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Feb 9th, 2008 at 03:10:43 - Super Mario Bros. 3 (NES) |
Gamelog Session #2
GAMEPLAY
I had been a little familiar with Super Mario Brothers for Super Nintendo so by the second game session I had gotten a little bored. Though it had been a while since I had played this game but it just seemed like it had gotten a bit more difficult! I could still imagine someone very young play this game but it seemed to be more complicated than the original had been.
I was entertained by all the new features such as being able to pick up items such as mushrooms and Power Stars. Each world also contains its own fortress where Mario meets the Koopaling airship. My favorite feature, however, is the houses that in each level where Mario can enter and receive a new item from one out of three boxes.
DESIGN
The levels of the game had become more complex but the controls remained simple and therefore easy to learn. Because the levels had become more complicated, they were more interesting. The different worlds was the best element of this game. I also thought that it was convenient that they had created a map of all the different worlds to conquer.
The tone of the game was extremely playful mostly because of its background music and sounds. I liked the fact that at the end of each level the player would receive a new item. Super Mario Brothers 3 was definitely more complicated than the simple game I grew up with which probably affects the age range of players of this game. However it does not go too far in restricting its players. Another good feature of the game was the lack of violence in comparison to games created today.
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Feb 9th, 2008 at 02:37:17 - Super Mario Bros. 3 (NES) |
Gamelog session #1
SUMMARY
In Super Mario Brothers 3, Mario must save seven kings from seven worlds containing different obstacles. On the two-player mode the players can play either Mario or his brother, Luigi. The object of the game is to get to "conquer" each world by either avoiding or stomping on enemies.
GAMEPLAY
I had a great amount of fun while playing this game. Super Mario Brothers 3 is truly unique in comparison to newer, more violent games of the present. I was in a very good mood during the game session mostly due to the fact that the characters in the game were not overwhelmingly hostile and it appeared very simple to play.
I liked that the controls were so incredibly simple and that the game was suitable for all ages. Mario and Luigi were fun and exuberant characters to play. I thought that the narrative progression of the game was quite consistent and creative. I liked the idea of having different worlds because it made the game more interesting. For example, Water Land contained underwater enemies like fish.
This entry has been edited 1 time. It was last edited on Feb 9th, 2008 at 02:39:39.
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Jan 18th, 2008 at 23:26:16 - Brain Age:Train your Brain in Minutes a Day! (DS) |
Session 1
SUMMARY
In Brain Age 2 the player must play several of the mini games including word scramble, change maker, and number memory in order to complete daily training in
logic, memory, and simple mathematics. The object of the game is to reach a brain age of 20 and to create new high scores.
GAMEPLAY
I am very familiar with Brain Age and was excited to play it again after I had forgotten about the game for so long. I felt extremely focused and had a lot of fun while playing. The one element that the game lacked though was a story as well as characters.
Brain Age presents to the player only one character, a middle-aged oriental doctor, who also narrates and guides the player throughout the game. He provides the player with interesting facts on how to improve your memory. As the player continues to complete daily training, new games are unlocked by Dr. Kawashima.
Brain Age is a single player game; however, as I was playing a bystander could not resist shouting answers and trying to participate in the game. I became extremely addicted to this game--playing it on the bus, as I consumed my meals--I had to play it everyday because it made me feel as if I was really exercising my brain while playing a video game.
Session 2
GAMEPLAY
In my second session playing Brain Age, I felt overwhelmingly excited and invigorated to play. I hoped to reach a lower brain age than my current one at 54. However the game still lacked a story and any actual characters. Dr. Kawashima remained a dull guide to the game.
Brain Age was still very fun to play despite the fact that I had gotten bored with it in the past. I think it is the kind of game that would appeal more to younger players. Playing the game alone the second time made it seem less exciting whereas with a bystander, the player feels pressed for time and nervous. I ended the session still feeling enthusiastic about the game but a little less excited.
DESIGN
I think that one of the main factors that keep this game interesting is that it times the player on how quickly he/she can solve the math problem or puzzle. One of the ways it draws in the player is that he/she feels compelled to beat old high scores. You can also compete with other players in brain age who have had their profile saved.
The game also rotates from different areas of the brain. For example, the games vary from mathematical problem solving to language and memory tests. Once each minigame is played in one day, however, each minigame category is not renewed and therefore would have to be replayed. Because of this restriction, the player must stop playing and wait until the next day to play the new minigame for each category.
This entry has been edited 1 time. It was last edited on Jan 19th, 2008 at 00:00:26.
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