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Mar 7th, 2008 at 12:48:50 - Grand Theft Auto: Vice City (PS2) |
Gameplay 2
Coming back to the game, rested and more aware I attempted to do a few more jobs, but I have also discovered that other than the mini car games, there are also time trials for me to do on motorcycles, pizza deliveries on mopeds, and if I were brave enough to steal a fire truck or police car I could do vigilante work, which ended up being ridiculously fun. I also discovered gang wars, and if I was in the wrong part of town I would randomly start being shot at. One of the most fun things that I discovered was that I could do tricks and find little premade ramps to go off of with either the dirtbike or the racing bike and I would get points and money for those tricks as well. But honestly, after an hour or so of doing jobs a not exactly being the most successful hit man, I ended up going as crazy as possible. I would drive through crowds of people, do drive by's up and down the street, anything to get my stars up and get the tanks and choppers to come out. I also went online and found codes so I could get every weapon, get a tank, and find out where the helicopters were so I could fly those. The speed boats were awesome too. There was one code that allowed me to drive on water, so I would take the tank and go crazy on land, the drive into the water and do some damage to the police out there too. I pretty much liked the chaos aspect of the game because It allowed me to blow off a little steam and laugh about it. I really like taking the racing bike and driving full speed into a wall and either slamming into it or going flying through the air if the wall was small enough.
Design
I thought this game was extremely well designed. The lighting and colors made it seem like an 80's music video mixed with episodes of Nash Bridges which I thought was the funniest thing because I know how corny that show is. I also really like the different mode of transportation because each one has perks and disadvantages in steering capability, armor and speed which were all crucial depending on what kind of job you were about to do. I also think the main characters fighting style without weapons was pretty funny and I liked it when random people fought back. I thought the area was also appropriate considering Miami's reputation for drug dealers and kingpins and stuff like that and the scenery was all very nice to drive through and set on fire. The weapons were one of the coolest things about the game because there were so many to choose from and they made killing people and destroying thins in many different way interesting because you could torch things, hit thing with bats or just shoot people in the knee caps.
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Mar 7th, 2008 at 12:31:55 - Grand Theft Auto: Vice City (PS2) |
Summary
Grand Theft Auto is a game where you do jobs for the mob and whoever else offers to pay for your assistance. You can acquire guns, cars, money as well as stars which alert the police to how you've been behaving. If you've been too bad then on top of the jobs you are doing you also have to run from the cops.
Gameplay
Starting out was simple enough although simply running around everywhere wasn't cutting it for me. After I stole my first car and got my first star I was in the zone. The first few jobs were easy although I messed some of em up because I was kinda careless and still getting the feel for how the different cars drove, and how my opponents were going to react to what I was doing. As time wore on i started to do more extraneous activities instead of the jobs and realized that there is a whole other system of games that can be played. There were dirt bike tracks and mini RC car tracks where I could win more money as well as have a little bit of arcade type fun while I was waiting to whack my next victim. There was definitely a point though when I got tired of attempting missions over and over again because each time I would fail in a spot that I had passed the previous time.
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Feb 21st, 2008 at 23:00:10 - Goldeneye 007 (N64) |
Gameplay 2
Coming back to the game, I still can't control the character very well and I thinks it's just me. I can't play newer games with similar controls either. Now that I have been playing for a little while I kinda have a better feel for the different levels although sometimes I can't figure out how to figure out where to go. I think the game really stays on topic with the Bond movies which are usually full of some pretty ridiculous stunts and guns. I am really liking the characters and I am starting to figure out that different characters have different attributes that make the character better suited for one action over another. The problem is the more I play, not only do I get a little more comfortable with the game and its controls, but so do my friends, and they were definitely pretty good when the game first came out and are now much better than me. This kind of ruins the flow of the game for me because everytime I try to get on some kind of role I get killed...sometimes embarrassingly like with the karate chop, or something dumb like that.
Design
Goldeneye is one of the first first person shooter games that I can remember, and definitely the first one that I had ever played. I think it influenced a lot of games that are extremely popular today like the Halo series. I see many similarities in the two games, not only in the actual play, but everything from multiple weapons, multiple players, and also the following of games that it has. I remember when goldeneye was popular it was as big as Halo is now (but everything is bigger when you are younger). I still think that the levels are a bit confusing, and the fact that the controls are so touchy doesn't help the movement of the character through the halls. The were many times when I started to get a bit dizzy because I couldn't correct my position in the room. The conflict of the game is simple, and because it is based on movies, it is a pretty well known conflict- kill the other guy, and do it as much as you can. Overall it was fun to play again, but it's nice to see the advancement in graphics.
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Feb 21st, 2008 at 22:44:36 - Goldeneye 007 (N64) |
Summary
Goldeneye is a first person shooter based on the 007 James Bond films where you can play as characters from the game against one another.
Gameplay
I haven't played this game in many years and it take a while to get used to the graphics again as well as the controls and the view. The first person perspective is pretty jumpy but maybe it is just because I haven't played a game like this in a very long time. The scenery and the rooms are quite confusing to me and I felt like I was running in circles most of the time that I was playing the game. As I was looking for other players in the game it seemed like I was just guessing and checking where I was going and each corner was another surprise. I like all of the different weapons that are possible to use and the effect after you have made a kill is a really good chance to talk some trash to the other players.
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kungfutoday has been with GameLog for 16 years, 10 months, and 7 days |
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