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Mar 6th, 2008 at 01:01:12 - Bioshock (PC) |
Gameplay #2:
The main enemies you fight throughout the game are mutated human called splicers, there are also robot drones and every once in a while you will come across a "big daddy" and "little sister". you can get a resource that lets you get new abilities called plasmids from the little sisters, but in order to do so you must kill the big daddy. there are mechanical things throughout the game which can be "hacked", which requires you to connect pipes, so that water can flow from one point to another within a certain amount of time. The game has some horror elements in it, however when you die, you simply respawn nearby and no progress is lost, and once there is no consequence to dying, the game is no longer scary.
Design:
At its core, this game is just another fps game, but it does have several things added that help it to be something more that that.
There are rpg and horror elements.
There is a fairly interesting storyline.
It features the hacking minigame.
In addition to normal fps weapons, there are plasmids, which give you ineresting new abilities.
The game is in desperate need of some penalty for dying, so that the game has at least a little challenge.
The gameworld and tone are such that the player is drawn into exploring it and finding out more about the characters within it.
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Mar 6th, 2008 at 00:32:06 - Bioshock (PC) |
Summary:
The game takes place in 1960. The main character, Jack, is the survivor of a plane crash and must explor the underwater city called Rapture. You must fight the mutated people called splicers and other mechanical beings that attack you. The game is a first person shooter, however it also incorporates element of horror games as well as role playing games.
Gameplay #1:
The game's controls are similar to most first person shoots for the PC and its gameplay is similar to System Shock 2. You use normal weapons as well as plasmids, which you inject into your arm to give to special powers such as telekinesis or the ability to electrocute your foes.
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Feb 21st, 2008 at 02:11:04 - mario 64 (N64) |
Gameplay:
Super Mario 64 is a 3D platform game in which the player much control Mario through each level and collect each star. There are no time limits and the player can explore each of the level in many different ways. There are a few cap power ups that Mario can collect as well as a large varienty of jumping and attacking actions that Mario can perform.
Design:
One of the many design elements that make this game great are the controls. As with many of the games in the Mario series, they give the player controls that are smooth and feel natural. This game also features the ability to rotate and zoom the camera at will, which is a great improvement over the 3D games that had been made before this. The analog control stick allows the player to have perfect control over Mario's speed and offers a very natural feeling. The goal of the game, to collect the stars, is well defined and the levels each offer unique and exciting experiences over all the others. Many of the goals of the game are shown to the player early so that they can create a plan in their mind for how to achive them.
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Feb 21st, 2008 at 01:57:39 - mario 64 (N64) |
Super Mario 64 is the first 3D game of the Mario series, and it formed the style that 3D games would be made in the future in much the same way that the original mario formed the style for 2D games.
The gameplay of Super Mario 64 revolves around manuvering mario around through the levels and jumping across platforms. it gives the player control of the camera independant of the characters position. The world is immense and allow the player to do a lot of exploration, since there are often many ways to get to any given point in a level. It also keeps much of the gameplay elements of the previous Mario games.
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Bokens's GameLogs |
Bokens has been with GameLog for 16 years, 10 months, and 20 days |
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