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Jan 26th, 2008 at 05:28:45 - Super Mario World (SNES) |
******* THIS IS THE CORRECT (FIRST) LOG ENTRY********
*****************Please grade this one. Due to technical problems, i was unable to save changes in the other entry*********************
SUMMARY
Super Mario World is a 2D platform game. The game consists of 9 different worlds with 96 levels within them. While Mario and Luigi are away on vacation to “Dinosaur Land,” Bowser once again kidnaps Prince Toadstool (Peach). Throughout the course of the game, the player goes from the different levels and worlds, all of which become more difficult as the game progresses. Passing each level and moving on to each world gets the player closer to Bowser and rescuing Princess Toadstool (Peach). The practice provided in each level helps improve the players game skill to better be able to defeat Bowser.
GAMEPLAY
Throughout my gameplay I found myself to be in a very relaxed and calm state of mind. I’m sure that much of that had to due to the fact that playing this game for the first time after so many years brought me back to a sense of childhood. Aside from that, the music in the game gets one to a “joyful” frame of mind. The colors also add to the mood of the game. The game consists of vibrant and rainbow colors. It is very clear just from the music and look of the game that it is intended, but not limited, to kids.
The characters in the story also add to the “childhood-like” atmosphere. One might even say that characters are cute. Mario is a short little man with a red hat and t-shirt in overalls. Whenever he dies or is injured he doesn’t die a horrible death, he merely jumps up and his eyes turn into “X’s.” There are also mushrooms that aid Mario. These mushrooms are either green or red and have very simple, but friendly, faces.
Throughout the entire course of the game the player continues to come across other characters, mostly helpers of Bowser, who attempt to slow down and hurt Mario. If the player kills (with the simple action of jumping on them, with no blood spilled) these characters, the player earns points and receives an overall higher score. The game is simple, but fun to play.
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Jan 26th, 2008 at 04:24:28 - Super Mario World (SNES) |
GAMELOG #2
GAMEPLAY
Like the first time playing, the second time around was just as enjoyable. Much of that is due to the game’s simplicity, unlike other more complex games that require the player to really think about their actions and how to get from one location to the other. In this game, there is only one direction to go, so it is impossible to get lost. Although the game is so simple, it is still very fun and interesting to play because of the simple tasks the player must accomplish.
Although there is a story to the game, it is not developed. All the player knows is that Princess Toadstool (Peach) was kidnapped by Bowser and that now it is Mario’s job, along with the help of Yoshi the Dinosaur, to rescue her. There really isn’t any narration going on through the course of the game, which is another element of the games simplicity.
DESIGN
Unlike other games where before even starting the game the player must choose the level of difficulty, this game does not have that option. As the player keeps going from level to level, the difficulty of them increase. Even so, the levels are still rather easy.
The levels differ because the geography of them is different. For example, there are levels that are mainly composed of cliffs and balance beams, there are underwater levels, others located in the sky where you jump from cloud to cloud, and others.
The game keeps the player interested not only because of the fact that there is variety in the levels, but because there are many small and simple tasks that the player must accomplish. The largest challenge is obviously defeating Bowser. Doing this does not allow the game to become a drag.
This entry has been edited 1 time. It was last edited on Jan 26th, 2008 at 04:55:40.
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Jan 26th, 2008 at 03:45:56 - Super Mario World (SNES) |
SUMMARY
Super Mario World is a 2D platform game. The game consists of 9 different worlds with 96 levels within them. While Mario and Luigi are away on vacation to “Dinosaur Land,” Bowser once again kidnaps Prince Peach. Throughout the course of the game, the player goes from the different levels and worlds, all of which become more difficult as the game progresses. Passing each level and moving on to each world gets the player closer to Bowser and rescuing Princess Peach. The practice provided in each level helps improve the players game skill to better be able to defeat Bowser.
GAMEPLAY
Throughout my gameplay I found myself to be in a very relaxed and calm state of mind. I’m sure that much of that had to due to the fact that playing this game for the first time after so many years brought me back to a sense of childhood. Aside from that, the music in the game gets one to a “fun” frame of mind. The colors also add to the mood of the game. The game consists of fun, vibrant, rainbow colors. It is very clear just from the music and look of the game that it is intended, but not limited, to kids.
The characters in the story also add to the “fun” atmosphere. One might even say that characters are cute. Mario is a short little man with a red hat and t-shirt in overalls. Whenever he dies or is injured he doesn’t die a horrible death, he merely jumps up and his eyes turn into “X’s.” There are also mushrooms that aid Mario. These mushrooms are either green or red and have very simple, but friendly, faces.
Throughout the entire course of the game the player continues to come across other characters, mostly helpers of Bowser, who attempt to slow down and hurt Mario. If the player kills (with the simple action of jumping on them, with no blood spilled) these characters, the player earns points and receives an overall higher score. The game is simple, but fun to play.
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Jan 15th, 2008 at 03:10:25 - BioShock (360) |
SUMMARY
The game BioShock is a first-person shooter, role-playing game. It is set in an underwater city (Rapture) during 1960. It consist of going through different levels in which the player upgrades and strengthens their weapons and plasmids. During the game the player (character [Jack]) is helping seek revenge for a stranger's murdered family.
GAMEPLAY
From the very beginning of the game, I was scared. Throughout the game the player goes from location to locations that are practically abandoned, with the exception of some scary-looking characters (Splicers) looking to kill the playing character, Jack. As I was heading from one place to the other, I had to keep a lookout for Splicers, but they still managed to pop out at the most random times and get my heart racing. The setting of the game is very cold and horrific.
The story and narrative progression of the game is very good. One of the main character's in the game is Andrew Ryan- ruler and developer of Rapture. Throughout the course of the game one learns more about Andrew Ryan, the development of the city, what went wrong in the city, and other characters.
GAMELOG ENTRY #2
GAMEPLAY
The second time around I was obviously more familiar with how everything worked. I did not become as jumpy as I had the first time playing. I still however felt the same level of excitement in the game. As I kept progressing from one level to the other, the Splicers became stronger and more difficult to kill. Listening to audio diary entries of some of the victims is essential in the development of the story and to be able to get certain codes that are needed on some levels, I realized this playing the second time around.
I enjoyed playing this game a lot. It is one of the first video games I’ve played. I found it to be interesting and fun to play. It is a very exciting game in the sense that you don't know when something or someone is going to appear and try to kill you. The fact that it also has a very good story only adds more to the game as a whole. The story has some very interesting twists, along with a very interesting plot point. I particularly enjoyed the story twisters. It is a one-player game, but it's still very fun to play with your friends as viewers, because they can enjoy the story just as well.
DESIGN
The game does a good job at keeping the player interested by setting goals. Although there is one main goal in the game, throughout the course of the game there are minor goals. These goals help strengthen Jack and his weapons, plasmids, and give hints. As previously mentioned, the audio diaries are the story being told from the perspective of a victim. They help develop the plot, and its understanding.
The tone of the gameworld is eerie. All of locations have corpses (some [disturbingly] mutilated) lying about. The are blood spills and splattering on walls, furniture, plants, etc. Also lying about are knives, scissors, scalpels, guns, and razors. There are points in the game where 50’s music such as jazz and orchestra begins to play. This music is usually very enjoyable, except when set in the dark environment that the game is. The bots also have a very large influence in the tone setting. There are times when one comes across characters that are psycho and may be talking to themselves, tending to a toy baby, dancing, or mutilating a corpse. For someone who likes horror and suspense, this can be a very enjoyable game.
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Kareen has been with GameLog for 16 years, 10 months, and 21 days |
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