|
Mar 5th, 2008 at 19:06:36 - NBA courtside (N64) |
Game play
The second time was clearer because I had already played. I picked a better team and could use the controls. This time was more competitive between the people playing knew how to play. With more practice I can see that I am already getting better. At one point I didn’t realize which player I was controlling and I ran him into the post of the basket. The character fell over just like he would have if he had hit the pole in real life. It was really funny but interesting that they could make him react like that.
Game design
This is a good game design because you can have many different matches with different players and different teams. The controls are complicated at first but allow you to have control of a whole team of characters. This game causes competition and lots of back and fourth leads. The open competition of different teams leave room for lots of playtime. The were not very clear at the beginning which controls you would need but you ca figure them out once your playing. I think the idea of NBA courtside is cool because you can pick your favorite well-known players but on other basketball games you don’t have to use a designated team you can select your own players to make a team. This leaves room for more choice.
read comments (1) - add a comment - read this GameLog |
Mar 5th, 2008 at 19:06:07 - NBA courtside (N64) |
Summary
You play as an NBA team against another team in basketball. You have to pass and shoot on offense and you must swat and block on defense. Scoring the most baskets just like normal basketball is your goal.
Game play
At first neither of us knew how to play or the controls. It was very hectic. Once we got the controls down the game got competitive right away. Before we started we didn’t realize how important picking your team is important in which players you have. Each player is better at different things so your team selection is crucial. Sometimes I would accidentally shoot from the opposite side of the court without meaning to. The control that took me the longest to realize was when I was on defense I didn’t know how to change which player was defending. Once I understood this it made it easier to stop them from scoring every single time. In the end I figured out which payer of mine was good at three pointers and used him to win.
add a comment - read this GameLog |
Feb 21st, 2008 at 00:39:58 - Unknown (N64) |
Summary
You race on the 3-D multi-level platform game to find the star at the end of each level. Free motion in this world creates gravity as one of your largest obstacles. This game is one of the first of its kind.
Gameplay
I played the haunted castle level. You have to beat boo and other ghosts to obtain the star at the end. i couldn't finish the level because there seems to be a lot of skilled parts of the level. I played it for a while but i got bored because i couldn't have the feeling of successfulness. I was continuously falling and running into things because i wasn't used to the controls and the 3-D look. It took me a while of looking around and finding out new things about this game. Sometimes there were little signs or things with hints that helped you find out what you were trying to do. Mostly i think i need to play this game more before i will have a good idea about the game
add a comment - read this GameLog |
Feb 21st, 2008 at 00:35:40 - Unknown (N64) |
Game play
This time i got a better chance to play and found out more of the rules. I realized that you can collect coins or beat a character to win the level as well as get the star. This was cool because looking at the rest of the game there were new elements that were added like underwater or on ice. I think that this is good because each level has its own unique style to it. Being underwater takes away the element of gravity. On the ice you slip and slide so it makes it harder to stop on que. This time was a little more fun because i actually got the idea of the game and how to play. I still have to say this isn't my favorite game, i get frustrated with it too easily.
Design
i think what really keeps people playing the game is the successful feeling of getting the star after spending a lot of time on ay level. It took me a while to get a hang of the game but once you finish a level and get a star you just want to keep playing. you want to play the next level and get the next star, which shows good design. You Can keep your audience waiting to play.
This game is cool because it uses the old concepts of platform games but adds 3-D. This is one of the first of its kind. This makes people want to play it and try and to figure out the new style fore video games. This was really a good step for video games.
There is a new feel to this game because you can play and there are many ways to win. You can take what path you want to get to the star or get enough gold coins. This is good because you feel like you have a choice or if you cant finish one task you can still try and beat the level in a different way.
read comments (1) - add a comment - read this GameLog |