seat quality.
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scatfist has been with GameLog for 16 years, 10 months, and 9 days |
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