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Mar 5th, 2008 at 23:13:08 - Mario Kart (Wii) |
GAMEPLAY
This game was extremely fun to play. The variation of weapons made the game very fun. This contributes to the number of ways an opponent can attack another. This game is much better than the original SNES Mario Kart. That version was 2D and there were no elevations of such. Everything was flat. This particular console offers a lot more. It adds a great deal to gameplay and with its core the game wouldn’t be nearly as exciting as it is. Mario Kart has many ranges of difficulty creating challenge in the game.
I felt like flow was experienced during this session especially. I felt like I could handle my favorite character, Yoshi, very well. Whether it was drifting off corners or a quick action move, everything seemed to be going my way especially after a playing a level more than once. With playing the same level multiple times you get the hang of it and do well. This is when difficulty comes in and makes the game more fun. When we stepped of the difficulty to 150 CC, that’s where it was at. The game was at a much faster pace making it much more enjoyable.
DESIGN
Levels in this game vary significantly. One of my favorite but easiest is the mushroom cup. This has 5 different levels with all different themes. You start out with Mario Raceway and end at Kalimari Desert. In these names you can start to see the variation. To keep the player interested they have level design elements to make it more challenging. For example in Kalimari Desert there is railroad crossing and if your unlucky you will hit the train. Other levels like sherbet land is very icy making drifiting harder and slowing the pace down. While in levels like Koopa Troopa beach, if the player is lucky there is a shortcut on the last jump in a series and leads you into a pathway through the middle of the mountain. A player can jump from 6th to 1st instantly.
A thing that makes this game really tight is some game elements it contains. One element is the weapons the game has to offer. My favorite was the star, not only were you invincible, but you also get a speed boost. Another thing I noticed was the randomness of the weapons. The weapons I received were better when I was doing worse. When I was in first place I would usually get useless single bananas and green shells. With these weapons the game is always exciting. It usually turns out to be extremely competitive till the end. I learned that when I was 1st not to get my hopes because that spot could be lost in a second.
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Mar 5th, 2008 at 22:50:10 - Mario Kart (Wii) |
SUMMARY
Mario Kart 64 for Nintendo 64 is a 3D style racing game. The user has a selection of Mario characters. There are 2 game modes, racing and battle. The game allows up to 4 players. Overall, the user is trying to one all the ‘cups’ to beat the game. In battle mode, damage can only be done three times before being defeated.
GAMEPLAY
When I picked up the oddly shaped N64 controller I didn’t expect to be wowed at the awesomeness known as Mario Kart. I first started playing 2 player racing on 100 CC. Once we started the ‘cups’, the game went all out. Usually if you are in the top 5, it’s a teeth-grinding finish. Sometimes I would go over a weapon box and get a single banana and other times I would get 3 red ring shells. The coolest thing about the game is the surprises that can happen. Sometimes lighting is used and everyone shrinks except the person who caste the lightning giving them a huge advantage.
I thought the characters were very appropriate for the game. Of course they had the classics, Mario and Luigi, but they also have Yoshi, Peach, and Donkey Kong. Never choose DK for racing by the way. Each character seems to have there own special talents. My friends and I quickly found favorite characters. Nintendo did a good job in its characters like usual. Everyone always hated on DK and was pissed that Peach always did well for A.I.
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Feb 19th, 2008 at 01:21:05 - Goldeneye 007 (N64) |
GAMEPLAY
The multiplayer mode allows you to experience a fantastic time with a few friends. The abundance of levels, characters, weapons, scenario’s, and game modes (ex. one shot one kill) makes the game have exciting surprises. Sometimes, we would dual it out it in long distance battles while other times it would just be face on face encounter. If we were only playing with remote mines, planning a successful attack was difficult. I noticed that everyone was having a good time. All of us were competing to 25 kills, which we usually played. At the end of every match it would give rankings like “Best Marksmanship” and “Most Dishonorable”.
In multiplayer there were several different characters. All of them are famous characters played in James Bond Movies. They have characters ranging from different heights and speeds. Jaws is enormously tall while Oddjob is ridiculously short. It seemed like Jaws’ pistol was aimed directly at the average characters head. Oddjob however was short and hard to aim at. The further in the match you got the bloodier the characters close got. This added to the chaos this came had become at times.
DESIGN
I found that there were a decent amount of levels for multiplayer. One level in particular bothered me. The level is called Stack. I happened to be playing with a very experienced player. In Stack, the level is fairly small and apparently spawn points reoccur in the same order. My friend knew where I would re-spawn and could get their quickly enough killing me without having a fighting chance. Of course he received “Most Dishonorable” every time.
The challenges in the game kept me extremely interested. There can be a lot of objectives with guidelines. On the first mission I killed a man in a white coat. Turns out that’s an innocent scientist and I failed the mission. Things like this make you extra careful in the game. Other times for instance I need to enter a door, but the door needed a card. I searched and searched and finally found it over a dead guards body, I just never picked it up. These occurrences make the game more challenging and interesting to play.
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Feb 19th, 2008 at 01:12:44 - Goldeneye 007 (N64) |
SUMMARY
GoldenEye 007 is a first person shooter for the Nintendo 64. In the game there are two choices of play; Single player story mode and Multiplayer Deathmatch. In single player, you control James Bond. The objective is to follow the mission objectives progressively moving through levels. James Bond investigates a satellite known as GoldenEye. It is planned on being launched into orbit by Russia. The satellite would send an electro magnetic pulse at an electrical path. The multiplayer mode allows you to have 2-4 players all against each other with many options of different weapons and levels.
GAMEPLAY
In single player, the game takes you by grasp unexpectedly. With the variety in difficulty, the game can only get harder. The first person shooter style puts things a little fast paced and a skill that is acquired with time. This style is fairly new to me, but kept me interested in the game. I had to consider different tactics, ways of killing quicker and avoiding damage. This when I had to in affect controls such as strafing and manual aim. Strafing really helped when I wanted to shoot and have cover quickly. This was essential to blind corners. The manual aim comes in affect say if you’re standing behind an enemy and want to shoot him in the head so he will die quickly.
The game was very interesting to play. Stealth was a huge factor and kept surprises coming. An essential weapon was the silenced pistol. Any normal guns would be loud and alert other guards. The guards can also trigger alarms that making the game much harder. Another thing that kept me interested was the variety of weapons on objectives. Some objectives were to plant C-4 explosives. Other missions were to take pictures of rockets as evidence. If you don’t want to play the game very seriously you can also pull out an automatic weapon and try advance as fast as possible.
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Araad has been with GameLog for 16 years, 10 months, and 3 days |
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