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    Feb 8th, 2008 at 21:48:10     -    Super Smash Brothers (N64)

    GAMELOG #1

    Summary

    Super Smash Bros. for Nintendo 64 is a crossover fighting game. There are a couple different modes (1-player, versus). In 1 player you follow a progression of levels battling different characters as it gets harder and harder. In versus, two-four players battle each other with your choice of characters and levels.

    Gameplay

    I experienced a lot of flow when playing the 1-player mode in this game. You really don’t need a tutorial because the levels start out easy and then get harder. So as it gets harder, the user gets better. The cool thing about this mode is your not always facing 1 other person. On one level there were 20 or so Yoshi that I had to battle. The way the levels progress and the variety in the character set up got me really zoned into the game.

    I had very interesting social interactions when I played versus against a few friends. Every battle went down to the wire. We all seemed to get the hang of it fairly quick. The random weapons allow spontaneous deaths to occur causing many curse words to be exchanged. Definitely versus mode makes it great and four people can play at the same time.



    GAMELOG #2

    Gameplay

    The game consists of twelve characters. The characters are all notorious from previous Nintendo games. This is an amazing feature in the game. Each character has different moves making it highly compatible with different users preferred attributes. For instance Samus is pretty fast and very maneuverable as for Donkey Kong is large and slow, but has devastating moves if contact is made. Every character has their pro’s and con’s.

    At first the game was fun to play, but when I played for an hour I kind of got bored. Everything seemed to be too repetitive. Some characters were just unbeatable against certain other characters. This got me a little frustrated. Also after someone gets a hang of a characters good move, that’s all that seems to reoccur. This made it really hard to defend myself.

    Design

    I think a huge innovative element to this game is the weapons. The weapons drop out of the sky randomly. There are at least 15 different items that can be picked up. These also deal with classic Nintendo features like the Pokemon balls and the Donkey Kong hammer. These different items determine the outcome of the game a lot of the time. Sometimes your opponent’s health is very low and a heart falls. This basically re-energizes your health essentially giving you another life. The powerful hammer comes into play a lot because each hit from the hammer delivers a devastating blow.

    The levels in this game are pretty cool because it relates to the characters. Each of the characters has their own home level. Pikachu’s level has a lot of gaps and hurtful surprises that pop out of nowhere. Links level happens to be a castle that’s pretty maneuverable. The occasional random hurricane comes and can send you flying. The variation in levels keeps the game interesting in both modes. But again for being such a small game everything becomes familiar fast. My recommendation is that they expand the game in levels and more characters.

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    Jan 18th, 2008 at 22:01:10     -    Crash Bandicoot (PS)

    I was late in enrolling in the class.



    Session 1


    SUMMARY


    In Crash Bandicoot for Playstation One the player controls a character by the name of Crash. Crash was developed by Doctor Cortex. The game follows Crash trying to halt his masters plan of global command.


    GAMEPLAY

    Playing this game was really interesting. I remembered seeing all those commercials when I was kid, but never to got to have the ‘crash’ experience. As far as the story, it’s a little corny, but for their aimed audience it is appropriate. Crash is a good example. He is a marsupial and is an attractive choice for the younger players.

    At first I was a little bewildered on the pace of the game. It turns out it is a pretty easy game to pickup. With simple controls and easy jump maneuvers, Crash was fairly easy to control. In the game you try and get all the boxes and apples. Once you get 100 apples one more life is given to you and the counter restarts. There are also various bonus stages for extra apples. The game goes on to encounter various predators and using the simple spin move to kill them.






    Session 2


    GAMEPLAY

    After returning to Crash Bandicoot I became excited, it had a lot more to offer than I originally thought. In some boxes there is mask that protects your from predators but not from holes. I also noticed if you spin near the apples they fly away, which is looses you points.



    DESIGN

    The level variation makes the game much more entertaining. Each level has a new obstacle to offer, but not as hard to achieve. In one level, Boulder, the screen does a 360° and Crash gets chased by a boulder running towards the screen. With all the variation, the game gets slightly addicting.

    Crash Bandicoot also has side missions along with the main theme of the game. At the end of each level they count how many boxes you missed. If you achieve 100% of the boxes than you open up new levels. Overall Crash being so simple is yet so entertaining.

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