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Mar 6th, 2008 at 05:38:02 - Super Mario Galaxy (Wii) |
GAMELOG ENTRY #2
GAMEPLAY
My gameplay this time around was a bit easier because of the fact that I had a better sense on how to use the Wii controls. The narrative progression of the story was not faster than in my first gameplay experience. I did however enjoy how I continued to get little scenes of the story, instead of only getting text. I found it rather enjoyable to be able to roam around freely, very different from the previous Mario games as well. Although it is enjoyable to be able to freely roam around, it can also make the level be a little longer. It is easier to miss something because of the fact that Mario can head in every direction.
I really enjoyed seeing new characters as I kept progressing through levels. I felt that there was a good variety of characters, and not just the same characters just in different colors. The game presents a challenge but it is not difficult. The game and it’s story line flows, so it is very enjoyable to play.
DESIGN
I am a very big fan of the Mario games. Because of that I played this game and saw so many differences to other Mario games. One of the biggest difference is the ability to be able to roam freely in every direction and not just left to right. The game also took a step forward in narrative development. It continually adds to the development of the narrative instead of just presenting the story in the beginning and then not seeing any more narrative progression until the end.
Like previously mentioned earlier, the player has the ability to freely roam. Which is really good, but there was something about that that I did not find particularly pleasant. When Mario is running down the side of a planet, the camera will not change it’s angle for a while. So for a while I will be seeing Mario running sideways or upside down. I found myself slightly moving my head to better be able to see things. This design element is not bad but I did become a bit annoyed by it at times.
As mentioned in my first entry for this game, I had my first Wii playing experience with this game and I am very glad that that was so. The game is very fun to play. I’ve seen the development of Mario games through the years and I am very impressed with this one.
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Mar 6th, 2008 at 05:37:10 - Super Mario Galaxy (Wii) |
GAMELOG #1
SUMMARY
Super Mario Galaxy is a 3D platform game created for the Nintendo Wii. Once again, like in most Mario games, Princess Peach is kidnapped by Mario’s arch-nemesis, Bowser. To be able to rescue Princess Peach, Mario needs to go to different galaxies with different planetoids.
GAMEPLAY
Playing this game was particularly interesting since it was also my first time playing the Nintendo Wii. Because of the fact that it was my first time using this console, there was a bit more of a challenge presented in playing the game because I also needed to learn how the controls worked. Aside from that I noticed that there are MANY similarities in the game to previous Mario games. The characters all still look the same, with the addition of a few new characters. Aside from the addition of characters, I also noticed that this game has more text than previous Mario games. The game opens up with a story line and we see how Bowser kidnaps the princess.
As I was playing the game I knew what it was I needed to do because I was told by other characters. When I came up to them they would tell me (through text, because the characters is Mario games don’t speak) what I needed to do and how to do it; another thing also particularly different to other Mario games. This contributed to flow of the game. The characters helped develop the narrative of the story and created flow in the levels. The game was really interesting and fun to play. It was a very enjoyable experience.
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Feb 22nd, 2008 at 01:15:59 - Chrono Trigger (SNES) |
Gamelog Entry #2
GAMEPLAY
At this point Chrono has gone after Marleen, I’m actually very intrigued to find out what it is that happened to Marleen and why she disappeared in the first place. My interaction with the narrative development of the story is also greater this time around. Besides learning the story from the characters, I actually have the option as to what to respond when I am asked a question. This changes the story slightly, but not greatly.
My interest and entertainment level of the game has also increased. I suppose because this time around I have a better hang of how the game works. A problem I initially faced was that I kept dying whenever I fought Blue Imps, Rolies, and other evil creatures in the kingdom. This led me to have to start from the very beginning of the game, especially because I continued to keep forgetting to save. This slowed down my game playing a lot. But once I remembered to save and once I figured out how to attack and heal, I was fine.
DESIGN
The levels of the game are determined by the different eras. Throughout the game Chrono is traveling through time, each new era is a different level. As one continues to progress on levels, they also become more difficult. One way in which the game increases the level difficulty of the game is by adding tougher evil creatures which one must fight. Aside from the fact that the creatures become stronger, at times one will be facing a larger amount.
The player is led to have to keep an eye open for items that help Chrono, such as power gloves and tonics. Along with that, to be able to better defeat creatures, Chrono needs stronger weapons. The weapons can be bought at Markets and with Tradesmen. However, one does not have any money, which is referred to as “GP” in the game. Every time one defeats a battle, Chrono attains more GP and such things as experience points and tech points, all which help make Chrono stronger. The increase in the challenge helps keep the player interested. Originally I wasn’t too crazy about the game, but as I began to get farther along I found that I actually do enjoy this game.
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Feb 22nd, 2008 at 01:15:12 - Chrono Trigger (SNES) |
Gamelog Entry #1
SUMMARY
Chrono Trigger is a role-playing game in which the player controls the protagonist-Chrono. Throughout the game Chrono is traveling through time in search of his friend Marleen, who gets teleported to another era through Lucca‘s (another character in the game) teleport invention. As Chrono is in search of Marleen, the story of her disappearance and relation to the Kingdom of Guardia is revealed.
GAMEPLAY
Chrono Trigger is different to other games that I’ve played in the sense that it is set in 1000 A.D. and earlier centuries. The narrative development of the game is done through other characters. As one walks around the kingdom one comes across other characters who share information about the kingdom and help develop the story. There is no particular order in which one must interact with other characters, the story develops equally well regardless of the order in which one interacts with the other characters.
The fact that the game develops as one interacts with the characters makes the game go by a bit slower. For me this is actually discouraging from wanting to continue the game, I prefer faster paced games. But I did enjoy the fact that I was able to roam freely and things still made sense. The story at this point is quite interesting. At this point Chrono’s friend Marleen, who he met at the Millennial Fair, has disappeared to another place through the teleport machine that another character, Lucca, invented. I felt that this was a good place to stop my gameplay because the suspense of Marleen’s disappearance is encouraging to continue playing.
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Kareen has been with GameLog for 16 years, 10 months, and 20 days |
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