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    Feb 21st, 2008 at 01:36:35     -    Super Mario 64 (N64)

    Entry #2
    Gameplay: As explained before, the object of the game is to movie across platforms in order to collect stars, but since each level has its own challenges and unique character, this game rarely gets old. The only time that I got bored playing this game was when I couldn't complete a level and ended up playing it over and over again, about 25 times, until I completed it. There are also many different types of attacks and special jumps or moves that mastering them and choosing the right combination of moves for each situation got to be quite fun. Even though I could feel each star becoming increasingly hard to reach, as my skills improved and developed, I gained the confidence needed to overcome the obstacles that stood before me and I managed to collect a fair amount of stars in just the first hour of playing the game. I could see myself sitting and playing this game for hours on end! Very addicting!

    Design: The whole time I was playing the game, I was comparing the design of this game with that of the old Marios. I think this game represents a good interpretation of the classic 2D graphics, and gives players a new and innovative perspective on the old Nintendo characters. The levels are fairly detailed, with moving obstacles at every step, and hostile enemies trying to stop you from getting any stars everywhere you go! I remember when I first played this game about How I thought the graphics were so spectacular, after seeing some Xbox 360 games in HD, the N64 graphics really dont cut it, but its cool to reminisce. I thought the most innovative part of this Mario installment was the use of the camera in the game. Adjusting the camera to just the right angle at the right time is often an integral part of your success during a level, and adds a very unique element to the gameplay.

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    Feb 21st, 2008 at 01:16:58     -    Super Mario 64 (N64)

    Super Mario 64

    Entry #1
    Summary: Today I played Super Mario 64. Although I've played this game before, the last time I picked up a Nintendo 64 controller was so long ago that just about everything had to be relearned. The object of the game is, like the original version, to jump across platforms, avoid enemies and obstacles, and collect coins, though in the new version, the main objective is to collect stars as opposed to completing a level.

    Gameplay: Coming into this game, I didn't remember how hard it was! The controls are slightly difficult to get used to, the camera angles, before I figured them out, were terrible, and the challenges were vague and frustrating. But as I played the game more, about 15 minutes more, I regained my previous expertise and the game was a sinch! In no time I was earning stars and fighting giant Bowsers with ease! The game really doesn't really have a narrative, which doesn't bother since I merely play games for the fun of it, and not for the story behind it. The game world varies from lava, to ice worlds, to an ancient Egypt-esque scene, making the game more fun to look at with each progressing level. The game flows well due to the in game "pre-world" as I called it, that is fun to mess around in, even if there is actually no object other than selecting other levels. The one thing that bothers me about this game, besides the camera angles, is the lack of a multiplayer feature; I got tired of trading off and watching my friends play. I think Super Mario 64 is a very accurate depiction of a 3D version of the classic Super Mario games.

    This entry has been edited 1 time. It was last edited on Feb 21st, 2008 at 01:21:04.

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    Feb 10th, 2008 at 00:39:33     -    Metroid Prime (GC)

    Gamelog #3 Entry #2

    Gameplay
    I came back to playing my saved game, and continued at the save station where I left off. The save stations are useful because they not only save your game, but also replenish Sammus' energy, and you're ready to get back to fighting enemies and solving puzzles. Since I've been playing for a while, I've moved on to a new world, full or ice and snow and winter creatures. Since I gained a new power up since the last level, I now have even more options to go at attacking these new creatures, even though they're more vicious and scary now!

    Design
    The design in Metroid Prime looks very good, though isn't exactly all that innovative. It has all the standard HUD amenities, health, ammo, etc, but presented in a very stylish, futuristic layout. The graphics in the game are excellent, very crisp and clean, even on a regular (non HD) television. Each room is different, each with its own challenges. Also, after a certain world is completed, the player moves on to a new world with a different theme (such as snow and ice, or a world with lots of lava). The music and lighting make the game really creepy; playing the game in the dark got pretty intense at some points. What really made this game fun, for me at least, was the number of different enemies, and weapons, and add ons, and other stuff. It really made the game interesting. I would love to put this aspect into my game project though, obviously, I don't have the time, nor the resources to add this element into my game.

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    Feb 10th, 2008 at 00:03:16     -    Metroid Prime (GC)

    Gamelog #3 Entry #1

    SUMMARY
    In "Metroid Prime," you play as the classic nintendo character Sammus Aran from the first person perspective. The object of the game is to explore the game world, destroying enemies, picking up power ups, and finding info and clues about the inhabitants of this alien world. Picking up power ups is key to progressing in the game as certain enemies cannot be defeated unless a particular weapon is obtained. Also, certain doors or areas are not accesible without a specific power up, for example a tiny tunnel to a new room will require the power ball enhancement.

    Gameplay
    This game is really good! The enemies are interesting and interact well with the surroundings and get more and more difficult as the game progresses. The story is also very interesting and in the game you can scan alien texts and read the history of the planet. I liked how you gained more info on the planets history as the game went on and it became almost like a novel, but since finding the pieces of the story was somewhat hard to find, parts of the history were left out and missing. Gameplay is very innovative. You have a variety of different visors, such as thermal, or x-ray, and a plethora of different weapons and attacks. This makes the gameplay very dynamic and even after playing the game for a few hours I didnt run out of different weapons to use, and even gained a few new ones. Also, the different visors were really fun to play with, even when unnecessary, though the game, at points, would force you to use a certain type every now and then. The flow of the game is very nice. You travel from room to room, each time completing a certain task or facing a different enemy. There are action rooms (as I called them) where a few aliens attack Sammus, and they must being eliminated before the door to the next room is unlocked, and other times there are puzzle rooms (that got to be extremely difficult). Sometimes there were rooms that required you to use logic (as in puzzle rooms) but also require battle skills. This game, even having beat it before, is always fun to play and will definitely become a classic.

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